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8320532: Remove Thread/ThreadGroup suspend/resume
Reviewed-by: dholmes, jpai, sspitsyn, smarks
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8 changed files with 36 additions and 350 deletions
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@ -1,6 +1,6 @@
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<!doctype html>
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<!--
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Copyright (c) 2005, 2022, Oracle and/or its affiliates. All rights reserved.
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Copyright (c) 2005, 2023, Oracle and/or its affiliates. All rights reserved.
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DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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This code is free software; you can redistribute it and/or modify it
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@ -158,173 +158,5 @@ wouldn't respond to <code>Thread.stop</code> either.</em> Such
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cases include deliberate denial-of-service attacks, and I/O
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operations for which thread.stop and thread.interrupt do not work
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properly.</p>
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<hr>
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<h2>Why are <code>Thread.suspend</code> and
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<code>Thread.resume</code> deprecated and the ability to suspend or
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resume a thread removed?</h2>
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<p><code>Thread.suspend</code> was inherently deadlock-prone. If the
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target thread held a lock on a monitor protecting a critical
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system resource when it is suspended, no thread could access the
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resource until the target thread was resumed. If the thread intending
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to resume the target thread attempted to lock the monitor prior
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to calling <code>resume</code>, deadlock resulted. Such deadlocks
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typically manifest themselves as "frozen" processes.</p>
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<hr>
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<h2>What should I use instead of <code>Thread.suspend</code> and
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<code>Thread.resume</code>?</h2>
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<p>As with <code>Thread.stop</code>, the prudent approach is to
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have the "target thread" poll a variable indicating the desired
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state of the thread (active or suspended). When the desired state
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is suspended, the thread waits using <code>Object.wait</code>. When
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the thread is resumed, the target thread is notified using
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<code>Object.notify</code>.</p>
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<p>For example, suppose your applet contains the following
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mousePressed event handler, which toggles the state of a thread
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called <code>blinker</code>:</p>
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<pre>
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private boolean threadSuspended;
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Public void mousePressed(MouseEvent e) {
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e.consume();
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if (threadSuspended)
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blinker.resume();
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else
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blinker.suspend(); // DEADLOCK-PRONE!
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threadSuspended = !threadSuspended;
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}
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</pre>
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You can avoid the use of <code>Thread.suspend</code> and
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<code>Thread.resume</code> by replacing the event handler above
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with:
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<pre>
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public synchronized void mousePressed(MouseEvent e) {
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e.consume();
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threadSuspended = !threadSuspended;
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if (!threadSuspended)
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notify();
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}
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</pre>
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and adding the following code to the "run loop":
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<pre>
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synchronized(this) {
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while (threadSuspended)
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wait();
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}
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</pre>
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The <code>wait</code> method throws the
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<code>InterruptedException</code>, so it must be inside a <code>try
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... catch</code> clause. It's fine to put it in the same clause as
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the <code>sleep</code>. The check should follow (rather than
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precede) the <code>sleep</code> so the window is immediately
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repainted when the thread is "resumed." The resulting
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<code>run</code> method follows:
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<pre>
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public void run() {
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while (true) {
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try {
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Thread.sleep(interval);
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synchronized(this) {
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while (threadSuspended)
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wait();
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}
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} catch (InterruptedException e){
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}
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repaint();
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}
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}
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</pre>
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Note that the <code>notify</code> in the <code>mousePressed</code>
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method and the <code>wait</code> in the <code>run</code> method are
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inside <code>synchronized</code> blocks. This is required by the
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language, and ensures that <code>wait</code> and
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<code>notify</code> are properly serialized. In practical terms,
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this eliminates race conditions that could cause the "suspended"
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thread to miss a <code>notify</code> and remain suspended
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indefinitely.
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<p>While the cost of synchronization in Java is decreasing as the
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platform matures, it will never be free. A simple trick can be used
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to remove the synchronization that we've added to each iteration of
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the "run loop." The synchronized block that was added is replaced
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by a slightly more complex piece of code that enters a synchronized
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block only if the thread has actually been suspended:</p>
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<pre>
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if (threadSuspended) {
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synchronized(this) {
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while (threadSuspended)
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wait();
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}
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}
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</pre>
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<p>In the absence of explicit synchronization,
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<code>threadSuspended</code> must be made <code>volatile</code> to ensure
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prompt communication of the suspend-request.</p>
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The resulting <code>run</code> method is:
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<pre>
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private volatile boolean threadSuspended;
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public void run() {
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while (true) {
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try {
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Thread.sleep(interval);
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if (threadSuspended) {
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synchronized(this) {
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while (threadSuspended)
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wait();
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}
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}
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} catch (InterruptedException e){
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}
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repaint();
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}
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}
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</pre>
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<hr>
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<h2>Can I combine the two techniques to produce a thread that may
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be safely "stopped" or "suspended"?</h2>
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Yes, it's reasonably straightforward. The one subtlety is that the
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target thread may already be suspended at the time that another
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thread tries to stop it. If the <code>stop</code> method merely sets
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the state variable (<code>blinker</code>) to null, the target thread
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will remain suspended (waiting on the monitor), rather than exiting
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gracefully as it should. If the applet is restarted, multiple
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threads could end up waiting on the monitor at the same time,
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resulting in erratic behavior.
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<p>To rectify this situation, the <code>stop</code> method must ensure
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that the target thread resumes immediately if it is suspended. Once
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the target thread resumes, it must recognize immediately that it
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has been stopped, and exit gracefully. Here's how the resulting
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<code>run</code> and <code>stop</code> methods look:</p>
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<pre>
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public void run() {
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Thread thisThread = Thread.currentThread();
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while (blinker == thisThread) {
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try {
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Thread.sleep(interval);
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synchronized(this) {
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while (threadSuspended && blinker==thisThread)
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wait();
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}
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} catch (InterruptedException e){
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}
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repaint();
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}
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}
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public synchronized void stop() {
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blinker = null;
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notify();
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}
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</pre>
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If the <code>stop</code> method calls <code>Thread.interrupt</code>, as
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described above, it needn't call <code>notify</code> as well, but it
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still must be synchronized. This ensures that the target thread
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won't miss an interrupt due to a race condition.
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</body>
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</html>
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