mirror of
https://github.com/openjdk/jdk.git
synced 2025-09-22 03:54:33 +02:00
Initial load
This commit is contained in:
parent
686d76f772
commit
8153779ad3
2894 changed files with 911801 additions and 0 deletions
390
hotspot/src/share/vm/libadt/vectset.cpp
Normal file
390
hotspot/src/share/vm/libadt/vectset.cpp
Normal file
|
@ -0,0 +1,390 @@
|
|||
/*
|
||||
* Copyright 1997-2005 Sun Microsystems, Inc. All Rights Reserved.
|
||||
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
||||
*
|
||||
* This code is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License version 2 only, as
|
||||
* published by the Free Software Foundation.
|
||||
*
|
||||
* This code is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
||||
* version 2 for more details (a copy is included in the LICENSE file that
|
||||
* accompanied this code).
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License version
|
||||
* 2 along with this work; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*
|
||||
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
|
||||
* CA 95054 USA or visit www.sun.com if you need additional information or
|
||||
* have any questions.
|
||||
*
|
||||
*/
|
||||
|
||||
// Vector Sets - An Abstract Data Type
|
||||
|
||||
#include "incls/_precompiled.incl"
|
||||
#include "incls/_vectset.cpp.incl"
|
||||
|
||||
// %%%%% includes not needed with AVM framework - Ungar
|
||||
// #include "port.hpp"
|
||||
//IMPLEMENTATION
|
||||
// #include "vectset.hpp"
|
||||
|
||||
// BitsInByte is a lookup table which tells the number of bits that
|
||||
// are in the looked-up number. It is very useful in VectorSet_Size.
|
||||
|
||||
uint8 bitsInByte[256] = {
|
||||
0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
|
||||
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
|
||||
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
|
||||
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
|
||||
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
|
||||
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
|
||||
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
|
||||
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
|
||||
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
|
||||
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
|
||||
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
|
||||
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
|
||||
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
|
||||
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
|
||||
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
|
||||
4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8
|
||||
};
|
||||
|
||||
//------------------------------VectorSet--------------------------------------
|
||||
// Create a new, empty Set.
|
||||
VectorSet::VectorSet(Arena *arena) : Set(arena) {
|
||||
size = 2; // Small initial size
|
||||
data = (uint32 *)_set_arena->Amalloc(size*sizeof(uint32));
|
||||
data[0] = 0; // No elements
|
||||
data[1] = 0;
|
||||
}
|
||||
|
||||
//------------------------------Construct--------------------------------------
|
||||
Set &VectorSet_Construct(Arena *arena)
|
||||
{
|
||||
return *(new VectorSet(arena));
|
||||
}
|
||||
|
||||
//------------------------------operator=--------------------------------------
|
||||
Set &VectorSet::operator = (const Set &set)
|
||||
{
|
||||
if( &set == this ) return *this;
|
||||
FREE_FAST(data);
|
||||
// The cast is a virtual function that checks that "set" is a VectorSet.
|
||||
slamin(*(set.asVectorSet()));
|
||||
return *this;
|
||||
}
|
||||
|
||||
//------------------------------slamin-----------------------------------------
|
||||
// Initialize one set with another. No regard is made to the existing Set.
|
||||
void VectorSet::slamin(const VectorSet& s)
|
||||
{
|
||||
size = s.size; // Use new size
|
||||
data = (uint32*)s._set_arena->Amalloc(size*sizeof(uint32)); // Make array of required size
|
||||
memcpy( data, s.data, size*sizeof(uint32) ); // Fill the array
|
||||
}
|
||||
|
||||
//------------------------------grow-------------------------------------------
|
||||
// Expand the existing set to a bigger size
|
||||
void VectorSet::grow( uint newsize )
|
||||
{
|
||||
newsize = (newsize+31) >> 5; // Convert to longwords
|
||||
uint x = size;
|
||||
while( x < newsize ) x <<= 1;
|
||||
data = (uint32 *)_set_arena->Arealloc(data, size*sizeof(uint32), x*sizeof(uint32));
|
||||
memset((char *)(data + size), 0, (x - size)*sizeof(uint32));
|
||||
size = x;
|
||||
}
|
||||
|
||||
//------------------------------operator<<=------------------------------------
|
||||
// Insert a member into an existing Set.
