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hotspot/src/share/vm/memory/universe.inline.hpp
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hotspot/src/share/vm/memory/universe.inline.hpp
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/*
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* Copyright 1997-2003 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// Check whether an element of a typeArrayOop with the given type must be
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// aligned 0 mod 8. The typeArrayOop itself must be aligned at least this
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// strongly.
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inline bool Universe::element_type_should_be_aligned(BasicType type) {
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return type == T_DOUBLE || type == T_LONG;
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}
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// Check whether an object field (static/non-static) of the given type must be aligned 0 mod 8.
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inline bool Universe::field_type_should_be_aligned(BasicType type) {
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return type == T_DOUBLE || type == T_LONG;
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}
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