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8187443: Forest Consolidation: Move files to unified layout
Reviewed-by: darcy, ihse
This commit is contained in:
parent
270fe13182
commit
3789983e89
56923 changed files with 3 additions and 15727 deletions
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<!doctype html>
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<html lang="en">
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<head>
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<title>Value-based Classes</title>
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<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
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</head>
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<body>
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<h2 id="ValueBased">Value-based Classes</h2>
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Some classes, such as <code>java.util.Optional</code> and
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<code>java.time.LocalDateTime</code>, are <em>value-based</em>. Instances of a
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value-based class:
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<ul>
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<li>are final and immutable (though may contain references to mutable
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objects);</li>
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||||
<li>have implementations of <code>equals</code>,
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<code>hashCode</code>, and <code>toString</code> which are computed
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solely from the instance's state and not from its identity or the state
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of any other object or variable;</li>
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<li>make no use of identity-sensitive operations such as reference
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equality (<code>==</code>) between instances, identity hash code of
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instances, or synchronization on an instances's intrinsic lock;</li>
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<li>are considered equal solely based on <code>equals()</code>, not
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based on reference equality (<code>==</code>);</li>
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<li>do not have accessible constructors, but are instead instantiated
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through factory methods which make no committment as to the identity
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of returned instances;</li>
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<li>are <em>freely substitutable</em> when equal, meaning that interchanging
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any two instances <code>x</code> and <code>y</code> that are equal
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according to <code>equals()</code> in any computation or method
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invocation should produce no visible change in behavior.
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</li>
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</ul>
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<p>A program may produce unpredictable results if it attempts to distinguish two
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references to equal values of a value-based class, whether directly via reference
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equality or indirectly via an appeal to synchronization, identity hashing,
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serialization, or any other identity-sensitive mechanism. Use of such
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identity-sensitive operations on instances of value-based classes may have
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unpredictable effects and should be avoided.</p>
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</body>
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</html>
|
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<!doctype html>
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<!--
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||||
Copyright (c) 2005, 2017, Oracle and/or its affiliates. All rights reserved.
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DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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||||
|
||||
This code is free software; you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License version 2 only, as
|
||||
published by the Free Software Foundation. Oracle designates this
|
||||
particular file as subject to the "Classpath" exception as provided
|
||||
by Oracle in the LICENSE file that accompanied this code.
|
||||
|
||||
This code is distributed in the hope that it will be useful, but WITHOUT
|
||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
||||
version 2 for more details (a copy is included in the LICENSE file that
|
||||
accompanied this code).
|
||||
|
||||
You should have received a copy of the GNU General Public License version
|
||||
2 along with this work; if not, write to the Free Software Foundation,
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||||
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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||||
|
||||
Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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||||
or visit www.oracle.com if you need additional information or have any
|
||||
questions.
|
||||
-->
|
||||
<html lang="en">
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||||
<head>
|
||||
<title>Java Thread Primitive Deprecation</title>
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<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
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</head>
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<body>
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<h2>Java Thread Primitive Deprecation</h2>
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<hr>
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<h3>Why is <code>Thread.stop</code> deprecated?</h3>
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<p>Because it is inherently unsafe. Stopping a thread causes it to
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unlock all the monitors that it has locked. (The monitors are
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unlocked as the <code>ThreadDeath</code> exception propagates up
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the stack.) If any of the objects previously protected by these
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monitors were in an inconsistent state, other threads may now view
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these objects in an inconsistent state. Such objects are said to be
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<i>damaged</i>. When threads operate on damaged objects, arbitrary
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behavior can result. This behavior may be subtle and difficult to
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detect, or it may be pronounced. Unlike other unchecked exceptions,
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<code>ThreadDeath</code> kills threads silently; thus, the user has
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no warning that his program may be corrupted. The corruption can
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manifest itself at any time after the actual damage occurs, even
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hours or days in the future.</p>
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<hr>
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<h3>Couldn't I just catch the <code>ThreadDeath</code> exception
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and fix the damaged object?</h3>
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<p>In theory, perhaps, but it would <em>vastly</em> complicate the
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task of writing correct multithreaded code. The task would be
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nearly insurmountable for two reasons:</p>
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<ol>
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<li>A thread can throw a <code>ThreadDeath</code> exception
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<i>almost anywhere</i>. All synchronized methods and blocks would
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have to be studied in great detail, with this in mind.</li>
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<li>A thread can throw a second <code>ThreadDeath</code> exception
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while cleaning up from the first (in the <code>catch</code> or
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<code>finally</code> clause). Cleanup would have to be repeated till
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it succeeded. The code to ensure this would be quite complex.</li>
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</ol>
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In sum, it just isn't practical.