|
||||
Set &VectorSet::operator <<= (uint elem)
|
||||
{
|
||||
register uint word = elem >> 5; // Get the longword offset
|
||||
register uint32 mask = 1L << (elem & 31); // Get bit mask
|
||||
|
||||
if( word >= size ) // Need to grow set?
|
||||
grow(elem+1); // Then grow it
|
||||
data[word] |= mask; // Set new bit
|
||||
return *this;
|
||||
}
|
||||
|
||||
//------------------------------operator>>=------------------------------------
|
||||
// Delete a member from an existing Set.
|
||||
Set &VectorSet::operator >>= (uint elem)
|
||||
{
|
||||
register uint word = elem >> 5; // Get the longword offset
|
||||
if( word >= size ) // Beyond the last?
|
||||
return *this; // Then it's clear & return clear
|
||||
register uint32 mask = 1L << (elem & 31); // Get bit mask
|
||||
data[word] &= ~mask; // Clear bit
|
||||
return *this;
|
||||
}
|
||||
|
||||
//------------------------------operator&=-------------------------------------
|
||||
// Intersect one set into another.
|
||||
VectorSet &VectorSet::operator &= (const VectorSet &s)
|
||||
{
|
||||
// NOTE: The intersection is never any larger than the smallest set.
|
||||
if( s.size < size ) size = s.size; // Get smaller size
|
||||
register uint32 *u1 = data; // Pointer to the destination data
|
||||
register uint32 *u2 = s.data; // Pointer to the source data
|
||||
for( uint i=0; i<size; i++) // For data in set
|
||||
*u1++ &= *u2++; // Copy and AND longwords
|
||||
return *this; // Return set
|
||||
}
|
||||
|
||||
//------------------------------operator&=-------------------------------------
|
||||
Set &VectorSet::operator &= (const Set &set)
|
||||
{
|
||||
// The cast is a virtual function that checks that "set" is a VectorSet.
|
||||
return (*this) &= *(set.asVectorSet());
|
||||
}
|
||||
|
||||
//------------------------------operator|=-------------------------------------
|
||||
// Union one set into another.
|
||||
VectorSet &VectorSet::operator |= (const VectorSet &s)
|
||||
{
|
||||
// This many words must be unioned
|
||||
register uint cnt = ((size<s.size)?size:s.size);
|
||||
register uint32 *u1 = data; // Pointer to the destination data
|
||||
register uint32 *u2 = s.data; // Pointer to the source data
|
||||
for( uint i=0; i<cnt; i++) // Copy and OR the two sets
|
||||
*u1++ |= *u2++;
|
||||
if( size < s.size ) { // Is set 2 larger than set 1?
|
||||
// Extend result by larger set
|
||||
grow(s.size*sizeof(uint32)*8);
|
||||
memcpy(&data[cnt], u2, (s.size - cnt)*sizeof(uint32));
|
||||
}
|
||||
return *this; // Return result set
|
||||
}
|
||||
|
||||
//------------------------------operator|=-------------------------------------
|
||||
Set &VectorSet::operator |= (const Set &set)
|
||||
{
|
||||
// The cast is a virtual function that checks that "set" is a VectorSet.
|
||||
return (*this) |= *(set.asVectorSet());
|
||||
}
|
||||
|
||||
//------------------------------operator-=-------------------------------------
|
||||
// Difference one set from another.
|
||||
VectorSet &VectorSet::operator -= (const VectorSet &s)
|
||||
{
|
||||
// This many words must be unioned
|
||||
register uint cnt = ((size<s.size)?size:s.size);
|
||||
register uint32 *u1 = data; // Pointer to the destination data
|
||||
register uint32 *u2 = s.data; // Pointer to the source data
|
||||
for( uint i=0; i<cnt; i++ ) // For data in set
|
||||
*u1++ &= ~(*u2++); // A <-- A & ~B with longwords
|
||||
return *this; // Return new set
|
||||
}
|
||||
|
||||
//------------------------------operator-=-------------------------------------
|
||||
Set &VectorSet::operator -= (const Set &set)
|
||||
{
|
||||
// The cast is a virtual function that checks that "set" is a VectorSet.
|
||||
return (*this) -= *(set.asVectorSet());
|
||||
}
|
||||
|
||||
//------------------------------compare----------------------------------------
|
||||
// Compute 2 booleans: bits in A not B, bits in B not A.
