8187443: Forest Consolidation: Move files to unified layout

Reviewed-by: darcy, ihse
This commit is contained in:
Erik Joelsson 2017-09-12 19:03:39 +02:00
parent 270fe13182
commit 3789983e89
56923 changed files with 3 additions and 15727 deletions

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/*
* Copyright (c) 1999, 2007, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package java.math;
/**
* A simple bit sieve used for finding prime number candidates. Allows setting
* and clearing of bits in a storage array. The size of the sieve is assumed to
* be constant to reduce overhead. All the bits of a new bitSieve are zero, and
* bits are removed from it by setting them.
*
* To reduce storage space and increase efficiency, no even numbers are
* represented in the sieve (each bit in the sieve represents an odd number).
* The relationship between the index of a bit and the number it represents is
* given by
* N = offset + (2*index + 1);
* Where N is the integer represented by a bit in the sieve, offset is some
* even integer offset indicating where the sieve begins, and index is the
* index of a bit in the sieve array.
*
* @see BigInteger
* @author Michael McCloskey
* @since 1.3
*/
class BitSieve {
/**
* Stores the bits in this bitSieve.
*/
private long bits[];
/**
* Length is how many bits this sieve holds.
*/
private int length;
/**
* A small sieve used to filter out multiples of small primes in a search
* sieve.
*/
private static BitSieve smallSieve = new BitSieve();
/**
* Construct a "small sieve" with a base of 0. This constructor is
* used internally to generate the set of "small primes" whose multiples
* are excluded from sieves generated by the main (package private)
* constructor, BitSieve(BigInteger base, int searchLen). The length
* of the sieve generated by this constructor was chosen for performance;
* it controls a tradeoff between how much time is spent constructing
* other sieves, and how much time is wasted testing composite candidates
* for primality. The length was chosen experimentally to yield good
* performance.
*/
private BitSieve() {
length = 150 * 64;
bits = new long[(unitIndex(length - 1) + 1)];
// Mark 1 as composite
set(0);
int nextIndex = 1;
int nextPrime = 3;
// Find primes and remove their multiples from sieve
do {
sieveSingle(length, nextIndex + nextPrime, nextPrime);
nextIndex = sieveSearch(length, nextIndex + 1);
nextPrime = 2*nextIndex + 1;
} while((nextIndex > 0) && (nextPrime < length));
}
/**
* Construct a bit sieve of searchLen bits used for finding prime number
* candidates. The new sieve begins at the specified base, which must
* be even.
*/
BitSieve(BigInteger base, int searchLen) {
/*
* Candidates are indicated by clear bits in the sieve. As a candidates
* nonprimality is calculated, a bit is set in the sieve to eliminate
* it. To reduce storage space and increase efficiency, no even numbers
* are represented in the sieve (each bit in the sieve represents an
* odd number).
*/
bits = new long[(unitIndex(searchLen-1) + 1)];
length = searchLen;
int start = 0;
int step = smallSieve.sieveSearch(smallSieve.length, start);
int convertedStep = (step *2) + 1;
// Construct the large sieve at an even offset specified by base
MutableBigInteger b = new MutableBigInteger(base);
MutableBigInteger q = new MutableBigInteger();
do {
// Calculate base mod convertedStep
start = b.divideOneWord(convertedStep, q);
// Take each multiple of step out of sieve
start = convertedStep - start;
if (start%2 == 0)
start += convertedStep;
sieveSingle(searchLen, (start-1)/2, convertedStep);
// Find next prime from small sieve
step = smallSieve.sieveSearch(smallSieve.length, step+1);
convertedStep = (step *2) + 1;
} while (step > 0);
}
/**
* Given a bit index return unit index containing it.
*/
private static int unitIndex(int bitIndex) {
return bitIndex >>> 6;
}
/**
* Return a unit that masks the specified bit in its unit.
*/
private static long bit(int bitIndex) {
return 1L << (bitIndex & ((1<<6) - 1));
}
/**
* Get the value of the bit at the specified index.
*/
private boolean get(int bitIndex) {
int unitIndex = unitIndex(bitIndex);
return ((bits[unitIndex] & bit(bitIndex)) != 0);
}
/**
* Set the bit at the specified index.