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<hr>
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<h3>What about <code>Thread.stop(Throwable)</code>?</h3>
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<p>In addition to all of the problems noted above, this method may
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be used to generate exceptions that its target thread is unprepared
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to handle (including checked exceptions that the thread could not
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possibly throw, were it not for this method). For example, the
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following method is behaviorally identical to Java's
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<code>throw</code> operation, but circumvents the compiler's
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attempts to guarantee that the calling method has declared all of
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the checked exceptions that it may throw:</p>
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<pre>
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static void sneakyThrow(Throwable t) {
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Thread.currentThread().stop(t);
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}
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</pre>
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<hr>
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<h3>What should I use instead of <code>Thread.stop</code>?</h3>
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<p>Most uses of <code>stop</code> should be replaced by code that
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simply modifies some variable to indicate that the target thread
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should stop running. The target thread should check this variable
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regularly, and return from its run method in an orderly fashion if
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the variable indicates that it is to stop running. To ensure prompt
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communication of the stop-request, the variable must be
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<code>volatile</code> (or access to the variable must be
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synchronized).</p>
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<p>For example, suppose your applet contains the following
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<code>start</code>, <code>stop</code> and <code>run</code>
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methods:</p>
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<pre>
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private Thread blinker;
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public void start() {
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blinker = new Thread(this);
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blinker.start();
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}
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public void stop() {
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blinker.stop(); // UNSAFE!
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}
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public void run() {
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while (true) {
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try {
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Thread.sleep(interval);
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} catch (InterruptedException e){
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}
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repaint();
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}
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}
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</pre>
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You can avoid the use of <code>Thread.stop</code> by replacing the
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applet's <code>stop</code> and <code>run</code> methods with:
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<pre>
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private volatile Thread blinker;
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public void stop() {
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blinker = null;
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}
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public void run() {
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Thread thisThread = Thread.currentThread();
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while (blinker == thisThread) {
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try {
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Thread.sleep(interval);
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} catch (InterruptedException e){
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}
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repaint();
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}
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}
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</pre>
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<hr>
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<h3>How do I stop a thread that waits for long periods (e.g., for
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input)?</h3>
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<p>That's what the <code>Thread.interrupt</code> method is for. The
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same "state based" signaling mechanism shown above can be used, but
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the state change (<code>blinker = null</code>, in the previous
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example) can be followed by a call to
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<code>Thread.interrupt</code>, to interrupt the wait:</p>
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<pre>
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public void stop() {
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Thread moribund = waiter;
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waiter = null;
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moribund.interrupt();
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}
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</pre>
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For this technique to work, it's critical that any method that
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catches an interrupt exception and is not prepared to deal with it
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immediately reasserts the exception. We say <em>reasserts</em>
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rather than <em>rethrows</em>, because it is not always possible to
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rethrow the exception. If the method that catches the
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<code>InterruptedException</code> is not declared to throw this
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(checked) exception, then it should "reinterrupt itself" with the
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following incantation:
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<pre>
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Thread.currentThread().interrupt();
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</pre>
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This ensures that the Thread will reraise the
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<code>InterruptedException</code> as soon as it is able.
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<hr>
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<h3>What if a thread doesn't respond to
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<code>Thread.interrupt</code>?</h3>
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<p>In some cases, you can use application specific tricks. For
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example, if a thread is waiting on a known socket, you can close
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the socket to cause the thread to return immediately.
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Unfortunately, there really isn't any technique that works in
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general. <em>It should be noted that in all situations where a
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waiting thread doesn't respond to <code>Thread.interrupt</code>, it
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wouldn't respond to <code>Thread.stop</code> either.</em> Such
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cases include deliberate denial-of-service attacks, and I/O
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operations for which thread.stop and thread.interrupt do not work
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properly.</p>
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<hr>
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<h3>Why are <code>Thread.suspend</code> and
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<code>Thread.resume</code> deprecated?</h3>
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<p><code>Thread.suspend</code> is inherently deadlock-prone. If the
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target thread holds a lock on the monitor protecting a critical
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system resource when it is suspended, no thread can access this
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resource until the target thread is resumed. If the thread that
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would resume the target thread attempts to lock this monitor prior
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to calling <code>resume</code>, deadlock results. Such deadlocks
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typically manifest themselves as "frozen" processes.</p>
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<hr>
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<h3>What should I use instead of <code>Thread.suspend</code> and
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<code>Thread.resume</code>?</h3>
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<p>As with <code>Thread.stop</code>, the prudent approach is to
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have the "target thread" poll a variable indicating the desired
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state of the thread (active or suspended). When the desired state
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is suspended, the thread waits using <code>Object.wait</code>. When
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the thread is resumed, the target thread is notified using
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<code>Object.notify</code>.</p>
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<p>For example, suppose your applet contains the following
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mousePressed event handler, which toggles the state of a thread
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called <code>blinker</code>:</p>
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<pre>
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private boolean threadSuspended;
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Public void mousePressed(MouseEvent e) {
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e.consume();
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if (threadSuspended)
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blinker.resume();
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else
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blinker.suspend(); // DEADLOCK-PRONE!