|
||||
// Return X0 -- A is not a subset of B
|
||||
// X1 -- A is a subset of B
|
||||
// 0X -- B is not a subset of A
|
||||
// 1X -- B is a subset of A
|
||||
int VectorSet::compare (const VectorSet &s) const
|
||||
{
|
||||
register uint32 *u1 = data; // Pointer to the destination data
|
||||
register uint32 *u2 = s.data; // Pointer to the source data
|
||||
register uint32 AnotB = 0, BnotA = 0;
|
||||
// This many words must be unioned
|
||||
register uint cnt = ((size<s.size)?size:s.size);
|
||||
|
||||
// Get bits for both sets
|
||||
uint i; // Exit value of loop
|
||||
for( i=0; i<cnt; i++ ) { // For data in BOTH sets
|
||||
register uint32 A = *u1++; // Data from one guy
|
||||
register uint32 B = *u2++; // Data from other guy
|
||||
AnotB |= (A & ~B); // Compute bits in A not B
|
||||
BnotA |= (B & ~A); // Compute bits in B not A
|
||||
}
|
||||
|
||||
// Get bits from bigger set
|
||||
if( size < s.size ) {
|
||||
for( ; i<s.size; i++ ) // For data in larger set
|
||||
BnotA |= *u2++; // These bits are in B not A
|
||||
} else {
|
||||
for( ; i<size; i++ ) // For data in larger set
|
||||
AnotB |= *u1++; // These bits are in A not B
|
||||
}
|
||||
|
||||
// Set & return boolean flags
|
||||
return ((!BnotA)<<1) + (!AnotB);
|
||||
}
|
||||
|
||||
//------------------------------operator==-------------------------------------
|
||||
// Test for set equality
|
||||
int VectorSet::operator == (const VectorSet &s) const
|
||||
{
|
||||
return compare(s) == 3; // TRUE if A and B are mutual subsets
|
||||
}
|
||||
|
||||
//------------------------------operator==-------------------------------------
|
||||
int VectorSet::operator == (const Set &set) const
|
||||
{
|
||||
// The cast is a virtual function that checks that "set" is a VectorSet.
|
||||
return (*this) == *(set.asVectorSet());
|
||||
}
|
||||
|
||||
//------------------------------disjoint---------------------------------------
|
||||
// Check for sets being disjoint.
|
||||
int VectorSet::disjoint(const Set &set) const
|
||||
{
|
||||
// The cast is a virtual function that checks that "set" is a VectorSet.
|
||||
const VectorSet &s = *(set.asVectorSet());
|
||||
|
||||
// NOTE: The intersection is never any larger than the smallest set.
|
||||
register uint small = ((size<s.size)?size:s.size);
|
||||
register uint32 *u1 = data; // Pointer to the destination data
|
||||
register uint32 *u2 = s.data; // Pointer to the source data
|
||||
for( uint i=0; i<small; i++) // For data in set
|
||||
if( *u1++ & *u2++ ) // If any elements in common
|
||||
return 0; // Then not disjoint
|
||||
return 1; // Else disjoint
|
||||
}
|
||||
|
||||
//------------------------------operator<--------------------------------------
|
||||
// Test for strict subset
|
||||
int VectorSet::operator < (const VectorSet &s) const
|
||||
{
|
||||
return compare(s) == 1; // A subset B, B not subset A
|
||||
}
|
||||
|
||||
//------------------------------operator<--------------------------------------
|
||||
int VectorSet::operator < (const Set &set) const
|
||||
{
|
||||
// The cast is a virtual function that checks that "set" is a VectorSet.
|
||||
return (*this) < *(set.asVectorSet());
|
||||
}
|
||||
|
||||
//------------------------------operator<=-------------------------------------
|
||||
// Test for subset
|
||||
int VectorSet::operator <= (const VectorSet &s) const
|
||||
{
|
||||
return compare(s) & 1; // A subset B
|
||||
}
|
||||
|
||||
//------------------------------operator<=-------------------------------------
|
||||
int VectorSet::operator <= (const Set &set) const
|
||||
{
|
||||
// The cast is a virtual function that checks that "set" is a VectorSet.
|
||||
return (*this) <= *(set.asVectorSet());
|
||||
}
|
||||
|
||||
//------------------------------operator[]-------------------------------------
|
||||
// Test for membership. A Zero/Non-Zero value is returned!