*/
private void set(int bitIndex) {
int unitIndex = unitIndex(bitIndex);
bits[unitIndex] |= bit(bitIndex);
}
/**
* This method returns the index of the first clear bit in the search
* array that occurs at or after start. It will not search past the
* specified limit. It returns -1 if there is no such clear bit.
*/
private int sieveSearch(int limit, int start) {
if (start >= limit)
return -1;
int index = start;
do {
if (!get(index))
return index;
index++;
} while(index < limit-1);
return -1;
}
/**
* Sieve a single set of multiples out of the sieve. Begin to remove
* multiples of the specified step starting at the specified start index,
* up to the specified limit.
*/
private void sieveSingle(int limit, int start, int step) {
while(start < limit) {
set(start);
start += step;
}
}
/**
* Test probable primes in the sieve and return successful candidates.
*/
BigInteger retrieve(BigInteger initValue, int certainty, java.util.Random random) {
// Examine the sieve one long at a time to find possible primes
int offset = 1;
for (int i=0; i<bits.length; i++) {
long nextLong = ~bits[i];
for (int j=0; j<64; j++) {
if ((nextLong & 1) == 1) {
BigInteger candidate = initValue.add(
BigInteger.valueOf(offset));
if (candidate.primeToCertainty(certainty, random))
return candidate;
}
nextLong >>>= 1;
offset+=2;
}
}
return null;
}
}

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/*
* Copyright (c) 2003, 2007, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/*
* Portions Copyright IBM Corporation, 1997, 2001. All Rights Reserved.
*/
package java.math;
import java.io.*;
/**
* Immutable objects which encapsulate the context settings which
* describe certain rules for numerical operators, such as those
* implemented by the {@link BigDecimal} class.
*
* <p>The base-independent settings are:
* <ol>
* <li>{@code precision}:
* the number of digits to be used for an operation; results are
* rounded to this precision
*
* <li>{@code roundingMode}:
* a {@link RoundingMode} object which specifies the algorithm to be
* used for rounding.
* </ol>
*
* @see BigDecimal
* @see RoundingMode
* @author Mike Cowlishaw
* @author Joseph D. Darcy
* @since 1.5
*/
public final class MathContext implements Serializable {
/* ----- Constants ----- */
// defaults for constructors
private static final int DEFAULT_DIGITS = 9;
private static final RoundingMode DEFAULT_ROUNDINGMODE = RoundingMode.HALF_UP;
// Smallest values for digits (Maximum is Integer.MAX_VALUE)
private static final int MIN_DIGITS = 0;
// Serialization version
private static final long serialVersionUID = 5579720004786848255L;
/* ----- Public Properties ----- */
/**
* A {@code MathContext} object whose settings have the values
* required for unlimited precision arithmetic.
* The values of the settings are:
* <code>
* precision=0 roundingMode=HALF_UP
* </code>
*/
public static final MathContext UNLIMITED =
new MathContext(0, RoundingMode.HALF_UP);
/**
* A {@code MathContext} object with a precision setting
* matching the IEEE 754R Decimal32 format, 7 digits, and a
* rounding mode of {@link RoundingMode#HALF_EVEN HALF_EVEN}, the
* IEEE 754R default.
*/
public static final MathContext DECIMAL32 =
new MathContext(7, RoundingMode.HALF_EVEN);
/**
* A {@code MathContext} object with a precision setting
* matching the IEEE 754R Decimal64 format, 16 digits, and a
* rounding mode of {@link RoundingMode#HALF_EVEN HALF_EVEN}, the
* IEEE 754R default.
*/
public static final MathContext DECIMAL64 =
new MathContext(16, RoundingMode.HALF_EVEN);
/**
* A {@code MathContext} object with a precision setting
* matching the IEEE 754R Decimal128 format, 34 digits, and a
* rounding mode of {@link RoundingMode#HALF_EVEN HALF_EVEN}, the
* IEEE 754R default.
*/
public static final MathContext DECIMAL128 =
new MathContext(34, RoundingMode.HALF_EVEN);
/* ----- Shared Properties ----- */
/**
* The number of digits to be used for an operation. A value of 0
* indicates that unlimited precision (as many digits as are
* required) will be used. Note that leading zeros (in the
* coefficient of a number) are never significant.
