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8001532: C2 node files refactoring
Split C2 node files into cast, convert, countbits, intrinsic, move, narrowptr and opaquenode classes Reviewed-by: kvn, morris
This commit is contained in:
parent
77d38feb95
commit
6db303a301
52 changed files with 2574 additions and 2083 deletions
512
hotspot/src/share/vm/opto/convertnode.cpp
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512
hotspot/src/share/vm/opto/convertnode.cpp
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/*
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* Copyright (c) 2014, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*
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*/
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#include "precompiled.hpp"
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#include "opto/addnode.hpp"
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#include "opto/convertnode.hpp"
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#include "opto/matcher.hpp"
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#include "opto/phaseX.hpp"
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#include "opto/subnode.hpp"
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//=============================================================================
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//------------------------------Identity---------------------------------------
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Node *Conv2BNode::Identity( PhaseTransform *phase ) {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return in(1);
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if( t == TypeInt::ZERO ) return in(1);
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if( t == TypeInt::ONE ) return in(1);
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if( t == TypeInt::BOOL ) return in(1);
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return this;
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}
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//------------------------------Value------------------------------------------
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const Type *Conv2BNode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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if( t == TypeInt::ZERO ) return TypeInt::ZERO;
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if( t == TypePtr::NULL_PTR ) return TypeInt::ZERO;
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const TypePtr *tp = t->isa_ptr();
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if( tp != NULL ) {
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if( tp->ptr() == TypePtr::AnyNull ) return Type::TOP;
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if( tp->ptr() == TypePtr::Constant) return TypeInt::ONE;
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if (tp->ptr() == TypePtr::NotNull) return TypeInt::ONE;
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return TypeInt::BOOL;
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}
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if (t->base() != Type::Int) return TypeInt::BOOL;
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const TypeInt *ti = t->is_int();
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if( ti->_hi < 0 || ti->_lo > 0 ) return TypeInt::ONE;
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return TypeInt::BOOL;
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}
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// The conversions operations are all Alpha sorted. Please keep it that way!
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//=============================================================================
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//------------------------------Value------------------------------------------
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const Type *ConvD2FNode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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if( t == Type::DOUBLE ) return Type::FLOAT;
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const TypeD *td = t->is_double_constant();
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return TypeF::make( (float)td->getd() );
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}
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//------------------------------Identity---------------------------------------
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// Float's can be converted to doubles with no loss of bits. Hence
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// converting a float to a double and back to a float is a NOP.
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Node *ConvD2FNode::Identity(PhaseTransform *phase) {
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return (in(1)->Opcode() == Op_ConvF2D) ? in(1)->in(1) : this;
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}
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//=============================================================================
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//------------------------------Value------------------------------------------
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const Type *ConvD2INode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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if( t == Type::DOUBLE ) return TypeInt::INT;
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const TypeD *td = t->is_double_constant();
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return TypeInt::make( SharedRuntime::d2i( td->getd() ) );
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}
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//------------------------------Ideal------------------------------------------
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// If converting to an int type, skip any rounding nodes
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Node *ConvD2INode::Ideal(PhaseGVN *phase, bool can_reshape) {
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if( in(1)->Opcode() == Op_RoundDouble )
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set_req(1,in(1)->in(1));
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return NULL;
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}
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//------------------------------Identity---------------------------------------
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// Int's can be converted to doubles with no loss of bits. Hence
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// converting an integer to a double and back to an integer is a NOP.
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Node *ConvD2INode::Identity(PhaseTransform *phase) {
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return (in(1)->Opcode() == Op_ConvI2D) ? in(1)->in(1) : this;
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}
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//=============================================================================
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//------------------------------Value------------------------------------------
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const Type *ConvD2LNode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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if( t == Type::DOUBLE ) return TypeLong::LONG;
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const TypeD *td = t->is_double_constant();
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return TypeLong::make( SharedRuntime::d2l( td->getd() ) );
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}
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//------------------------------Identity---------------------------------------
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Node *ConvD2LNode::Identity(PhaseTransform *phase) {
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// Remove ConvD2L->ConvL2D->ConvD2L sequences.