|
||||
int VectorSet::operator[](uint elem) const
|
||||
{
|
||||
register uint word = elem >> 5; // Get the longword offset
|
||||
if( word >= size ) // Beyond the last?
|
||||
return 0; // Then it's clear
|
||||
register uint32 mask = 1L << (elem & 31); // Get bit mask
|
||||
return ((data[word] & mask))!=0; // Return the sense of the bit
|
||||
}
|
||||
|
||||
//------------------------------getelem----------------------------------------
|
||||
// Get any element from the set.
|
||||
uint VectorSet::getelem(void) const
|
||||
{
|
||||
uint i; // Exit value of loop
|
||||
for( i=0; i<size; i++ )
|
||||
if( data[i] )
|
||||
break;
|
||||
uint32 word = data[i];
|
||||
int j; // Exit value of loop
|
||||
for( j= -1; word; j++, word>>=1 );
|
||||
return (i<<5)+j;
|
||||
}
|
||||
|
||||
//------------------------------Clear------------------------------------------
|
||||
// Clear a set
|
||||
void VectorSet::Clear(void)
|
||||
{
|
||||
if( size > 100 ) { // Reclaim storage only if huge
|
||||
FREE_RESOURCE_ARRAY(uint32,data,size);
|
||||
size = 2; // Small initial size
|
||||
data = NEW_RESOURCE_ARRAY(uint32,size);
|
||||
}
|
||||
memset( data, 0, size*sizeof(uint32) );
|
||||
}
|
||||
|
||||
//------------------------------Size-------------------------------------------
|
||||
// Return number of elements in a Set
|
||||
uint VectorSet::Size(void) const
|
||||
{
|
||||
uint sum = 0; // Cumulative size so far.
|
||||
uint8 *currByte = (uint8*)data;
|
||||
for( uint32 i = 0; i < (size<<2); i++) // While have bytes to process
|
||||
sum += bitsInByte[*currByte++]; // Add bits in current byte to size.
|
||||
return sum;
|
||||
}
|
||||
|
||||
//------------------------------Sort-------------------------------------------
|
||||
// Sort the elements for the next forall statement
|
||||
void VectorSet::Sort(void)
|
||||
{
|
||||
}
|
||||
|
||||
//------------------------------hash-------------------------------------------
|
||||
int VectorSet::hash() const
|
||||
{
|
||||
uint32 _xor = 0;
|
||||
uint lim = ((size<4)?size:4);
|
||||
for( uint i = 0; i < lim; i++ )
|
||||
_xor ^= data[i];
|
||||
return (int)_xor;
|
||||
}
|
||||
|
||||
//------------------------------iterate----------------------------------------
|
||||
SetI_ *VectorSet::iterate(uint &elem) const
|
||||
{
|
||||
VSetI_ *foo = (new(ResourceObj::C_HEAP) VSetI_(this));
|
||||
elem = foo->next();
|
||||
return foo;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//------------------------------VSetI_-----------------------------------------
|
||||
// Initialize the innards of a VectorSet iterator
|
||||
VSetI_::VSetI_( const VectorSet *vset ) : s(vset)
|
||||
{
|
||||
i = (uint)-1L;
|
||||
j = (uint)-1L;
|
||||
mask = (unsigned)(1L<<31);
|
||||
}
|
||||
|
||||
//------------------------------next-------------------------------------------
|
||||
// Find and return the next element of a vector set, or return garbage and
|
||||
// make "VSetI_::test()" fail.
|
||||
uint VSetI_::next(void)
|
||||
{
|
||||
j++; // Next element in word
|
||||
mask = (mask & max_jint) << 1;// Next bit in word
|
||||
do { // Do While still have words
|
||||
while( mask ) { // While have bits in word
|
||||
if( s->data[i] & mask ) { // If found a bit
|
||||
return (i<<5)+j; // Return the bit address
|
||||
}
|
||||
j++; // Skip to next bit
|
||||
mask = (mask & max_jint) << 1;
|
||||
}
|
||||
j = 0; // No more bits in word; setup for next word
|
||||
mask = 1;
|
||||
for( i++; (i<s->size) && (!s->data[i]); i++ ); // Skip to non-zero word
|
||||
} while( i<s->size );
|
||||
return max_juint; // No element, iterated them all
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue