/* * Copyright (c) 2019, 2021, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #include #include #include #include "sun_java2d_metal_MTLRenderer.h" #include "MTLRenderer.h" #include "MTLRenderQueue.h" #include "MTLSurfaceData.h" #include "MTLUtils.h" #import "MTLLayer.h" /** * Note: Some of the methods in this file apply a "magic number" * translation to line segments. It is same as what we have in * OGLrenderer. * * The "magic numbers" you see here have been empirically derived * after testing on a variety of graphics hardware in order to find some * reasonable middle ground between the two specifications. The general * approach is to apply a fractional translation to vertices so that they * hit pixel centers and therefore touch the same pixels as in our other * pipelines. Emphasis was placed on finding values so that MTL lines with * a slope of +/- 1 hit all the same pixels as our other (software) loops. * The stepping in other diagonal lines rendered with MTL may deviate * slightly from those rendered with our software loops, but the most * important thing is that these magic numbers ensure that all MTL lines * hit the same endpoints as our software loops. * * If you find it necessary to change any of these magic numbers in the * future, just be sure that you test the changes across a variety of * hardware to ensure consistent rendering everywhere. */ void MTLRenderer_DrawLine(MTLContext *mtlc, BMTLSDOps * dstOps, jint x1, jint y1, jint x2, jint y2) { if (mtlc == NULL || dstOps == NULL || dstOps->pTexture == NULL) { J2dTraceLn(J2D_TRACE_ERROR, "MTLRenderer_DrawLine: dest is null"); return; } J2dTraceLn5(J2D_TRACE_INFO, "MTLRenderer_DrawLine (x1=%d y1=%d x2=%d y2=%d), dst tex=%p", x1, y1, x2, y2, dstOps->pTexture); id mtlEncoder = [mtlc.encoderManager getRenderEncoder:dstOps]; if (mtlEncoder == nil) return; // DrawLine implementation same as in OGLRenderer.c struct Vertex verts[2]; if (y1 == y2) { // horizontal float fx1 = (float)x1; float fx2 = (float)x2; float fy = ((float)y1) + 0.2f; if (x1 > x2) { float t = fx1; fx1 = fx2; fx2 = t; } verts[0].position[0] = fx1 + 0.2f; verts[0].position[1] = fy; verts[1].position[0] = fx2 + 1.2f; verts[1].position[1] = fy; } else if (x1 == x2) { // vertical float fx = ((float)x1) + 0.2f; float fy1 = (float)y1; float fy2 = (float)y2; if (y1 > y2) { float t = fy1; fy1 = fy2; fy2 = t; } verts[0].position[0] = fx; verts[0].position[1] = fy1 + 0.2f; verts[1].position[0] = fx; verts[1].position[1] = fy2 + 1.2f; } else { // diagonal float fx1 = (float)x1; float fy1 = (float)y1; float fx2 = (float)x2; float fy2 = (float)y2; if (x1 < x2) { fx1 += 0.2f; fx2 += 1.0f; } else { fx1 += 0.8f; fx2 -= 0.2f; } if (y1 < y2) { fy1 += 0.2f; fy2 += 1.0f; } else { fy1 += 0.8f; fy2 -= 0.2f; } verts[0].position[0] = fx1; verts[0].position[1] = fy1; verts[1].position[0] = fx2; verts[1].position[1] = fy2; } [mtlEncoder setVertexBytes:verts length:sizeof(verts) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeLine vertexStart:0 vertexCount:2]; } void