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if( in(1) ->Opcode() == Op_ConvL2D &&
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in(1)->in(1)->Opcode() == Op_ConvD2L )
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return in(1)->in(1);
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return this;
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}
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//------------------------------Ideal------------------------------------------
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// If converting to an int type, skip any rounding nodes
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Node *ConvD2LNode::Ideal(PhaseGVN *phase, bool can_reshape) {
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if( in(1)->Opcode() == Op_RoundDouble )
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set_req(1,in(1)->in(1));
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return NULL;
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}
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//=============================================================================
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//------------------------------Value------------------------------------------
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const Type *ConvF2DNode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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if( t == Type::FLOAT ) return Type::DOUBLE;
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const TypeF *tf = t->is_float_constant();
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return TypeD::make( (double)tf->getf() );
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}
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//=============================================================================
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//------------------------------Value------------------------------------------
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const Type *ConvF2INode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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if( t == Type::FLOAT ) return TypeInt::INT;
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const TypeF *tf = t->is_float_constant();
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return TypeInt::make( SharedRuntime::f2i( tf->getf() ) );
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}
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//------------------------------Identity---------------------------------------
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Node *ConvF2INode::Identity(PhaseTransform *phase) {
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// Remove ConvF2I->ConvI2F->ConvF2I sequences.
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if( in(1) ->Opcode() == Op_ConvI2F &&
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in(1)->in(1)->Opcode() == Op_ConvF2I )
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return in(1)->in(1);
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return this;
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}
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//------------------------------Ideal------------------------------------------
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// If converting to an int type, skip any rounding nodes
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Node *ConvF2INode::Ideal(PhaseGVN *phase, bool can_reshape) {
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if( in(1)->Opcode() == Op_RoundFloat )
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set_req(1,in(1)->in(1));
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return NULL;
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}
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//=============================================================================
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//------------------------------Value------------------------------------------
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const Type *ConvF2LNode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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if( t == Type::FLOAT ) return TypeLong::LONG;
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const TypeF *tf = t->is_float_constant();
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return TypeLong::make( SharedRuntime::f2l( tf->getf() ) );
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}
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//------------------------------Identity---------------------------------------
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Node *ConvF2LNode::Identity(PhaseTransform *phase) {
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// Remove ConvF2L->ConvL2F->ConvF2L sequences.
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if( in(1) ->Opcode() == Op_ConvL2F &&
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in(1)->in(1)->Opcode() == Op_ConvF2L )
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return in(1)->in(1);
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return this;
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}
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//------------------------------Ideal------------------------------------------
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// If converting to an int type, skip any rounding nodes
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Node *ConvF2LNode::Ideal(PhaseGVN *phase, bool can_reshape) {
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if( in(1)->Opcode() == Op_RoundFloat )
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set_req(1,in(1)->in(1));
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return NULL;
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}
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//=============================================================================
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//------------------------------Value------------------------------------------
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const Type *ConvI2DNode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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const TypeInt *ti = t->is_int();
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if( ti->is_con() ) return TypeD::make( (double)ti->get_con() );
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return bottom_type();
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}
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//=============================================================================
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//------------------------------Value------------------------------------------
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const Type *ConvI2FNode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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const TypeInt *ti = t->is_int();
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if( ti->is_con() ) return TypeF::make( (float)ti->get_con() );
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return bottom_type();
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}
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//------------------------------Identity---------------------------------------
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Node *ConvI2FNode::Identity(PhaseTransform *phase) {
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// Remove ConvI2F->ConvF2I->ConvI2F sequences.
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if( in(1) ->Opcode() == Op_ConvF2I &&
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in(1)->in(1)->Opcode() == Op_ConvI2F )
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return in(1)->in(1);
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return this;
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}
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//=============================================================================
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//------------------------------Value------------------------------------------
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const Type *ConvI2LNode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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const TypeInt *ti = t->is_int();
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const Type* tl = TypeLong::make(ti->_lo, ti->_hi, ti->_widen);
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// Join my declared type against my incoming type.
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tl = tl->filter(_type);
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return tl;
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}
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#ifdef _LP64
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static inline bool long_ranges_overlap(jlong lo1, jlong hi1,
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jlong lo2, jlong hi2) {
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// Two ranges overlap iff one range's low point falls in the other range.
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return (lo2 <= lo1 && lo1 <= hi2) || (lo1 <= lo2 && lo2 <= hi1);
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}
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#endif
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//------------------------------Ideal------------------------------------------
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Node *ConvI2LNode::Ideal(PhaseGVN *phase, bool can_reshape) {
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const TypeLong* this_type = this->type()->is_long();
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Node* this_changed = NULL;
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// If _major_progress, then more loop optimizations follow. Do NOT
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// remove this node's type assertion until no more loop ops can happen.
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// The progress bit is set in the major loop optimizations THEN comes the
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// call to IterGVN and any chance of hitting this code. Cf. Opaque1Node.
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if (can_reshape && !phase->C->major_progress()) {
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const TypeInt* in_type = phase->type(in(1))->isa_int();
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if (in_type != NULL && this_type != NULL &&
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(in_type->_lo != this_type->_lo ||
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in_type->_hi != this_type->_hi)) {
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// Although this WORSENS the type, it increases GVN opportunities,
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// because I2L nodes with the same input will common up, regardless
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// of slightly differing type assertions. Such slight differences
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// arise routinely as a result of loop unrolling, so this is a
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// post-unrolling graph cleanup. Choose a type which depends only
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// on my input. (Exception: Keep a range assertion of >=0 or <0.)
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jlong lo1 = this_type->_lo;
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jlong hi1 = this_type->_hi;
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int w1 = this_type->_widen;
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if (lo1 != (jint)lo1 ||
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hi1 != (jint)hi1 ||
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lo1 > hi1) {
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// Overflow leads to wraparound, wraparound leads to range saturation.
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lo1 = min_jint; hi1 = max_jint;
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} else if (lo1 >= 0) {
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// Keep a range assertion of >=0.
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lo1 = 0; hi1 = max_jint;
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} else if (hi1 < 0) {
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// Keep a range assertion of <0.
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lo1 = min_jint; hi1 = -1;
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} else {
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lo1 = min_jint; hi1 = max_jint;
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}
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const TypeLong* wtype = TypeLong::make(MAX2((jlong)in_type->_lo, lo1),
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MIN2((jlong)in_type->_hi, hi1),
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MAX2((int)in_type->_widen, w1));
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if (wtype != type()) {
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set_type(wtype);
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// Note: this_type still has old type value, for the logic below.
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this_changed = this;
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}
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}
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}
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#ifdef _LP64
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// Convert ConvI2L(AddI(x, y)) to AddL(ConvI2L(x), ConvI2L(y)) ,
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// but only if x and y have subranges that cannot cause 32-bit overflow,
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// under the assumption that x+y is in my own subrange this->type().
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// This assumption is based on a constraint (i.e., type assertion)
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// established in Parse::array_addressing or perhaps elsewhere.
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// This constraint has been adjoined to the "natural" type of
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// the incoming argument in(0). We know (because of runtime
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// checks) - that the result value I2L(x+y) is in the joined range.
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// Hence we can restrict the incoming terms (x, y) to values such
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// that their sum also lands in that range.
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// This optimization is useful only on 64-bit systems, where we hope
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// the addition will end up subsumed in an addressing mode.
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// It is necessary to do this when optimizing an unrolled array
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// copy loop such as x[i++] = y[i++].
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// On 32-bit systems, it's better to perform as much 32-bit math as
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// possible before the I2L conversion, because 32-bit math is cheaper.
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// There's no common reason to "leak" a constant offset through the I2L.
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// Addressing arithmetic will not absorb it as part of a 64-bit AddL.
