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8145940: TempNewSymbol should have correct copy and assignment functions
Add clear() to the assignment operator and add copy constructor. Reviewed-by: mgronlun, lfoltan, kbarrett, jrose
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3 changed files with 90 additions and 16 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 1997, 2015, Oracle and/or its affiliates. All rights reserved.
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* Copyright (c) 1997, 2016, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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@ -42,8 +42,17 @@
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class BoolObjectClosure;
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class outputStream;
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// Class to hold a newly created or referenced Symbol* temporarily in scope.
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// new_symbol() and lookup() will create a Symbol* if not already in the
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// TempNewSymbol acts as a handle class in a handle/body idiom and is
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// responsible for proper resource management of the body (which is a Symbol*).
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// The body is resource managed by a reference counting scheme.
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// TempNewSymbol can therefore be used to properly hold a newly created or referenced
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// Symbol* temporarily in scope.
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//
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// Routines in SymbolTable will initialize the reference count of a Symbol* before
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// it becomes "managed" by TempNewSymbol instances. As a handle class, TempNewSymbol
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// needs to maintain proper reference counting in context of copy semantics.
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//
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// In SymbolTable, new_symbol() and lookup() will create a Symbol* if not already in the
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// symbol table and add to the symbol's reference count.
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// probe() and lookup_only() will increment the refcount if symbol is found.
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class TempNewSymbol : public StackObj {
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@ -51,25 +60,38 @@ class TempNewSymbol : public StackObj {
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public:
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TempNewSymbol() : _temp(NULL) {}
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// Creating or looking up a symbol increments the symbol's reference count
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// Conversion from a Symbol* to a TempNewSymbol.
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// Does not increment the current reference count.
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TempNewSymbol(Symbol *s) : _temp(s) {}
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// Operator= increments reference count.
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void operator=(const TempNewSymbol &s) {
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//clear(); //FIXME
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_temp = s._temp;
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if (_temp !=NULL) _temp->increment_refcount();
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// Copy constructor increments reference count.
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TempNewSymbol(const TempNewSymbol& rhs) : _temp(rhs._temp) {
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if (_temp != NULL) {
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_temp->increment_refcount();
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}
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}
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// Decrement reference counter so it can go away if it's unique
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void clear() { if (_temp != NULL) _temp->decrement_refcount(); _temp = NULL; }
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// Assignment operator uses a c++ trick called copy and swap idiom.
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// rhs is passed by value so within the scope of this method it is a copy.
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// At method exit it contains the former value of _temp, triggering the correct refcount
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// decrement upon destruction.
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void operator=(TempNewSymbol rhs) {
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Symbol* tmp = rhs._temp;
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rhs._temp = _temp;
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_temp = tmp;
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}
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~TempNewSymbol() { clear(); }
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// Decrement reference counter so it can go away if it's unused
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~TempNewSymbol() {
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if (_temp != NULL) {
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_temp->decrement_refcount();
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}
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}
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// Operators so they can be used like Symbols
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// Symbol* conversion operators
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Symbol* operator -> () const { return _temp; }
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bool operator == (Symbol* o) const { return _temp == o; }
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// Sneaky conversion function
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operator Symbol*() { return _temp; }
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};
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