8000617: It should be possible to allocate memory without the VM dying

Reviewed-by: coleenp, kamg
This commit is contained in:
Nils Loodin 2012-10-17 17:36:48 +02:00
parent 228b4f6d7f
commit 953bec36ab
7 changed files with 87 additions and 33 deletions

View file

@ -48,7 +48,8 @@ inline void inc_stat_counter(volatile julong* dest, julong add_value) {
#endif
// allocate using malloc; will fail if no memory available
inline char* AllocateHeap(size_t size, MEMFLAGS flags, address pc = 0) {
inline char* AllocateHeap(size_t size, MEMFLAGS flags, address pc = 0,
AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
if (pc == 0) {
pc = CURRENT_PC;
}
@ -56,16 +57,17 @@ inline char* AllocateHeap(size_t size, MEMFLAGS flags, address pc = 0) {
#ifdef ASSERT
if (PrintMallocFree) trace_heap_malloc(size, "AllocateHeap", p);
#endif
if (p == NULL) vm_exit_out_of_memory(size, "AllocateHeap");
if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) vm_exit_out_of_memory(size, "AllocateHeap");
return p;
}
inline char* ReallocateHeap(char *old, size_t size, MEMFLAGS flags) {
inline char* ReallocateHeap(char *old, size_t size, MEMFLAGS flags,
AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
char* p = (char*) os::realloc(old, size, flags, CURRENT_PC);
#ifdef ASSERT
if (PrintMallocFree) trace_heap_malloc(size, "ReallocateHeap", p);
#endif
if (p == NULL) vm_exit_out_of_memory(size, "ReallocateHeap");
if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) vm_exit_out_of_memory(size, "ReallocateHeap");
return p;
}
@ -91,11 +93,13 @@ template <MEMFLAGS F> void* CHeapObj<F>::operator new(size_t size,
template <MEMFLAGS F> void* CHeapObj<F>::operator new (size_t size,
const std::nothrow_t& nothrow_constant, address caller_pc) {
#ifdef ASSERT
void* p = os::malloc(size, F, (caller_pc != 0 ? caller_pc : CALLER_PC));
void* p = (void*)AllocateHeap(size, F, (caller_pc != 0 ? caller_pc : CALLER_PC),
AllocFailStrategy::RETURN_NULL);
if (PrintMallocFree) trace_heap_malloc(size, "CHeapObj-new", p);
return p;
#else
return os::malloc(size, F, (caller_pc != 0 ? caller_pc : CALLER_PC));
return (void *) AllocateHeap(size, F, (caller_pc != 0 ? caller_pc : CALLER_PC),
AllocFailStrategy::RETURN_NULL);
#endif
}