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6958292: C1: Enable parallel compilation
Enable parallel compilation in C1 Reviewed-by: never, kvn
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parent
36f8c82970
commit
00b75f8353
30 changed files with 328 additions and 344 deletions
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@ -27,9 +27,6 @@
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volatile int Compiler::_runtimes = uninitialized;
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volatile bool Compiler::_compiling = false;
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Compiler::Compiler() {
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}
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@ -39,47 +36,62 @@ Compiler::~Compiler() {
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}
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void Compiler::initialize_all() {
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BufferBlob* buffer_blob = CompilerThread::current()->get_buffer_blob();
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Arena* arena = new Arena();
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Runtime1::initialize(buffer_blob);
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FrameMap::initialize();
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// initialize data structures
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ValueType::initialize(arena);
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// Instruction::initialize();
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// BlockBegin::initialize();
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GraphBuilder::initialize();
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// note: to use more than one instance of LinearScan at a time this function call has to
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// be moved somewhere outside of this constructor:
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Interval::initialize(arena);
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}
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void Compiler::initialize() {
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if (_runtimes != initialized) {
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initialize_runtimes( Runtime1::initialize, &_runtimes);
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initialize_runtimes( initialize_all, &_runtimes);
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}
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mark_initialized();
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}
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BufferBlob* Compiler::build_buffer_blob() {
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// setup CodeBuffer. Preallocate a BufferBlob of size
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// NMethodSizeLimit plus some extra space for constants.
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int code_buffer_size = Compilation::desired_max_code_buffer_size() +
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Compilation::desired_max_constant_size();
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BufferBlob* blob = BufferBlob::create("Compiler1 temporary CodeBuffer",
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code_buffer_size);
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guarantee(blob != NULL, "must create initial code buffer");
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return blob;
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}
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void Compiler::compile_method(ciEnv* env, ciMethod* method, int entry_bci) {
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// Allocate buffer blob once at startup since allocation for each
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// compilation seems to be too expensive (at least on Intel win32).
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BufferBlob* buffer_blob = CompilerThread::current()->get_buffer_blob();
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if (buffer_blob == NULL) {
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buffer_blob = build_buffer_blob();
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CompilerThread::current()->set_buffer_blob(buffer_blob);
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}
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if (!is_initialized()) {
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initialize();
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}
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// invoke compilation
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#ifdef TIERED
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// We are thread in native here...
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CompilerThread* thread = CompilerThread::current();
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{
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ThreadInVMfromNative tv(thread);
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MutexLocker only_one (C1_lock, thread);
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while ( _compiling) {
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C1_lock->wait();
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}
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_compiling = true;
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}
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#endif // TIERED
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{
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// We are nested here because we need for the destructor
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// of Compilation to occur before we release the any
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// competing compiler thread
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ResourceMark rm;
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Compilation c(this, env, method, entry_bci);
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Compilation c(this, env, method, entry_bci, buffer_blob);
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}
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#ifdef TIERED
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{
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ThreadInVMfromNative tv(thread);
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MutexLocker only_one (C1_lock, thread);
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_compiling = false;
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C1_lock->notify();
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}
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#endif // TIERED
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}
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