8348190: Framework for tracing makefile inclusion and parsing

Reviewed-by: erikj
This commit is contained in:
Magnus Ihse Bursie 2025-02-05 11:17:08 +00:00
parent 66a3898448
commit 61465883b4
273 changed files with 2224 additions and 1062 deletions

View file

@ -1,5 +1,5 @@
#
# Copyright (c) 2011, 2024, Oracle and/or its affiliates. All rights reserved.
# Copyright (c) 2011, 2025, Oracle and/or its affiliates. All rights reserved.
# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
#
# This code is free software; you can redistribute it and/or modify it
@ -23,12 +23,16 @@
# questions.
#
include CopyFiles.gmk
include MakeIncludeStart.gmk
ifeq ($(INCLUDE), true)
################################################################################
# This file will build all AWT/2D native libraries with "awt" in the name.
# Note that this does not imply that the code they bring in belong to AWT.
# This split is purely made to keep the size of the Makefiles reasonable.
################################################################################
include CopyFiles.gmk
LIBAWT_DEFAULT_HEADER_DIRS := \
common/awt/utility \
@ -437,3 +441,8 @@ ifeq ($(call isTargetOs, windows), true)
TARGETS += $(COPY_JAWT_LIB)
endif
################################################################################
endif # include guard
include MakeIncludeEnd.gmk

View file

@ -23,11 +23,15 @@
# questions.
#
include MakeIncludeStart.gmk
ifeq ($(INCLUDE), true)
################################################################################
# This file will build all AWT/2D native libraries that does not have "awt" in
# the name. Note that this does not imply anything about the logical ownership
# of the code they compile.
# This split is purely made to keep the size of the Makefiles reasonable.
################################################################################
################################################################################
## Build libmlib_image
@ -467,3 +471,8 @@ ifeq ($(call isTargetOs, macosx), true)
$(BUILD_LIBOSXUI): $(SHADERS_LIB)
endif
################################################################################
endif # include guard
include MakeIncludeEnd.gmk