6990754: Use native memory and reference counting to implement SymbolTable

Move symbols from permgen into C heap and reference count them

Reviewed-by: never, acorn, jmasa, stefank
This commit is contained in:
Coleen Phillimore 2011-01-27 16:11:27 -08:00
parent 950858350d
commit 7b4f8073f0
223 changed files with 3783 additions and 3641 deletions

View file

@ -26,11 +26,11 @@
#define SHARE_VM_CLASSFILE_SYMBOLTABLE_HPP
#include "memory/allocation.inline.hpp"
#include "oops/symbolOop.hpp"
#include "oops/symbol.hpp"
#include "utilities/hashtable.hpp"
// The symbol table holds all symbolOops and corresponding interned strings.
// symbolOops and literal strings should be canonicalized.
// The symbol table holds all Symbol*s and corresponding interned strings.
// Symbol*s and literal strings should be canonicalized.
//
// The interned strings are created lazily.
//
@ -42,32 +42,76 @@
class BoolObjectClosure;
class SymbolTable : public Hashtable {
// Class to hold a newly created or referenced Symbol* temporarily in scope.
// new_symbol() and lookup() will create a Symbol* if not already in the
// symbol table and add to the symbol's reference count.
// probe() and lookup_only() will increment the refcount if symbol is found.
class TempNewSymbol : public StackObj {
Symbol* _temp;
public:
TempNewSymbol() : _temp(NULL) {}
// Creating or looking up a symbol increments the symbol's reference count
TempNewSymbol(Symbol *s) : _temp(s) {}
// Operator= increments reference count.
void operator=(const TempNewSymbol &s) {
_temp = s._temp;
if (_temp !=NULL) _temp->increment_refcount();
}
// Decrement reference counter so it can go away if it's unique
~TempNewSymbol() { if (_temp != NULL) _temp->decrement_refcount(); }
// Operators so they can be used like Symbols
Symbol* operator -> () const { return _temp; }
bool operator == (Symbol* o) const { return _temp == o; }
// Sneaky conversion function
operator Symbol*() { return _temp; }
};
class SymbolTable : public Hashtable<Symbol*> {
friend class VMStructs;
friend class ClassFileParser;
private:
// The symbol table
static SymbolTable* _the_table;
// For statistics
static int symbols_removed;
static int symbols_counted;
Symbol* allocate_symbol(const u1* name, int len, TRAPS); // Assumes no characters larger than 0x7F
bool allocate_symbols(int names_count, const u1** names, int* lengths, Symbol** syms, TRAPS);
// Adding elements
symbolOop basic_add(int index, u1* name, int len,
Symbol* basic_add(int index, u1* name, int len,
unsigned int hashValue, TRAPS);
bool basic_add(constantPoolHandle cp, int names_count,
const char** names, int* lengths, int* cp_indices,
unsigned int* hashValues, TRAPS);
static void new_symbols(constantPoolHandle cp, int names_count,
const char** name, int* lengths,
int* cp_indices, unsigned int* hashValues,
TRAPS) {
add(cp, names_count, name, lengths, cp_indices, hashValues, THREAD);
}
// Table size
enum {
symbol_table_size = 20011
};
symbolOop lookup(int index, const char* name, int len, unsigned int hash);
Symbol* lookup(int index, const char* name, int len, unsigned int hash);
SymbolTable()
: Hashtable(symbol_table_size, sizeof (HashtableEntry)) {}
: Hashtable<Symbol*>(symbol_table_size, sizeof (HashtableEntry<Symbol*>)) {}
SymbolTable(HashtableBucket* t, int number_of_entries)
: Hashtable(symbol_table_size, sizeof (HashtableEntry), t,
: Hashtable<Symbol*>(symbol_table_size, sizeof (HashtableEntry<Symbol*>), t,
number_of_entries) {}
@ -92,66 +136,76 @@ public:
_the_table = new SymbolTable(t, number_of_entries);
}
static symbolOop lookup(const char* name, int len, TRAPS);
static Symbol* lookup(const char* name, int len, TRAPS);
// lookup only, won't add. Also calculate hash.
static symbolOop lookup_only(const char* name, int len, unsigned int& hash);
static Symbol* lookup_only(const char* name, int len, unsigned int& hash);
// Only copy to C string to be added if lookup failed.
static symbolOop lookup(symbolHandle sym, int begin, int end, TRAPS);
static Symbol* lookup(const Symbol* sym, int begin, int end, TRAPS);
static void release(Symbol* sym);
// jchar (utf16) version of lookups
static symbolOop lookup_unicode(const jchar* name, int len, TRAPS);
static symbolOop lookup_only_unicode(const jchar* name, int len, unsigned int& hash);