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Node* z = in(1);
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int op = z->Opcode();
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if (op == Op_AddI || op == Op_SubI) {
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Node* x = z->in(1);
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Node* y = z->in(2);
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assert (x != z && y != z, "dead loop in ConvI2LNode::Ideal");
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if (phase->type(x) == Type::TOP) return this_changed;
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if (phase->type(y) == Type::TOP) return this_changed;
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const TypeInt* tx = phase->type(x)->is_int();
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const TypeInt* ty = phase->type(y)->is_int();
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const TypeLong* tz = this_type;
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jlong xlo = tx->_lo;
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jlong xhi = tx->_hi;
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jlong ylo = ty->_lo;
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jlong yhi = ty->_hi;
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jlong zlo = tz->_lo;
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jlong zhi = tz->_hi;
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jlong vbit = CONST64(1) << BitsPerInt;
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int widen = MAX2(tx->_widen, ty->_widen);
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if (op == Op_SubI) {
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jlong ylo0 = ylo;
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ylo = -yhi;
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yhi = -ylo0;
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}
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// See if x+y can cause positive overflow into z+2**32
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if (long_ranges_overlap(xlo+ylo, xhi+yhi, zlo+vbit, zhi+vbit)) {
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return this_changed;
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}
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// See if x+y can cause negative overflow into z-2**32
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if (long_ranges_overlap(xlo+ylo, xhi+yhi, zlo-vbit, zhi-vbit)) {
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return this_changed;
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}
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// Now it's always safe to assume x+y does not overflow.
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// This is true even if some pairs x,y might cause overflow, as long
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// as that overflow value cannot fall into [zlo,zhi].
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// Confident that the arithmetic is "as if infinite precision",
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// we can now use z's range to put constraints on those of x and y.
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// The "natural" range of x [xlo,xhi] can perhaps be narrowed to a
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// more "restricted" range by intersecting [xlo,xhi] with the
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// range obtained by subtracting y's range from the asserted range
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// of the I2L conversion. Here's the interval arithmetic algebra:
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// x == z-y == [zlo,zhi]-[ylo,yhi] == [zlo,zhi]+[-yhi,-ylo]
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// => x in [zlo-yhi, zhi-ylo]
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// => x in [zlo-yhi, zhi-ylo] INTERSECT [xlo,xhi]
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// => x in [xlo MAX zlo-yhi, xhi MIN zhi-ylo]
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jlong rxlo = MAX2(xlo, zlo - yhi);
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jlong rxhi = MIN2(xhi, zhi - ylo);
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// And similarly, x changing place with y:
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jlong rylo = MAX2(ylo, zlo - xhi);
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jlong ryhi = MIN2(yhi, zhi - xlo);
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if (rxlo > rxhi || rylo > ryhi) {
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return this_changed; // x or y is dying; don't mess w/ it
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}
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if (op == Op_SubI) {
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jlong rylo0 = rylo;
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rylo = -ryhi;
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ryhi = -rylo0;
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}
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Node* cx = phase->transform( new (phase->C) ConvI2LNode(x, TypeLong::make(rxlo, rxhi, widen)) );
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Node* cy = phase->transform( new (phase->C) ConvI2LNode(y, TypeLong::make(rylo, ryhi, widen)) );
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switch (op) {
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case Op_AddI: return new (phase->C) AddLNode(cx, cy);
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case Op_SubI: return new (phase->C) SubLNode(cx, cy);
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default: ShouldNotReachHere();
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}
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}
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#endif //_LP64
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return this_changed;
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}
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//=============================================================================
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//------------------------------Value------------------------------------------
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const Type *ConvL2DNode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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const TypeLong *tl = t->is_long();
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if( tl->is_con() ) return TypeD::make( (double)tl->get_con() );
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return bottom_type();
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}
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//=============================================================================
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//------------------------------Value------------------------------------------
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const Type *ConvL2FNode::Value( PhaseTransform *phase ) const {
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const Type *t = phase->type( in(1) );
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if( t == Type::TOP ) return Type::TOP;
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const TypeLong *tl = t->is_long();
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if( tl->is_con() ) return TypeF::make( (float)tl->get_con() );
|
||||
return bottom_type();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//----------------------------Identity-----------------------------------------
|
||||
Node *ConvL2INode::Identity( PhaseTransform *phase ) {
|
||||
// Convert L2I(I2L(x)) => x
|
||||
if (in(1)->Opcode() == Op_ConvI2L) return in(1)->in(1);
|
||||
return this;
|
||||
}
|
||||
|
||||
//------------------------------Value------------------------------------------
|
||||
const Type *ConvL2INode::Value( PhaseTransform *phase ) const {
|
||||
const Type *t = phase->type( in(1) );
|
||||
if( t == Type::TOP ) return Type::TOP;
|
||||
const TypeLong *tl = t->is_long();
|
||||
if (tl->is_con())
|
||||
// Easy case.
|
||||
return TypeInt::make((jint)tl->get_con());
|
||||
return bottom_type();
|
||||
}
|
||||
|
||||
//------------------------------Ideal------------------------------------------
|
||||
// Return a node which is more "ideal" than the current node.
|
||||
// Blow off prior masking to int
|
||||
Node *ConvL2INode::Ideal(PhaseGVN *phase, bool can_reshape) {
|
||||
Node *andl = in(1);
|
||||
uint andl_op = andl->Opcode();
|
||||
if( andl_op == Op_AndL ) {
|
||||
// Blow off prior masking to int
|
||||
if( phase->type(andl->in(2)) == TypeLong::make( 0xFFFFFFFF ) ) {
|
||||
set_req(1,andl->in(1));
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
// Swap with a prior add: convL2I(addL(x,y)) ==> addI(convL2I(x),convL2I(y))
|
||||
// This replaces an 'AddL' with an 'AddI'.
|
||||
if( andl_op == Op_AddL ) {
|
||||
// Don't do this for nodes which have more than one user since
|
||||
// we'll end up computing the long add anyway.
|
||||
if (andl->outcnt() > 1) return NULL;
|
||||
|
||||
Node* x = andl->in(1);
|
||||
Node* y = andl->in(2);
|
||||
assert( x != andl && y != andl, "dead loop in ConvL2INode::Ideal" );
|
||||
if (phase->type(x) == Type::TOP) return NULL;
|
||||
if (phase->type(y) == Type::TOP) return NULL;
|
||||
Node *add1 = phase->transform(new (phase->C) ConvL2INode(x));
|
||||
Node *add2 = phase->transform(new (phase->C) ConvL2INode(y));
|
||||
return new (phase->C) AddINode(add1,add2);
|
||||
}
|
||||
|
||||
// Disable optimization: LoadL->ConvL2I ==> LoadI.
|
||||
// It causes problems (sizes of Load and Store nodes do not match)
|
||||
// in objects initialization code and Escape Analysis.
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//------------------------------Identity---------------------------------------
|
||||
// Remove redundant roundings
|
||||
Node *RoundFloatNode::Identity( PhaseTransform *phase ) {
|
||||
assert(Matcher::strict_fp_requires_explicit_rounding, "should only generate for Intel");
|
||||
// Do not round constants
|
||||
if (phase->type(in(1))->base() == Type::FloatCon) return in(1);
|
||||
int op = in(1)->Opcode();
|
||||
// Redundant rounding
|
||||
if( op == Op_RoundFloat ) return in(1);
|
||||
// Already rounded
|
||||
if( op == Op_Parm ) return in(1);
|
||||
if( op == Op_LoadF ) return in(1);
|
||||
return this;
|
||||
}
|
||||
|
||||
//------------------------------Value------------------------------------------
|
||||
const Type *RoundFloatNode::Value( PhaseTransform *phase ) const {
|
||||
return phase->type( in(1) );
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//------------------------------Identity---------------------------------------
|
||||
// Remove redundant roundings. Incoming arguments are already rounded.
|
||||
Node *RoundDoubleNode::Identity( PhaseTransform *phase ) {
|
||||
assert(Matcher::strict_fp_requires_explicit_rounding, "should only generate for Intel");
|
||||
// Do not round constants
|
||||
if (phase->type(in(1))->base() == Type::DoubleCon) return in(1);
|
||||
int op = in(1)->Opcode();
|
||||
// Redundant rounding
|
||||
if( op == Op_RoundDouble ) return in(1);
|
||||
// Already rounded
|
||||
if( op == Op_Parm ) return in(1);
|
||||
if( op == Op_LoadD ) return in(1);
|
||||
if( op == Op_ConvF2D ) return in(1);
|
||||
if( op == Op_ConvI2D ) return in(1);
|
||||
return this;
|
||||
}
|
||||
|
||||
//------------------------------Value------------------------------------------
|
||||
const Type *RoundDoubleNode::Value( PhaseTransform *phase ) const {
|
||||
return phase->type( in(1) );
|
||||
}
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue