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6990754: Use native memory and reference counting to implement SymbolTable
Move symbols from permgen into C heap and reference count them Reviewed-by: never, acorn, jmasa, stefank
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223 changed files with 3783 additions and 3641 deletions
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@ -26,11 +26,11 @@
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#define SHARE_VM_CLASSFILE_SYMBOLTABLE_HPP
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#include "memory/allocation.inline.hpp"
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#include "oops/symbolOop.hpp"
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#include "oops/symbol.hpp"
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#include "utilities/hashtable.hpp"
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// The symbol table holds all symbolOops and corresponding interned strings.
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// symbolOops and literal strings should be canonicalized.
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// The symbol table holds all Symbol*s and corresponding interned strings.
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// Symbol*s and literal strings should be canonicalized.
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//
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// The interned strings are created lazily.
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//
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@ -42,32 +42,76 @@
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class BoolObjectClosure;
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class SymbolTable : public Hashtable {
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// Class to hold a newly created or referenced Symbol* temporarily in scope.
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// new_symbol() and lookup() will create a Symbol* if not already in the
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// symbol table and add to the symbol's reference count.
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// probe() and lookup_only() will increment the refcount if symbol is found.
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class TempNewSymbol : public StackObj {
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Symbol* _temp;
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public:
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TempNewSymbol() : _temp(NULL) {}
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// Creating or looking up a symbol increments the symbol's reference count
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TempNewSymbol(Symbol *s) : _temp(s) {}
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// Operator= increments reference count.
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void operator=(const TempNewSymbol &s) {
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_temp = s._temp;
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if (_temp !=NULL) _temp->increment_refcount();
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}
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// Decrement reference counter so it can go away if it's unique
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~TempNewSymbol() { if (_temp != NULL) _temp->decrement_refcount(); }
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// Operators so they can be used like Symbols
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Symbol* operator -> () const { return _temp; }
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bool operator == (Symbol* o) const { return _temp == o; }
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// Sneaky conversion function
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operator Symbol*() { return _temp; }
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};
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class SymbolTable : public Hashtable<Symbol*> {
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friend class VMStructs;
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friend class ClassFileParser;
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private:
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// The symbol table
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static SymbolTable* _the_table;
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// For statistics
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static int symbols_removed;
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static int symbols_counted;
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Symbol* allocate_symbol(const u1* name, int len, TRAPS); // Assumes no characters larger than 0x7F
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bool allocate_symbols(int names_count, const u1** names, int* lengths, Symbol** syms, TRAPS);
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// Adding elements
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symbolOop basic_add(int index, u1* name, int len,
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Symbol* basic_add(int index, u1* name, int len,
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unsigned int hashValue, TRAPS);
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bool basic_add(constantPoolHandle cp, int names_count,
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const char** names, int* lengths, int* cp_indices,
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unsigned int* hashValues, TRAPS);
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static void new_symbols(constantPoolHandle cp, int names_count,
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const char** name, int* lengths,
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int* cp_indices, unsigned int* hashValues,
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TRAPS) {
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add(cp, names_count, name, lengths, cp_indices, hashValues, THREAD);
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}
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// Table size
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enum {
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symbol_table_size = 20011
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};
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symbolOop lookup(int index, const char* name, int len, unsigned int hash);
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Symbol* lookup(int index, const char* name, int len, unsigned int hash);
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SymbolTable()
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: Hashtable(symbol_table_size, sizeof (HashtableEntry)) {}
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: Hashtable<Symbol*>(symbol_table_size, sizeof (HashtableEntry<Symbol*>)) {}
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SymbolTable(HashtableBucket* t, int number_of_entries)
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: Hashtable(symbol_table_size, sizeof (HashtableEntry), t,
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: Hashtable<Symbol*>(symbol_table_size, sizeof (HashtableEntry<Symbol*>), t,
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number_of_entries) {}
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@ -92,66 +136,76 @@ public:
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_the_table = new SymbolTable(t, number_of_entries);
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}
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static symbolOop lookup(const char* name, int len, TRAPS);
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static Symbol* lookup(const char* name, int len, TRAPS);
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// lookup only, won't add. Also calculate hash.
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static symbolOop lookup_only(const char* name, int len, unsigned int& hash);
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static Symbol* lookup_only(const char* name, int len, unsigned int& hash);
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// Only copy to C string to be added if lookup failed.
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static symbolOop lookup(symbolHandle sym, int begin, int end, TRAPS);
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static Symbol* lookup(const Symbol* sym, int begin, int end, TRAPS);
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static void release(Symbol* sym);
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// jchar (utf16) version of lookups
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static symbolOop lookup_unicode(const jchar* name, int len, TRAPS);
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static symbolOop lookup_only_unicode(const jchar* name, int len, unsigned int& hash);
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static Symbol* lookup_unicode(const jchar* name, int len, TRAPS);
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static Symbol* lookup_only_unicode(const jchar* name, int len, unsigned int& hash);
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static void add(constantPoolHandle cp, int names_count,
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const char** names, int* lengths, int* cp_indices,
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unsigned int* hashValues, TRAPS);
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// GC support
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// Delete pointers to otherwise-unreachable objects.
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static void unlink(BoolObjectClosure* cl) {
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the_table()->Hashtable::unlink(cl);
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}
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// Release any dead symbols
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static void unlink();
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// Invoke "f->do_oop" on the locations of all oops in the table.
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static void oops_do(OopClosure* f) {
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the_table()->Hashtable::oops_do(f);
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// iterate over symbols
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static void symbols_do(SymbolClosure *cl);
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// Symbol creation
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static Symbol* new_symbol(const char* utf8_buffer, int length, TRAPS) {
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assert(utf8_buffer != NULL, "just checking");
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return lookup(utf8_buffer, length, THREAD);
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}
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static Symbol* new_symbol(const char* name, TRAPS) {
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return new_symbol(name, (int)strlen(name), THREAD);
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}
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static Symbol* new_symbol(const Symbol* sym, int begin, int end, TRAPS) {
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assert(begin <= end && end <= sym->utf8_length(), "just checking");
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return lookup(sym, begin, end, THREAD);
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}
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// Symbol lookup
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static symbolOop lookup(int index, const char* name, int len, TRAPS);
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static Symbol* lookup(int index, const char* name, int len, TRAPS);
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// Needed for preloading classes in signatures when compiling.
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// Returns the symbol is already present in symbol table, otherwise
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// NULL. NO ALLOCATION IS GUARANTEED!
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static symbolOop probe(const char* name, int len) {
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static Symbol* probe(const char* name, int len) {
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unsigned int ignore_hash;
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return lookup_only(name, len, ignore_hash);
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}
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static symbolOop probe_unicode(const jchar* name, int len) {
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static Symbol* probe_unicode(const jchar* name, int len) {
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unsigned int ignore_hash;
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return lookup_only_unicode(name, len, ignore_hash);
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}
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// Histogram
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static void print_histogram() PRODUCT_RETURN;
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static void print() PRODUCT_RETURN;
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// Debugging
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static void verify();
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// Sharing
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static void copy_buckets(char** top, char*end) {
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the_table()->Hashtable::copy_buckets(top, end);
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the_table()->Hashtable<Symbol*>::copy_buckets(top, end);
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}
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static void copy_table(char** top, char*end) {
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the_table()->Hashtable::copy_table(top, end);
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the_table()->Hashtable<Symbol*>::copy_table(top, end);
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}
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static void reverse(void* boundary = NULL) {
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((Hashtable*)the_table())->reverse(boundary);
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the_table()->Hashtable<Symbol*>::reverse(boundary);
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}
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};
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class StringTable : public Hashtable {
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class StringTable : public Hashtable<oop> {
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friend class VMStructs;
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private:
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oop lookup(int index, jchar* chars, int length, unsigned int hashValue);
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StringTable() : Hashtable(string_table_size, sizeof (HashtableEntry)) {}
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StringTable() : Hashtable<oop>(string_table_size, sizeof (HashtableEntry<oop>)) {}
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StringTable(HashtableBucket* t, int number_of_entries)
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: Hashtable(string_table_size, sizeof (HashtableEntry), t,
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: Hashtable<oop>(string_table_size, sizeof (HashtableEntry<oop>), t,
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number_of_entries) {}
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public:
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_the_table = new StringTable(t, number_of_entries);
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}
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static int hash_string(jchar* s, int len);
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// GC support
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// Delete pointers to otherwise-unreachable objects.
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static void unlink(BoolObjectClosure* cl) {
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the_table()->Hashtable::unlink(cl);
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}
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static void unlink(BoolObjectClosure* cl);
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// Invoke "f->do_oop" on the locations of all oops in the table.
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static void oops_do(OopClosure* f) {
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the_table()->Hashtable::oops_do(f);
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}
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static void oops_do(OopClosure* f);
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// Probing
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static oop lookup(symbolOop symbol);
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static oop lookup(Symbol* symbol);
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// Interning
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static oop intern(symbolOop symbol, TRAPS);
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static oop intern(Symbol* symbol, TRAPS);
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static oop intern(oop string, TRAPS);
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static oop intern(const char *utf8_string, TRAPS);
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// Sharing
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static void copy_buckets(char** top, char*end) {
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the_table()->Hashtable::copy_buckets(top, end);
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the_table()->Hashtable<oop>::copy_buckets(top, end);
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}
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static void copy_table(char** top, char*end) {
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the_table()->Hashtable::copy_table(top, end);
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the_table()->Hashtable<oop>::copy_table(top, end);
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}
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static void reverse() {
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((BasicHashtable*)the_table())->reverse();
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the_table()->Hashtable<oop>::reverse();
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}
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};
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