8146690: Make all classes in GC follow the naming convention

Reviewed-by: dholmes, stefank
This commit is contained in:
David Lindholm 2016-01-14 13:26:19 +01:00
parent 49d61bdeb6
commit ad0c208a5a
77 changed files with 411 additions and 411 deletions

View file

@ -264,7 +264,7 @@ Symbol* SymbolTable::lookup(const Symbol* sym, int begin, int end, TRAPS) {
unsigned int hashValue;
char* name;
{
debug_only(No_Safepoint_Verifier nsv;)
debug_only(NoSafepointVerifier nsv;)
name = (char*)sym->base() + begin;
len = end - begin;
@ -288,7 +288,7 @@ Symbol* SymbolTable::lookup(const Symbol* sym, int begin, int end, TRAPS) {
buffer[i] = name[i];
}
// Make sure there is no safepoint in the code above since name can't move.
// We can't include the code in No_Safepoint_Verifier because of the
// We can't include the code in NoSafepointVerifier because of the
// ResourceMark.
// Grab SymbolTable_lock first.
@ -405,7 +405,7 @@ Symbol* SymbolTable::basic_add(int index_arg, u1 *name, int len,
}
// Cannot hit a safepoint in this function because the "this" pointer can move.
No_Safepoint_Verifier nsv;
NoSafepointVerifier nsv;
// Check if the symbol table has been rehashed, if so, need to recalculate
// the hash value and index.
@ -454,7 +454,7 @@ bool SymbolTable::basic_add(ClassLoaderData* loader_data, const constantPoolHand
}
// Cannot hit a safepoint in this function because the "this" pointer can move.
No_Safepoint_Verifier nsv;
NoSafepointVerifier nsv;
for (int i=0; i<names_count; i++) {
// Check if the symbol table has been rehashed, if so, need to recalculate