static Symbol* lookup_unicode(const jchar* name, int len, TRAPS);
static Symbol* lookup_only_unicode(const jchar* name, int len, unsigned int& hash);
static void add(constantPoolHandle cp, int names_count,
const char** names, int* lengths, int* cp_indices,
unsigned int* hashValues, TRAPS);
// GC support
// Delete pointers to otherwise-unreachable objects.
static void unlink(BoolObjectClosure* cl) {
the_table()->Hashtable::unlink(cl);
}
// Release any dead symbols
static void unlink();
// Invoke "f->do_oop" on the locations of all oops in the table.
static void oops_do(OopClosure* f) {
the_table()->Hashtable::oops_do(f);
// iterate over symbols
static void symbols_do(SymbolClosure *cl);
// Symbol creation
static Symbol* new_symbol(const char* utf8_buffer, int length, TRAPS) {
assert(utf8_buffer != NULL, "just checking");
return lookup(utf8_buffer, length, THREAD);
}
static Symbol* new_symbol(const char* name, TRAPS) {
return new_symbol(name, (int)strlen(name), THREAD);
}
static Symbol* new_symbol(const Symbol* sym, int begin, int end, TRAPS) {
assert(begin <= end && end <= sym->utf8_length(), "just checking");
return lookup(sym, begin, end, THREAD);
}
// Symbol lookup
static symbolOop lookup(int index, const char* name, int len, TRAPS);
static Symbol* lookup(int index, const char* name, int len, TRAPS);
// Needed for preloading classes in signatures when compiling.
// Returns the symbol is already present in symbol table, otherwise
// NULL. NO ALLOCATION IS GUARANTEED!
static symbolOop probe(const char* name, int len) {
static Symbol* probe(const char* name, int len) {
unsigned int ignore_hash;
return lookup_only(name, len, ignore_hash);
}
static symbolOop probe_unicode(const jchar* name, int len) {
static Symbol* probe_unicode(const jchar* name, int len) {
unsigned int ignore_hash;
return lookup_only_unicode(name, len, ignore_hash);
}
// Histogram
static void print_histogram() PRODUCT_RETURN;
static void print() PRODUCT_RETURN;
// Debugging
static void verify();
// Sharing
static void copy_buckets(char** top, char*end) {
the_table()->Hashtable::copy_buckets(top, end);
the_table()->Hashtable<Symbol*>::copy_buckets(top, end);
}
static void copy_table(char** top, char*end) {
the_table()->Hashtable::copy_table(top, end);
the_table()->Hashtable<Symbol*>::copy_table(top, end);
}
static void reverse(void* boundary = NULL) {
((Hashtable*)the_table())->reverse(boundary);
the_table()->Hashtable<Symbol*>::reverse(boundary);
}
};
class StringTable : public Hashtable {
class StringTable : public Hashtable<oop> {
friend class VMStructs;
private:
@ -169,10 +223,10 @@ private:
oop lookup(int index, jchar* chars, int length, unsigned int hashValue);
StringTable() : Hashtable(string_table_size, sizeof (HashtableEntry)) {}
StringTable() : Hashtable<oop>(string_table_size, sizeof (HashtableEntry<oop>)) {}
StringTable(HashtableBucket* t, int number_of_entries)
: Hashtable(string_table_size, sizeof (HashtableEntry), t,
: Hashtable<oop>(string_table_size, sizeof (HashtableEntry<oop>), t,
number_of_entries) {}
public:
@ -192,26 +246,20 @@ public:
_the_table = new StringTable(t, number_of_entries);
}
static int hash_string(jchar* s, int len);
// GC support
// Delete pointers to otherwise-unreachable objects.
static void unlink(BoolObjectClosure* cl) {
the_table()->Hashtable::unlink(cl);
}
static void unlink(BoolObjectClosure* cl);
// Invoke "f->do_oop" on the locations of all oops in the table.
static void oops_do(OopClosure* f) {
the_table()->Hashtable::oops_do(f);
}
static void oops_do(OopClosure* f);
// Probing
static oop lookup(symbolOop symbol);
static oop lookup(Symbol* symbol);
// Interning
static oop intern(symbolOop symbol, TRAPS);
static oop intern(Symbol* symbol, TRAPS);
static oop intern(oop string, TRAPS);
static oop intern(const char *utf8_string, TRAPS);
@ -220,13 +268,13 @@ public:
// Sharing
static void copy_buckets(char** top, char*end) {
the_table()->Hashtable::copy_buckets(top, end);
the_table()->Hashtable<oop>::copy_buckets(top, end);
}
static void copy_table(char** top, char*end) {
the_table()->Hashtable::copy_table(top, end);
the_table()->Hashtable<oop>::copy_table(top, end);
}
static void reverse() {
((BasicHashtable*)the_table())->reverse();
the_table()->Hashtable<oop>::reverse();
}
};