*
* <p>{@code precision} will always be non-negative.
*
* @serial
*/
final int precision;
/**
* The rounding algorithm to be used for an operation.
*
* @see RoundingMode
* @serial
*/
final RoundingMode roundingMode;
/* ----- Constructors ----- */
/**
* Constructs a new {@code MathContext} with the specified
* precision and the {@link RoundingMode#HALF_UP HALF_UP} rounding
* mode.
*
* @param setPrecision The non-negative {@code int} precision setting.
* @throws IllegalArgumentException if the {@code setPrecision} parameter is less
* than zero.
*/
public MathContext(int setPrecision) {
this(setPrecision, DEFAULT_ROUNDINGMODE);
return;
}
/**
* Constructs a new {@code MathContext} with a specified
* precision and rounding mode.
*
* @param setPrecision The non-negative {@code int} precision setting.
* @param setRoundingMode The rounding mode to use.
* @throws IllegalArgumentException if the {@code setPrecision} parameter is less
* than zero.
* @throws NullPointerException if the rounding mode argument is {@code null}
*/
public MathContext(int setPrecision,
RoundingMode setRoundingMode) {
if (setPrecision < MIN_DIGITS)
throw new IllegalArgumentException("Digits < 0");
if (setRoundingMode == null)
throw new NullPointerException("null RoundingMode");
precision = setPrecision;
roundingMode = setRoundingMode;
return;
}
/**
* Constructs a new {@code MathContext} from a string.
*
* The string must be in the same format as that produced by the
* {@link #toString} method.
*
* <p>An {@code IllegalArgumentException} is thrown if the precision
* section of the string is out of range ({@code < 0}) or the string is
* not in the format created by the {@link #toString} method.
*
* @param val The string to be parsed
* @throws IllegalArgumentException if the precision section is out of range
* or of incorrect format
* @throws NullPointerException if the argument is {@code null}
*/
public MathContext(String val) {
boolean bad = false;
int setPrecision;
if (val == null)
throw new NullPointerException("null String");
try { // any error here is a string format problem
if (!val.startsWith("precision=")) throw new RuntimeException();
int fence = val.indexOf(' '); // could be -1
int off = 10; // where value starts
setPrecision = Integer.parseInt(val.substring(10, fence));
if (!val.startsWith("roundingMode=", fence+1))
throw new RuntimeException();
off = fence + 1 + 13;
String str = val.substring(off, val.length());
roundingMode = RoundingMode.valueOf(str);
} catch (RuntimeException re) {
throw new IllegalArgumentException("bad string format");
}
if (setPrecision < MIN_DIGITS)
throw new IllegalArgumentException("Digits < 0");
// the other parameters cannot be invalid if we got here
precision = setPrecision;
}
/**
* Returns the {@code precision} setting.
* This value is always non-negative.
*
* @return an {@code int} which is the value of the {@code precision}
* setting
*/
public int getPrecision() {
return precision;
}
/**
* Returns the roundingMode setting.
* This will be one of
* {@link RoundingMode#CEILING},
* {@link RoundingMode#DOWN},
* {@link RoundingMode#FLOOR},
* {@link RoundingMode#HALF_DOWN},
* {@link RoundingMode#HALF_EVEN},
* {@link RoundingMode#HALF_UP},
* {@link RoundingMode#UNNECESSARY}, or
* {@link RoundingMode#UP}.
*
* @return a {@code RoundingMode} object which is the value of the
* {@code roundingMode} setting
*/
public RoundingMode getRoundingMode() {
return roundingMode;
}
/**
* Compares this {@code MathContext} with the specified
* {@code Object} for equality.
*
* @param x {@code Object} to which this {@code MathContext} is to
* be compared.
* @return {@code true} if and only if the specified {@code Object} is
* a {@code MathContext} object which has exactly the same
* settings as this object
*/
public boolean equals(Object x){
MathContext mc;
if (!(x instanceof MathContext))
return false;
mc = (MathContext) x;
return mc.precision == this.precision
&& mc.roundingMode == this.roundingMode; // no need for .equals()
}
/**
* Returns the hash code for this {@code MathContext}.
*
* @return hash code for this {@code MathContext}
*/
public int hashCode() {
return this.precision + roundingMode.hashCode() * 59;
}
/**
* Returns the string representation of this {@code MathContext}.
