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6420645: Create a vm that uses compressed oops for up to 32gb heapsizes
Compressed oops in instances, arrays, and headers. Code contributors are coleenp, phh, never, swamyv Reviewed-by: jmasa, kamg, acorn, tbell, kvn, rasbold
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273 changed files with 6585 additions and 2993 deletions
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@ -22,28 +22,33 @@
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*
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*/
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inline void PSScavenge::save_to_space_top_before_gc() {
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ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
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_to_space_top_before_gc = heap->young_gen()->to_space()->top();
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}
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inline bool PSScavenge::should_scavenge(oop p) {
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return p == NULL ? false : PSScavenge::is_obj_in_young((HeapWord*) p);
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template <class T> inline bool PSScavenge::should_scavenge(T* p) {
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T heap_oop = oopDesc::load_heap_oop(p);
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if (oopDesc::is_null(heap_oop)) return false;
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oop obj = oopDesc::decode_heap_oop_not_null(heap_oop);
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return PSScavenge::is_obj_in_young((HeapWord*)obj);
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}
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inline bool PSScavenge::should_scavenge(oop p, MutableSpace* to_space) {
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template <class T>
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inline bool PSScavenge::should_scavenge(T* p, MutableSpace* to_space) {
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if (should_scavenge(p)) {
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oop obj = oopDesc::load_decode_heap_oop_not_null(p);
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// Skip objects copied to to_space since the scavenge started.
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HeapWord* const addr = (HeapWord*) p;
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HeapWord* const addr = (HeapWord*)obj;
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return addr < to_space_top_before_gc() || addr >= to_space->end();
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}
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return false;
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}
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inline bool PSScavenge::should_scavenge(oop p, bool check_to_space) {
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template <class T>
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inline bool PSScavenge::should_scavenge(T* p, bool check_to_space) {
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if (check_to_space) {
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ParallelScavengeHeap* heap = (ParallelScavengeHeap*) Universe::heap();
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ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
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return should_scavenge(p, heap->young_gen()->to_space());
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}
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return should_scavenge(p);
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@ -52,24 +57,23 @@ inline bool PSScavenge::should_scavenge(oop p, bool check_to_space) {
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// Attempt to "claim" oop at p via CAS, push the new obj if successful
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// This version tests the oop* to make sure it is within the heap before
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// attempting marking.
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template <class T>
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inline void PSScavenge::copy_and_push_safe_barrier(PSPromotionManager* pm,
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oop* p) {
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assert(should_scavenge(*p, true), "revisiting object?");
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T* p) {
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assert(should_scavenge(p, true), "revisiting object?");
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oop o = *p;
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if (o->is_forwarded()) {
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*p = o->forwardee();
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} else {
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*p = pm->copy_to_survivor_space(o, pm->depth_first());
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}
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oop o = oopDesc::load_decode_heap_oop_not_null(p);
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oop new_obj = o->is_forwarded()
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? o->forwardee()
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: pm->copy_to_survivor_space(o, pm->depth_first());
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oopDesc::encode_store_heap_oop_not_null(p, new_obj);
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// We cannot mark without test, as some code passes us pointers
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// that are outside the heap.
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if ((!PSScavenge::is_obj_in_young((HeapWord*) p)) &&
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if ((!PSScavenge::is_obj_in_young((HeapWord*)p)) &&
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Universe::heap()->is_in_reserved(p)) {
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o = *p;
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if (PSScavenge::is_obj_in_young((HeapWord*) o)) {
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card_table()->inline_write_ref_field_gc(p, o);
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if (PSScavenge::is_obj_in_young((HeapWord*)new_obj)) {
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card_table()->inline_write_ref_field_gc(p, new_obj);
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}
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}
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}
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