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6423256: GC stacks should use a better data structure
6942771: SEGV in ParScanThreadState::take_from_overflow_stack Reviewed-by: apetrusenko, ysr, pbk
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30 changed files with 718 additions and 402 deletions
204
hotspot/src/share/vm/utilities/stack.hpp
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204
hotspot/src/share/vm/utilities/stack.hpp
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/*
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* Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// Class Stack (below) grows and shrinks by linking together "segments" which
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// are allocated on demand. Segments are arrays of the element type (E) plus an
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// extra pointer-sized field to store the segment link. Recently emptied
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// segments are kept in a cache and reused.
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//
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// Notes/caveats:
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//
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// The size of an element must either evenly divide the size of a pointer or be
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// a multiple of the size of a pointer.
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//
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// Destructors are not called for elements popped off the stack, so element
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// types which rely on destructors for things like reference counting will not
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// work properly.
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//
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// Class Stack allocates segments from the C heap. However, two protected
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// virtual methods are used to alloc/free memory which subclasses can override:
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//
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// virtual void* alloc(size_t bytes);
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// virtual void free(void* addr, size_t bytes);
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//
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// The alloc() method must return storage aligned for any use. The
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// implementation in class Stack assumes that alloc() will terminate the process
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// if the allocation fails.
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template <class E> class StackIterator;
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// StackBase holds common data/methods that don't depend on the element type,
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// factored out to reduce template code duplication.
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class StackBase
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{
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public:
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size_t segment_size() const { return _seg_size; } // Elements per segment.
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size_t max_size() const { return _max_size; } // Max elements allowed.
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size_t max_cache_size() const { return _max_cache_size; } // Max segments
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// allowed in cache.
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size_t cache_size() const { return _cache_size; } // Segments in the cache.
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protected:
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// The ctor arguments correspond to the like-named functions above.
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// segment_size: number of items per segment
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// max_cache_size: maxmium number of *segments* to cache
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// max_size: maximum number of items allowed, rounded to a multiple of
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// the segment size (0 == unlimited)
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inline StackBase(size_t segment_size, size_t max_cache_size, size_t max_size);
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// Round max_size to a multiple of the segment size. Treat 0 as unlimited.
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static inline size_t adjust_max_size(size_t max_size, size_t seg_size);
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protected:
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const size_t _seg_size; // Number of items per segment.
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const size_t _max_size; // Maximum number of items allowed in the stack.
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const size_t _max_cache_size; // Maximum number of segments to cache.
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size_t _cur_seg_size; // Number of items in the current segment.
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size_t _full_seg_size; // Number of items in already-filled segments.
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size_t _cache_size; // Number of segments in the cache.
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};
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#ifdef __GNUC__
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#define inline
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#endif // __GNUC__
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template <class E>
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class Stack: public StackBase
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{
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public:
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friend class StackIterator<E>;
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// segment_size: number of items per segment
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// max_cache_size: maxmium number of *segments* to cache
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// max_size: maximum number of items allowed, rounded to a multiple of
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// the segment size (0 == unlimited)
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inline Stack(size_t segment_size = default_segment_size(),
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size_t max_cache_size = 4, size_t max_size = 0);
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inline ~Stack() { clear(true); }
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inline bool is_empty() const { return _cur_seg == NULL; }
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inline bool is_full() const { return _full_seg_size >= max_size(); }
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// Performance sensitive code should use is_empty() instead of size() == 0 and
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// is_full() instead of size() == max_size(). Using a conditional here allows
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// just one var to be updated when pushing/popping elements instead of two;
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// _full_seg_size is updated only when pushing/popping segments.
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inline size_t size() const {
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return is_empty() ? 0 : _full_seg_size + _cur_seg_size;
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}
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inline void push(E elem);
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inline E pop();
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// Clear everything from the stack, releasing the associated memory. If
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// clear_cache is true, also release any cached segments.
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void clear(bool clear_cache = false);
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static inline size_t default_segment_size();
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protected:
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// Each segment includes space for _seg_size elements followed by a link
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// (pointer) to the previous segment; the space is allocated as a single block
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// of size segment_bytes(). _seg_size is rounded up if necessary so the link
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// is properly aligned. The C struct for the layout would be:
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//
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// struct segment {
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// E elements[_seg_size];
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// E* link;
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// };
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// Round up seg_size to keep the link field aligned.
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static inline size_t adjust_segment_size(size_t seg_size);
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// Methods for allocation size and getting/setting the link.
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inline size_t link_offset() const; // Byte offset of link field.
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inline size_t segment_bytes() const; // Segment size in bytes.
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inline E** link_addr(E* seg) const; // Address of the link field.
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inline E* get_link(E* seg) const; // Extract the link from seg.
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inline E* set_link(E* new_seg, E* old_seg); // new_seg.link = old_seg.
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virtual E* alloc(size_t bytes);
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virtual void free(E* addr, size_t bytes);
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void push_segment();
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void pop_segment();
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void free_segments(E* seg); // Free all segments in the list.
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inline void reset(bool reset_cache); // Reset all data fields.
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DEBUG_ONLY(void verify(bool at_empty_transition) const;)
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DEBUG_ONLY(void zap_segment(E* seg, bool zap_link_field) const;)
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private:
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E* _cur_seg; // Current segment.
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E* _cache; // Segment cache to avoid ping-ponging.
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};
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template <class E> class ResourceStack: public Stack<E>, public ResourceObj
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{
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public:
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// If this class becomes widely used, it may make sense to save the Thread
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// and use it when allocating segments.
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ResourceStack(size_t segment_size = Stack<E>::default_segment_size()):
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Stack<E>(segment_size, max_uintx)
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{ }
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// Set the segment pointers to NULL so the parent dtor does not free them;
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// that must be done by the ResourceMark code.
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~ResourceStack() { Stack<E>::reset(true); }
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protected:
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virtual E* alloc(size_t bytes);
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virtual void free(E* addr, size_t bytes);
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private:
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void clear(bool clear_cache = false);
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};
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template <class E>
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class StackIterator: public StackObj
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{
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public:
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StackIterator(Stack<E>& stack): _stack(stack) { sync(); }
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Stack<E>& stack() const { return _stack; }
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bool is_empty() const { return _cur_seg == NULL; }
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E next() { return *next_addr(); }
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E* next_addr();
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void sync(); // Sync the iterator's state to the stack's current state.
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private:
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Stack<E>& _stack;
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size_t _cur_seg_size;
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E* _cur_seg;
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size_t _full_seg_size;
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};
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#ifdef __GNUC__
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#undef inline
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#endif // __GNUC__
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