8000617: It should be possible to allocate memory without the VM dying

Reviewed-by: coleenp, kamg
This commit is contained in:
Nils Loodin 2012-10-17 17:36:48 +02:00
parent 228b4f6d7f
commit 953bec36ab
7 changed files with 87 additions and 33 deletions

View file

@ -92,6 +92,26 @@ void* ResourceObj::operator new(size_t size, allocation_type type, MEMFLAGS flag
return res;
}
void* ResourceObj::operator new(size_t size, const std::nothrow_t& nothrow_constant,
allocation_type type, MEMFLAGS flags) {
//should only call this with std::nothrow, use other operator new() otherwise
address res;
switch (type) {
case C_HEAP:
res = (address)AllocateHeap(size, flags, CALLER_PC, AllocFailStrategy::RETURN_NULL);
DEBUG_ONLY(if (res!= NULL) set_allocation_type(res, C_HEAP);)
break;
case RESOURCE_AREA:
// new(size) sets allocation type RESOURCE_AREA.
res = (address)operator new(size, std::nothrow);
break;
default:
ShouldNotReachHere();
}
return res;
}
void ResourceObj::operator delete(void* p) {
assert(((ResourceObj *)p)->allocated_on_C_heap(),
"delete only allowed for C_HEAP objects");
@ -506,7 +526,7 @@ void Arena::signal_out_of_memory(size_t sz, const char* whence) const {
}
// Grow a new Chunk
void* Arena::grow( size_t x ) {
void* Arena::grow(size_t x, AllocFailType alloc_failmode) {
// Get minimal required size. Either real big, or even bigger for giant objs
size_t len = MAX2(x, (size_t) Chunk::size);
@ -514,7 +534,10 @@ void* Arena::grow( size_t x ) {
_chunk = new (len) Chunk(len);
if (_chunk == NULL) {
signal_out_of_memory(len * Chunk::aligned_overhead_size(), "Arena::grow");
if (alloc_failmode == AllocFailStrategy::EXIT_OOM) {
signal_out_of_memory(len * Chunk::aligned_overhead_size(), "Arena::grow");
}
return NULL;
}
if (k) k->set_next(_chunk); // Append new chunk to end of linked list
else _first = _chunk;
@ -529,13 +552,16 @@ void* Arena::grow( size_t x ) {
// Reallocate storage in Arena.
void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size) {
void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size, AllocFailType alloc_failmode) {
assert(new_size >= 0, "bad size");
if (new_size == 0) return NULL;
#ifdef ASSERT
if (UseMallocOnly) {
// always allocate a new object (otherwise we'll free this one twice)
char* copy = (char*)Amalloc(new_size);
char* copy = (char*)Amalloc(new_size, alloc_failmode);
if (copy == NULL) {
return NULL;
}
size_t n = MIN2(old_size, new_size);
if (n > 0) memcpy(copy, old_ptr, n);
Afree(old_ptr,old_size); // Mostly done to keep stats accurate
@ -561,7 +587,10 @@ void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size) {
}
// Oops, got to relocate guts
void *new_ptr = Amalloc(new_size);
void *new_ptr = Amalloc(new_size, alloc_failmode);
if (new_ptr == NULL) {
return NULL;
}
memcpy( new_ptr, c_old, old_size );
Afree(c_old,old_size); // Mostly done to keep stats accurate
return new_ptr;