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threadSuspended = !threadSuspended;
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}
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</pre>
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You can avoid the use of <code>Thread.suspend</code> and
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<code>Thread.resume</code> by replacing the event handler above
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with:
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<pre>
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public synchronized void mousePressed(MouseEvent e) {
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e.consume();
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threadSuspended = !threadSuspended;
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if (!threadSuspended)
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notify();
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}
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</pre>
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and adding the following code to the "run loop":
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<pre>
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synchronized(this) {
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while (threadSuspended)
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wait();
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}
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</pre>
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The <code>wait</code> method throws the
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<code>InterruptedException</code>, so it must be inside a <code>try
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... catch</code> clause. It's fine to put it in the same clause as
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the <code>sleep</code>. The check should follow (rather than
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precede) the <code>sleep</code> so the window is immediately
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repainted when the thread is "resumed." The resulting
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<code>run</code> method follows:
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<pre>
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public void run() {
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while (true) {
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try {
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Thread.sleep(interval);
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synchronized(this) {
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while (threadSuspended)
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wait();
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}
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} catch (InterruptedException e){
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}
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repaint();
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}
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}
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</pre>
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Note that the <code>notify</code> in the <code>mousePressed</code>
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method and the <code>wait</code> in the <code>run</code> method are
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inside <code>synchronized</code> blocks. This is required by the
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language, and ensures that <code>wait</code> and
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<code>notify</code> are properly serialized. In practical terms,
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this eliminates race conditions that could cause the "suspended"
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thread to miss a <code>notify</code> and remain suspended
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indefinitely.
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<p>While the cost of synchronization in Java is decreasing as the
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platform matures, it will never be free. A simple trick can be used
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to remove the synchronization that we've added to each iteration of
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the "run loop." The synchronized block that was added is replaced
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by a slightly more complex piece of code that enters a synchronized
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block only if the thread has actually been suspended:</p>
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<pre>
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if (threadSuspended) {
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synchronized(this) {
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while (threadSuspended)
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wait();
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}
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}
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</pre>
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<p>In the absence of explicit synchronization,
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<code>threadSuspended</code> must be made <code>volatile</code> to ensure
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prompt communication of the suspend-request.</p>
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The resulting <code>run</code> method is:
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<pre>
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private volatile boolean threadSuspended;
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public void run() {
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while (true) {
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try {
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Thread.sleep(interval);
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if (threadSuspended) {
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synchronized(this) {
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while (threadSuspended)
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wait();
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}
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}
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} catch (InterruptedException e){
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}
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repaint();
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}
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}
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</pre>
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<hr size="3" noshade="noshade" />
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<h3>Can I combine the two techniques to produce a thread that may
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be safely "stopped" or "suspended"?</h3>
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Yes, it's reasonably straightforward. The one subtlety is that the
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target thread may already be suspended at the time that another
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thread tries to stop it. If the <code>stop</code> method merely sets
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the state variable (<code>blinker</code>) to null, the target thread
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will remain suspended (waiting on the monitor), rather than exiting
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gracefully as it should. If the applet is restarted, multiple
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threads could end up waiting on the monitor at the same time,
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resulting in erratic behavior.
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<p>To rectify this situation, the <code>stop</code> method must ensure
|
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that the target thread resumes immediately if it is suspended. Once
|
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the target thread resumes, it must recognize immediately that it
|
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has been stopped, and exit gracefully. Here's how the resulting
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<code>run</code> and <code>stop</code> methods look:</p>
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||||
<pre>
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public void run() {
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Thread thisThread = Thread.currentThread();
|
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while (blinker == thisThread) {
|
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try {
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Thread.sleep(interval);
|
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|
||||
synchronized(this) {
|
||||
while (threadSuspended && blinker==thisThread)
|
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wait();
|
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}
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} catch (InterruptedException e){
|
||||
}
|
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repaint();
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||||
}
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}
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|
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public synchronized void stop() {
|
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blinker = null;
|
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notify();
|
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}
|
||||
</pre>
|
||||
If the <code>stop</code> method calls <code>Thread.interrupt</code>, as
|
||||
described above, it needn't call <code>notify</code> as well, but it
|
||||
still must be synchronized. This ensures that the target thread
|
||||
won't miss an interrupt due to a race condition.
|
||||
<hr>
|
||||
<h3>What about <code>Thread.destroy</code>?</h3>
|
||||
<code>Thread.destroy</code> was never implemented and has been
|
||||
deprecated. If it were implemented, it would be deadlock-prone in
|
||||
the manner of <code>Thread.suspend</code>. (In fact, it is roughly
|
||||
equivalent to <code>Thread.suspend</code> without the possibility
|
||||
of a subsequent <code>Thread.resume</code>.)
|
||||
<hr>
|
||||
<h3>Why is <code>Runtime.runFinalizersOnExit</code>
|
||||
deprecated?</h3>
|
||||
Because it is inherently unsafe. It may result in finalizers being
|
||||
called on live objects while other threads are concurrently
|
||||
manipulating those objects, resulting in erratic behavior or
|
||||
deadlock. While this problem could be prevented if the class whose
|
||||
objects are being finalized were coded to "defend against" this
|
||||
call, most programmers do <i>not</i> defend against it. They assume
|
||||
that an object is dead at the time that its finalizer is called.
|
||||
<p>Further, the call is not "thread-safe" in the sense that it sets
|
||||
a VM-global flag. This forces <i>every</i> class with a finalizer
|
||||
to defend against the finalization of live objects!</p>
|
||||
<p><!-- Body text ends here --></p>
|
||||
</body>
|
||||
</html>
|
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