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6909756: G1: guarantee(G1CollectedHeap::heap()->mark_in_progress(),"Precondition.")
Make sure that two marking cycles do not overlap, i.e., a new one can only start after the concurrent marking thread finishes all its work. In the fix I piggy-back a couple of minor extra fixes: some general code reformatting for consistency (only around the code I modified), the removal of a field (G1CollectorPolicy::_should_initiate_conc_mark) which doesn't seem to be used at all (it's only set but never read), as well as moving the "is GC locker active" test earlier into the G1 pause / Full GC and using a more appropriate method for it. Reviewed-by: johnc, jmasa, jcoomes, ysr
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2e3363d109
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5 changed files with 186 additions and 59 deletions
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@ -42,8 +42,8 @@ class ConcurrentMarkThread: public ConcurrentGCThread {
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private:
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ConcurrentMark* _cm;
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bool _started;
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bool _in_progress;
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volatile bool _started;
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volatile bool _in_progress;
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void sleepBeforeNextCycle();
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@ -67,15 +67,25 @@ class ConcurrentMarkThread: public ConcurrentGCThread {
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// Counting virtual time so far.
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double vtime_count_accum() { return _vtime_count_accum; }
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ConcurrentMark* cm() { return _cm; }
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ConcurrentMark* cm() { return _cm; }
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void set_started() { _started = true; }
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void clear_started() { _started = false; }
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bool started() { return _started; }
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void set_started() { _started = true; }
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void clear_started() { _started = false; }
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bool started() { return _started; }
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void set_in_progress() { _in_progress = true; }
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void clear_in_progress() { _in_progress = false; }
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bool in_progress() { return _in_progress; }
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void set_in_progress() { _in_progress = true; }
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void clear_in_progress() { _in_progress = false; }
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bool in_progress() { return _in_progress; }
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// This flag returns true from the moment a marking cycle is
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// initiated (during the initial-mark pause when started() is set)
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// to the moment when the cycle completes (just after the next
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// marking bitmap has been cleared and in_progress() is
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// cleared). While this flag is true we will not start another cycle
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// so that cycles do not overlap. We cannot use just in_progress()
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// as the CM thread might take some time to wake up before noticing
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// that started() is set and set in_progress().
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bool during_cycle() { return started() || in_progress(); }
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// Yield for GC
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void yield();
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