* The {@code String} returned represents the settings of the
* {@code MathContext} object as two space-delimited words
* (separated by a single space character, <code>'&#92;u0020'</code>,
* and with no leading or trailing white space), as follows:
* <ol>
* <li>
* The string {@code "precision="}, immediately followed
* by the value of the precision setting as a numeric string as if
* generated by the {@link Integer#toString(int) Integer.toString}
* method.
*
* <li>
* The string {@code "roundingMode="}, immediately
* followed by the value of the {@code roundingMode} setting as a
* word. This word will be the same as the name of the
* corresponding public constant in the {@link RoundingMode}
* enum.
* </ol>
* <p>
* For example:
* <pre>
* precision=9 roundingMode=HALF_UP
* </pre>
*
* Additional words may be appended to the result of
* {@code toString} in the future if more properties are added to
* this class.
*
* @return a {@code String} representing the context settings
*/
public java.lang.String toString() {
return "precision=" + precision + " " +
"roundingMode=" + roundingMode.toString();
}
// Private methods
/**
* Reconstitute the {@code MathContext} instance from a stream (that is,
* deserialize it).
*
* @param s the stream being read.
*/
private void readObject(java.io.ObjectInputStream s)
throws java.io.IOException, ClassNotFoundException {
s.defaultReadObject(); // read in all fields
// validate possibly bad fields
if (precision < MIN_DIGITS) {
String message = "MathContext: invalid digits in stream";
throw new java.io.StreamCorruptedException(message);
}
if (roundingMode == null) {
String message = "MathContext: null roundingMode in stream";
throw new java.io.StreamCorruptedException(message);
}
}
}

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/*
* Copyright (c) 2003, 2017, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/*
* Portions Copyright IBM Corporation, 2001. All Rights Reserved.
*/
package java.math;
/**
* Specifies a <i>rounding behavior</i> for numerical operations
* capable of discarding precision. Each rounding mode indicates how
* the least significant returned digit of a rounded result is to be
* calculated. If fewer digits are returned than the digits needed to
* represent the exact numerical result, the discarded digits will be
* referred to as the <i>discarded fraction</i> regardless the digits'
* contribution to the value of the number. In other words,
* considered as a numerical value, the discarded fraction could have
* an absolute value greater than one.
*
* <p>Each rounding mode description includes a table listing how
* different two-digit decimal values would round to a one digit
* decimal value under the rounding mode in question. The result
* column in the tables could be gotten by creating a
* {@code BigDecimal} number with the specified value, forming a
* {@link MathContext} object with the proper settings
* ({@code precision} set to {@code 1}, and the
* {@code roundingMode} set to the rounding mode in question), and
* calling {@link BigDecimal#round round} on this number with the
* proper {@code MathContext}. A summary table showing the results
* of these rounding operations for all rounding modes appears below.
*
*<table class="striped">
* <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption>
* <thead>
* <tr><th scope="col" rowspan="2">Input Number</th><th scope="col"colspan=8>Result of rounding input to one digit with the given
* rounding mode</th>
* <tr style="vertical-align:top">
* <th>{@code UP}</th>
* <th>{@code DOWN}</th>
* <th>{@code CEILING}</th>
* <th>{@code FLOOR}</th>
* <th>{@code HALF_UP}</th>
* <th>{@code HALF_DOWN}</th>
* <th>{@code HALF_EVEN}</th>
* <th>{@code UNNECESSARY}</th>
* </thead>
* <tbody style="text-align:right">
*
* <tr><th scope="row">5.5</th> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>throw {@code ArithmeticException}</td>
* <tr><th scope="row">2.5</th> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>2</td> <td>throw {@code ArithmeticException}</td>
* <tr><th scope="row">1.6</th> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>2</td> <td>2</td> <td>2</td> <td>throw {@code ArithmeticException}</td>
* <tr><th scope="row">1.1</th> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>throw {@code ArithmeticException}</td>
* <tr><th scope="row">1.0</th> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td>
* <tr><th scope="row">-1.0</th> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td>
* <tr><th scope="row">-1.1</th> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>throw {@code ArithmeticException}</td>
* <tr><th scope="row">-1.6</th> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>throw {@code ArithmeticException}</td>
* <tr><th scope="row">-2.5</th> <td>-3</td> <td>-2</td> <td>-2</td> <td>-3</td> <td>-3</td> <td>-2</td> <td>-2</td> <td>throw {@code ArithmeticException}</td>
* <tr><th scope="row">-5.5</th> <td>-6</td> <td>-5</td> <td>-5</td> <td>-6</td> <td>-6</td> <td>-5</td> <td>-6</td> <td>throw {@code ArithmeticException}</td>
* </tbody>
* </table>
*
*
* <p>This {@code enum} is intended to replace the integer-based
* enumeration of rounding mode constants in {@link BigDecimal}
* ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN},
* etc. ).
*
* @see BigDecimal
* @see MathContext
* @author Josh Bloch
* @author Mike Cowlishaw
* @author Joseph D. Darcy
* @since 1.5
*/
@SuppressWarnings("deprecation") // Legacy rounding mode constants in BigDecimal
public enum RoundingMode {
/**
* Rounding mode to round away from zero. Always increments the
* digit prior to a non-zero discarded fraction. Note that this
* rounding mode never decreases the magnitude of the calculated
* value.
*
*<p>Example:
*<table class="striped">
* <caption>Rounding mode UP Examples</caption>
*<thead>
*<tr style="vertical-align:top"><th scope="col">Input Number</th>
* <th scope="col">Input rounded to one digit<br> with {@code UP} rounding
*</thead>
*<tbody style="text-align:right">
*<tr><th scope="row">5.5</th> <td>6</td>
*<tr><th scope="row">2.5</th> <td>3</td>
*<tr><th scope="row">1.6</th> <td>2</td>
*<tr><th scope="row">1.1</th> <td>2</td>
*<tr><th scope="row">1.0</th> <td>1</td>
*<tr><th scope="row">-1.0</th> <td>-1</td>
*<tr><th scope="row">-1.1</th> <td>-2</td>
*<tr><th scope="row">-1.6</th> <td>-2</td>
*<tr><th scope="row">-2.5</th> <td>-3</td>
*<tr><th scope="row">-5.5</th> <td>-6</td>
*</tbody>
*</table>
*/
UP(BigDecimal.ROUND_UP),
/**
* Rounding mode to round towards zero. Never increments the digit
* prior to a discarded fraction (i.e., truncates). Note that this
* rounding mode never increases the magnitude of the calculated value.
*
*<p>Example:
*<table class="striped">
* <caption>Rounding mode DOWN Examples</caption>
*<thead>
*<tr style="vertical-align:top"><th scope="col">Input Number</th>
* <th scope="col">Input rounded to one digit<br> with {@code DOWN} rounding
*</thead>
*<tbody style="text-align:right">
*<tr><th scope="row">5.5</th> <td>5</td>
*<tr><th scope="row">2.5</th> <td>2</td>
*<tr><th scope="row">1.6</th> <td>1</td>
*<tr><th scope="row">1.1</th> <td>1</td>
*<tr><th scope="row">1.0</th> <td>1</td>
*<tr><th scope="row">-1.0</th> <td>-1</td>
*<tr><th scope="row">-1.1</th> <td>-1</td>
*<tr><th scope="row">-1.6</th> <td>-1</td>
*<tr><th scope="row">-2.5</th> <td>-2</td>
*<tr><th scope="row">-5.5</th> <td>-5</td>
*</tbody>
*</table>
*/
DOWN(BigDecimal.ROUND_DOWN),
/**
* Rounding mode to round towards positive infinity. If the
* result is positive, behaves as for {@code RoundingMode.UP};
* if negative, behaves as for {@code RoundingMode.DOWN}. Note
* that this rounding mode never decreases the calculated value.
*
*<p>Example:
*<table class="striped">
* <caption>Rounding mode CEILING Examples</caption>
*<thead>
*<tr style="vertical-align:top"><th>Input Number</th>
* <th>Input rounded to one digit<br> with {@code CEILING} rounding
*</thead>
*<tbody style="text-align:right">
*<tr><th scope="row">5.5</th> <td>6</td>
*<tr><th scope="row">2.5</th> <td>3</td>
*<tr><th scope="row">1.6</th> <td>2</td>
*<tr><th scope="row">1.1</th> <td>2</td>
*<tr><th scope="row">1.0</th> <td>1</td>
*<tr><th scope="row">-1.0</th> <td>-1</td>
*<tr><th scope="row">-1.1</th> <td>-1</td>
*<tr><th scope="row">-1.6</th> <td>-1</td>
*<tr><th scope="row">-2.5</th> <td>-2</td>
*<tr><th scope="row">-5.5</th> <td>-5</td>
*</tbody>
*</table>
*/
CEILING(BigDecimal.ROUND_CEILING),
/**
* Rounding mode to round towards negative infinity. If the
* result is positive, behave as for {@code RoundingMode.DOWN};
* if negative, behave as for {@code RoundingMode.UP}. Note that
* this rounding mode never increases the calculated value.
*
*<p>Example:
*<table class="striped">
* <caption>Rounding mode FLOOR Examples</caption>
*<thead>
*<tr style="vertical-align:top"><th scope="col">Input Number</th>
* <th scope="col">Input rounded to one digit<br> with {@code FLOOR} rounding
*</thead>
*<tbody style="text-align:right">
*<tr><th scope="row">5.5</th> <td>5</td>
*<tr><th scope="row">2.5</th> <td>2</td>
*<tr><th scope="row">1.6</th> <td>1</td>
*<tr><th scope="row">1.1</th> <td>1</td>
*<tr><th scope="row">1.0</th> <td>1</td>
*<tr><th scope="row">-1.0</th> <td>-1</td>
*<tr><th scope="row">-1.1</th> <td>-2</td>
*<tr><th scope="row">-1.6</th> <td>-2</td>
*<tr><th scope="row">-2.5</th> <td>-3</td>
*<tr><th scope="row">-5.5</th> <td>-6</td>
*</tbody>
*</table>
*/
FLOOR(BigDecimal.ROUND_FLOOR),
/**
* Rounding mode to round towards {@literal "nearest neighbor"}
* unless both neighbors are equidistant, in which case round up.
* Behaves as for {@code RoundingMode.UP} if the discarded
* fraction is &ge; 0.5; otherwise, behaves as for
* {@code RoundingMode.DOWN}. Note that this is the rounding
* mode commonly taught at school.
*
*<p>Example:
*<table class="striped">
* <caption>Rounding mode HALF_UP Examples</caption>
*<thead>
*<tr style="vertical-align:top"><th scope="col">Input Number</th>
* <th scope="col">Input rounded to one digit<br> with {@code HALF_UP} rounding
*</thead>
*<tbody style="text-align:right">
*<tr><th scope="row">5.5</th> <td>6</td>
*<tr><th scope="row">2.5</th> <td>3</td>
*<tr><th scope="row">1.6</th> <td>2</td>
*<tr><th scope="row">1.1</th> <td>1</td>
*<tr><th scope="row">1.0</th> <td>1</td>
*<tr><th scope="row">-1.0</th> <td>-1</td>
*<tr><th scope="row">-1.1</th> <td>-1</td>
*<tr><th scope="row">-1.6</th> <td>-2</td>
*<tr><th scope="row">-2.5</th> <td>-3</td>
*<tr><th scope="row">-5.5</th> <td>-6</td>
*</tbody>
*</table>
*/
HALF_UP(BigDecimal.ROUND_HALF_UP),
/**
* Rounding mode to round towards {@literal "nearest neighbor"}
* unless both neighbors are equidistant, in which case round
* down. Behaves as for {@code RoundingMode.UP} if the discarded
* fraction is &gt; 0.5; otherwise, behaves as for
* {@code RoundingMode.DOWN}.
*
*<p>Example:
*<table class="striped">
* <caption>Rounding mode HALF_DOWN Examples</caption>
*<thead>
*<tr style="vertical-align:top"><th scope="col">Input Number</th>
* <th scope="col">Input rounded to one digit<br> with {@code HALF_DOWN} rounding
*</thead>
*<tbody style="text-align:right">
*<tr><th scope="row">5.5</th> <td>5</td>
*<tr><th scope="row">2.5</th> <td>2</td>
*<tr><th scope="row">1.6</th> <td>2</td>
*<tr><th scope="row">1.1</th> <td>1</td>
*<tr><th scope="row">1.0</th> <td>1</td>
*<tr><th scope="row">-1.0</th> <td>-1</td>
*<tr><th scope="row">-1.1</th> <td>-1</td>
*<tr><th scope="row">-1.6</th> <td>-2</td>
*<tr><th scope="row">-2.5</th> <td>-2</td>
*<tr><th scope="row">-5.5</th> <td>-5</td>
*</tbody>
*</table>
*/
HALF_DOWN(BigDecimal.ROUND_HALF_DOWN),
/**
* Rounding mode to round towards the {@literal "nearest neighbor"}
* unless both neighbors are equidistant, in which case, round
* towards the even neighbor. Behaves as for
* {@code RoundingMode.HALF_UP} if the digit to the left of the
* discarded fraction is odd; behaves as for
* {@code RoundingMode.HALF_DOWN} if it's even. Note that this
* is the rounding mode that statistically minimizes cumulative
* error when applied repeatedly over a sequence of calculations.
* It is sometimes known as {@literal "Banker's rounding,"} and is
* chiefly used in the USA. This rounding mode is analogous to
* the rounding policy used for {@code float} and {@code double}
* arithmetic in Java.
*
*<p>Example:
*<table class="striped">
* <caption>Rounding mode HALF_EVEN Examples</caption>
*<thead>
*<tr style="vertical-align:top"><th scope="col">Input Number</th>
* <th scope="col">Input rounded to one digit<br> with {@code HALF_EVEN} rounding
*</thead>
*<tbody style="text-align:right">
*<tr><th scope="row">5.5</th> <td>6</td>
*<tr><th scope="row">2.5</th> <td>2</td>
*<tr><th scope="row">1.6</th> <td>2</td>
*<tr><th scope="row">1.1</th> <td>1</td>
*<tr><th scope="row">1.0</th> <td>1</td>
*<tr><th scope="row">-1.0</th> <td>-1</td>
*<tr><th scope="row">-1.1</th> <td>-1</td>
*<tr><th scope="row">-1.6</th> <td>-2</td>
*<tr><th scope="row">-2.5</th> <td>-2</td>
*<tr><th scope="row">-5.5</th> <td>-6</td>
*</tbody>
*</table>
*/
HALF_EVEN(BigDecimal.ROUND_HALF_EVEN),
/**
* Rounding mode to assert that the requested operation has an exact
* result, hence no rounding is necessary. If this rounding mode is
* specified on an operation that yields an inexact result, an
* {@code ArithmeticException} is thrown.
*<p>Example:
*<table class="striped">
* <caption>Rounding mode UNNECESSARY Examples</caption>
*<thead>
*<tr style="vertical-align:top"><th scope="col">Input Number</th>
* <th scope="col">Input rounded to one digit<br> with {@code UNNECESSARY} rounding
*</thead>
*<tbody style="text-align:right">
*<tr><th scope="row">5.5</th> <td>throw {@code ArithmeticException}</td>
*<tr><th scope="row">2.5</th> <td>throw {@code ArithmeticException}</td>
*<tr><th scope="row">1.6</th> <td>throw {@code ArithmeticException}</td>
*<tr><th scope="row">1.1</th> <td>throw {@code ArithmeticException}</td>
*<tr><th scope="row">1.0</th> <td>1</td>
*<tr><th scope="row">-1.0</th> <td>-1</td>
*<tr><th scope="row">-1.1</th> <td>throw {@code ArithmeticException}</td>
*<tr><th scope="row">-1.6</th> <td>throw {@code ArithmeticException}</td>
*<tr><th scope="row">-2.5</th> <td>throw {@code ArithmeticException}</td>
*<tr><th scope="row">-5.5</th> <td>throw {@code ArithmeticException}</td>
*</tbody>
*</table>
*/
UNNECESSARY(BigDecimal.ROUND_UNNECESSARY);
// Corresponding BigDecimal rounding constant
final int oldMode;
/**
* Constructor
*
* @param oldMode The {@code BigDecimal} constant corresponding to
* this mode
*/
private RoundingMode(int oldMode) {
this.oldMode = oldMode;
}
/**
* Returns the {@code RoundingMode} object corresponding to a
* legacy integer rounding mode constant in {@link BigDecimal}.
*
* @param rm legacy integer rounding mode to convert
* @return {@code RoundingMode} corresponding to the given integer.
* @throws IllegalArgumentException integer is out of range
*/
public static RoundingMode valueOf(int rm) {
switch(rm) {
case BigDecimal.ROUND_UP:
return UP;
case BigDecimal.ROUND_DOWN:
return DOWN;
case BigDecimal.ROUND_CEILING:
return CEILING;
case BigDecimal.ROUND_FLOOR:
return FLOOR;
case BigDecimal.ROUND_HALF_UP:
return HALF_UP;
case BigDecimal.ROUND_HALF_DOWN:
return HALF_DOWN;
case BigDecimal.ROUND_HALF_EVEN:
return HALF_EVEN;
case BigDecimal.ROUND_UNNECESSARY:
return UNNECESSARY;
default:
throw new IllegalArgumentException("argument out of range");
}
}
}

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@ -0,0 +1,135 @@
/*
* Copyright (c) 1999, 2007, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package java.math;
/**
* A class used to represent multiprecision integers that makes efficient
* use of allocated space by allowing a number to occupy only part of
* an array so that the arrays do not have to be reallocated as often.
* When performing an operation with many iterations the array used to
* hold a number is only increased when necessary and does not have to
* be the same size as the number it represents. A mutable number allows
* calculations to occur on the same number without having to create
* a new number for every step of the calculation as occurs with
* BigIntegers.
*
* Note that SignedMutableBigIntegers only support signed addition and
* subtraction. All other operations occur as with MutableBigIntegers.
*
* @see BigInteger
* @author Michael McCloskey
* @since 1.3
*/
class SignedMutableBigInteger extends MutableBigInteger {
/**
* The sign of this MutableBigInteger.
*/
int sign = 1;
// Constructors
/**
* The default constructor. An empty MutableBigInteger is created with
* a one word capacity.
*/
SignedMutableBigInteger() {
super();
}
/**
* Construct a new MutableBigInteger with a magnitude specified by
* the int val.
*/
SignedMutableBigInteger(int val) {
super(val);
}
/**
* Construct a new MutableBigInteger with a magnitude equal to the
* specified MutableBigInteger.
*/
SignedMutableBigInteger(MutableBigInteger val) {
super(val);
}
// Arithmetic Operations
/**
* Signed addition built upon unsigned add and subtract.
*/
void signedAdd(SignedMutableBigInteger addend) {
if (sign == addend.sign)
add(addend);
else
sign = sign * subtract(addend);
}
/**
* Signed addition built upon unsigned add and subtract.
*/
void signedAdd(MutableBigInteger addend) {
if (sign == 1)
add(addend);
else
sign = sign * subtract(addend);
}
/**
* Signed subtraction built upon unsigned add and subtract.
*/
void signedSubtract(SignedMutableBigInteger addend) {
if (sign == addend.sign)
sign = sign * subtract(addend);
else
add(addend);
}
/**
* Signed subtraction built upon unsigned add and subtract.
*/
void signedSubtract(MutableBigInteger addend) {
if (sign == 1)
sign = sign * subtract(addend);
else
add(addend);
if (intLen == 0)
sign = 1;
}
/**
* Print out the first intLen ints of this MutableBigInteger's value
* array starting at offset.
*/
public String toString() {
return this.toBigInteger(sign).toString();
}
}

View file

@ -0,0 +1,45 @@
/*
* Copyright (c) 1998, 2006, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/**
* Provides classes for performing arbitrary-precision integer
* arithmetic ({@code BigInteger}) and arbitrary-precision decimal
* arithmetic ({@code BigDecimal}). {@code BigInteger} is analogous
* to the primitive integer types except that it provides arbitrary
* precision, hence operations on {@code BigInteger}s do not overflow
* or lose precision. In addition to standard arithmetic operations,
* {@code BigInteger} provides modular arithmetic, GCD calculation,
* primality testing, prime generation, bit manipulation, and a few
* other miscellaneous operations.
*
* {@code BigDecimal} provides arbitrary-precision signed decimal
* numbers suitable for currency calculations and the like. {@code
* BigDecimal} gives the user complete control over rounding behavior,
* allowing the user to choose from a comprehensive set of eight
* rounding modes.
*
* @since 1.1
*/
package java.math;