MTLRenderer_DrawPixel(MTLContext *mtlc, BMTLSDOps * dstOps, jint x, jint y) { if (mtlc == NULL || dstOps == NULL || dstOps->pTexture == NULL) { J2dTraceLn(J2D_TRACE_ERROR, "MTLRenderer_DrawPixel: dest is null"); return; } id dest = dstOps->pTexture; J2dTraceLn3(J2D_TRACE_INFO, "MTLRenderer_DrawPixel (x=%d y=%d), dst tex=%p", x, y, dest); id mtlEncoder = [mtlc.encoderManager getRenderEncoder:dstOps]; if (mtlEncoder == nil) return; // Translate each vertex by a fraction so // that we hit pixel centers. float fx = (float)x + 0.2f; float fy = (float)y + 0.5f; struct Vertex vert = {{fx, fy}}; [mtlEncoder setVertexBytes:&vert length:sizeof(vert) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypePoint vertexStart:0 vertexCount:1]; } void MTLRenderer_DrawRect(MTLContext *mtlc, BMTLSDOps * dstOps, jint x, jint y, jint w, jint h) { if (mtlc == NULL || dstOps == NULL || dstOps->pTexture == NULL) { J2dTraceLn(J2D_TRACE_ERROR, "MTLRenderer_DrawRect: dest is null"); return; } id dest = dstOps->pTexture; J2dTraceLn5(J2D_TRACE_INFO, "MTLRenderer_DrawRect (x=%d y=%d w=%d h=%d), dst tex=%p", x, y, w, h, dest); // TODO: use DrawParallelogram(x, y, w, h, lw=1, lh=1) id mtlEncoder = [mtlc.encoderManager getRenderEncoder:dstOps]; if (mtlEncoder == nil) return; // Translate each vertex by a fraction so // that we hit pixel centers. const int verticesCount = 5; float fx = (float)x + 0.2f; float fy = (float)y + 0.5f; float fw = (float)w; float fh = (float)h; struct Vertex vertices[5] = { {{fx, fy}}, {{fx + fw, fy}}, {{fx + fw, fy + fh}}, {{fx, fy + fh}}, {{fx, fy}}, }; [mtlEncoder setVertexBytes:vertices length:sizeof(vertices) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeLineStrip vertexStart:0 vertexCount:verticesCount]; } const int POLYLINE_BUF_SIZE = 64; NS_INLINE void fillVertex(struct Vertex * vertex, int x, int y) { vertex->position[0] = x; vertex->position[1] = y; } void MTLRenderer_DrawPoly(MTLContext *mtlc, BMTLSDOps * dstOps, jint nPoints, jint isClosed, jint transX, jint transY, jint *xPoints, jint *yPoints) { // Note that BufferedRenderPipe.drawPoly() has already rejected polys // with nPoints<2, so we can be certain here that we have nPoints>=2. if (xPoints == NULL || yPoints == NULL || nPoints < 2) { // just for insurance J2dRlsTraceLn(J2D_TRACE_ERROR, "MTLRenderer_DrawPoly: points array is empty"); return; } if (mtlc == NULL || dstOps == NULL || dstOps->pTexture == NULL) { J2dRlsTraceLn(J2D_TRACE_ERROR, "MTLRenderer_DrawPoly: dest is null"); return; } J2dTraceLn4(J2D_TRACE_INFO, "MTLRenderer_DrawPoly: %d points, transX=%d, transY=%d, dst tex=%p", nPoints, transX, transY, dstOps->pTexture); __block struct { struct Vertex verts[POLYLINE_BUF_SIZE]; } pointsChunk; // We intend to submit draw commands in batches of POLYLINE_BUF_SIZE vertices at a time // Subsequent batches need to be connected - so end point in one batch is repeated as first point in subsequent batch // This inflates the total number of points by a factor of number of batches of size POLYLINE_BUF_SIZE nPoints += (nPoints/POLYLINE_BUF_SIZE); jint prevX = *(xPoints++); jint prevY = *(yPoints++); const jint firstX = prevX; const jint firstY = prevY; while (nPoints > 0) { const bool isLastChunk = nPoints <= POLYLINE_BUF_SIZE; __block int chunkSize = isLastChunk ? nPoints : POLYLINE_BUF_SIZE; fillVertex(pointsChunk.verts, prevX + transX + 0.5f, prevY + transY + 0.5f); J2dTraceLn2(J2D_TRACE_INFO, "MTLRenderer_DrawPoly: Point - (%1.2f, %1.2f)", prevX + transX + 0.5f, prevY + transY + 0.5f); for (int i = 1; i < chunkSize; i++) { prevX = *(xPoints++); prevY = *(yPoints++); fillVertex(pointsChunk.verts + i, prevX + transX + 0.5f, prevY + transY + 0.5f); J2dTraceLn2(J2D_TRACE_INFO, "MTLRenderer_DrawPoly: Point - (%1.2f, %1.2f)", prevX + transX + 0.5f,prevY + transY + 0.5f); } bool drawCloseSegment = false; if (isClosed && isLastChunk) { if (chunkSize + 2 <= POLYLINE_BUF_SIZE) { fillVertex(pointsChunk.verts + chunkSize, firstX + transX + 0.5f, firstY + transY + 0.5f); J2dTraceLn2(J2D_TRACE_INFO, "MTLRenderer_DrawPoly: Point - (%1.2f, %1.2f)",firstX + transX + 0.5f, firstY + transY + 0.5f); ++chunkSize; } else drawCloseSegment = true; } nPoints -= chunkSize; id mtlEncoder = [mtlc.encoderManager getRenderEncoder:dstOps]; if (mtlEncoder == nil) return; [mtlEncoder setVertexBytes:pointsChunk.verts length:sizeof(pointsChunk.verts) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeLineStrip vertexStart:0 vertexCount:chunkSize]; if (drawCloseSegment) { struct Vertex vertices[2] = { {{prevX + transX + 0.5f, prevY + transY + 0.5f}}, {{firstX + transX + 0.5f, firstY + transY + 0.5f}} }; J2dTraceLn2(J2D_TRACE_INFO, "MTLRenderer_DrawPoly: last segment Point1 - (%1.2f, %1.2f)",prevX + transX + 0.5f, prevY + transY + 0.5f); J2dTraceLn2(J2D_TRACE_INFO, "MTLRenderer_DrawPoly: last segment Point2 - (%1.2f, %1.2f)",firstX + transX + 0.5f, firstY + transY + 0.5f); [mtlEncoder setVertexBytes:vertices length:sizeof(vertices) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeLine vertexStart:0 vertexCount:2]; } } } JNIEXPORT void JNICALL Java_sun_java2d_metal_MTLRenderer_drawPoly (JNIEnv *env, jobject mtlr, jintArray xpointsArray, jintArray ypointsArray, jint nPoints, jboolean isClosed, jint transX, jint transY) { jint *xPoints, *yPoints; J2dTraceLn(J2D_TRACE_INFO, "MTLRenderer_drawPoly"); xPoints = (jint *) (*env)->GetPrimitiveArrayCritical(env, xpointsArray, NULL); if (xPoints != NULL) { yPoints = (jint *) (*env)->GetPrimitiveArrayCritical(env, ypointsArray, NULL); if (yPoints != NULL) { MTLContext *mtlc = MTLRenderQueue_GetCurrentContext(); BMTLSDOps *dstOps = MTLRenderQueue_GetCurrentDestination(); MTLRenderer_DrawPoly(mtlc, dstOps, nPoints, isClosed, transX, transY, xPoints, yPoints); if (mtlc != NULL) { RESET_PREVIOUS_OP(); [mtlc.encoderManager endEncoder]; MTLCommandBufferWrapper * cbwrapper = [mtlc pullCommandBufferWrapper]; id commandbuf = [cbwrapper getCommandBuffer]; [commandbuf addCompletedHandler:^(id commandbuf) { [cbwrapper release]; }]; [commandbuf commit]; } (*env)->ReleasePrimitiveArrayCritical(env, ypointsArray, yPoints, JNI_ABORT); } (*env)->ReleasePrimitiveArrayCritical(env, xpointsArray, xPoints, JNI_ABORT); } } const int SCANLINE_MAX_VERTEX_SIZE = 4096; const int VERTEX_STRUCT_SIZE = 8; const int NUM_OF_VERTICES_PER_SCANLINE = 2; void MTLRenderer_DrawScanlines(MTLContext *mtlc, BMTLSDOps * dstOps, jint scanlineCount, jint *scanlines) { J2dTraceLn2(J2D_TRACE_INFO, "MTLRenderer_DrawScanlines (scanlineCount=%d), dst tex=%p", scanlineCount, dstOps->pTexture); if (mtlc == NULL || dstOps == NULL || dstOps->pTexture == NULL) { J2dTraceLn(J2D_TRACE_ERROR, "MTLRenderer_DrawScanlines: dest is null"); return; } RETURN_IF_NULL(scanlines); int vertexSize = NUM_OF_VERTICES_PER_SCANLINE * scanlineCount * VERTEX_STRUCT_SIZE; J2dTraceLn1(J2D_TRACE_INFO, "MTLRenderer_DrawScanlines: Total vertex size : %d", vertexSize); if (vertexSize == 0) return; id mtlEncoder = [mtlc.encoderManager getRenderEncoder:dstOps]; if (mtlEncoder == nil) return; if (vertexSize <= SCANLINE_MAX_VERTEX_SIZE) { struct Vertex verts[NUM_OF_VERTICES_PER_SCANLINE * scanlineCount]; for (int j = 0, i = 0; j < scanlineCount; j++) { // Translate each vertex by a fraction so // that we hit pixel centers. float x1 = ((float)*(scanlines++)) + 0.2f; float x2 = ((float)*(scanlines++)) + 1.2f; float y = ((float)*(scanlines++)) + 0.5f; struct Vertex v1 = {{x1, y}}; struct Vertex v2 = {{x2, y}}; verts[i++] = v1; verts[i++] = v2; } [mtlEncoder setVertexBytes:verts length:sizeof(verts) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeLine vertexStart:0 vertexCount:NUM_OF_VERTICES_PER_SCANLINE * scanlineCount]; } else { int remainingScanlineCount = vertexSize; do { if (remainingScanlineCount > SCANLINE_MAX_VERTEX_SIZE) { struct Vertex verts[SCANLINE_MAX_VERTEX_SIZE/ VERTEX_STRUCT_SIZE]; for (int j = 0, i = 0; j < (SCANLINE_MAX_VERTEX_SIZE / (VERTEX_STRUCT_SIZE * 2)); j++) { // Translate each vertex by a fraction so // that we hit pixel centers. float x1 = ((float)*(scanlines++)) + 0.2f; float x2 = ((float)*(scanlines++)) + 1.2f; float y = ((float)*(scanlines++)) + 0.5f; struct Vertex v1 = {{x1, y}}; struct Vertex v2 = {{x2, y}}; verts[i++] = v1; verts[i++] = v2; } [mtlEncoder setVertexBytes:verts length:sizeof(verts) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeLine vertexStart:0 vertexCount:(SCANLINE_MAX_VERTEX_SIZE / VERTEX_STRUCT_SIZE)]; remainingScanlineCount -= SCANLINE_MAX_VERTEX_SIZE; } else { struct Vertex verts[remainingScanlineCount / VERTEX_STRUCT_SIZE]; for (int j = 0, i = 0; j < (remainingScanlineCount / (VERTEX_STRUCT_SIZE * 2)); j++) { // Translate each vertex by a fraction so // that we hit pixel centers. float x1 = ((float)*(scanlines++)) + 0.2f; float x2 = ((float)*(scanlines++)) + 1.2f; float y = ((float)*(scanlines++)) + 0.5f; struct Vertex v1 = {{x1, y}}; struct Vertex v2 = {{x2, y}}; verts[i++] = v1; verts[i++] = v2; } [mtlEncoder setVertexBytes:verts length:sizeof(verts) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeLine vertexStart:0 vertexCount:(remainingScanlineCount / VERTEX_STRUCT_SIZE)]; remainingScanlineCount -= remainingScanlineCount; } J2dTraceLn1(J2D_TRACE_INFO, "MTLRenderer_DrawScanlines: Remaining vertex size %d", remainingScanlineCount); } while (remainingScanlineCount != 0); } } void MTLRenderer_FillRect(MTLContext *mtlc, BMTLSDOps * dstOps, jint x, jint y, jint w, jint h) { J2dTraceLn(J2D_TRACE_INFO, "MTLRenderer_FillRect"); if (mtlc == NULL || dstOps == NULL || dstOps->pTexture == NULL) { J2dRlsTraceLn(J2D_TRACE_ERROR, "MTLRenderer_FillRect: current dest is null"); return; } struct Vertex verts[QUAD_VERTEX_COUNT] = { { {x, y}}, { {x, y+h}}, { {x+w, y}}, { {x+w, y+h} }}; id dest = dstOps->pTexture; J2dTraceLn5(J2D_TRACE_INFO, "MTLRenderer_FillRect (x=%d y=%d w=%d h=%d), dst tex=%p", x, y, w, h, dest); // Encode render command. id mtlEncoder = [mtlc.encoderManager getRenderEncoder:dstOps]; if (mtlEncoder == nil) return; [mtlEncoder setVertexBytes:verts length:sizeof(verts) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount: QUAD_VERTEX_COUNT]; } void MTLRenderer_FillSpans(MTLContext *mtlc, BMTLSDOps * dstOps, jint spanCount, jint *spans) { J2dTraceLn(J2D_TRACE_INFO, "MTLRenderer_FillSpans"); if (mtlc == NULL || dstOps == NULL || dstOps->pTexture == NULL) { J2dRlsTraceLn(J2D_TRACE_ERROR, "MTLRenderer_FillSpans: dest is null"); return; } // MTLRenderCommandEncoder setVertexBytes usage is recommended if the data is of 4KB. // We use a buffer that closely matches the 4KB limit size // This buffer is resued multiple times to encode draw calls of a triangle list // NOTE : Due to nature of *spans data - it is not possible to use triangle strip. // We use triangle list to draw spans // Destination texture to which render commands are encoded id dest = dstOps->pTexture; id destAA = nil; BOOL isDestOpaque = dstOps->isOpaque; if (mtlc.clip.stencilMaskGenerationInProgress == JNI_TRUE) { dest = dstOps->pStencilData; isDestOpaque = NO; } id mtlEncoder = [mtlc.encoderManager getRenderEncoder:dest isDstOpaque:isDestOpaque]; if (mtlEncoder == nil) { J2dRlsTraceLn(J2D_TRACE_ERROR, "MTLRenderer_FillSpans: mtlEncoder is nil"); return; } // This is the max no of vertices (of struct Vertex - 8 bytes) we can accomodate in 4KB const int TOTAL_VERTICES_IN_BLOCK = 510; struct Vertex vertexList[TOTAL_VERTICES_IN_BLOCK]; // a total of 170 triangles ==> 85 spans jfloat shapeX1 = mtlc.clip.shapeX; jfloat shapeY1 = mtlc.clip.shapeY; jfloat shapeX2 = shapeX1 + mtlc.clip.shapeWidth; jfloat shapeY2 = shapeY1 + mtlc.clip.shapeHeight; int counter = 0; for (int i = 0; i < spanCount; i++) { jfloat x1 = *(spans++); jfloat y1 = *(spans++); jfloat x2 = *(spans++); jfloat y2 = *(spans++); if (mtlc.clip.stencilMaskGenerationInProgress == JNI_TRUE) { if (shapeX1 > x1) shapeX1 = x1; if (shapeY1 > y1) shapeY1 = y1; if (shapeX2 < x2) shapeX2 = x2; if (shapeY2 < y2) shapeY2 = y2; } struct Vertex verts[6] = { {{x1, y1}}, {{x1, y2}}, {{x2, y1}}, {{x1, y2}}, {{x2, y1}}, {{x2, y2} }}; memcpy(&vertexList[counter], &verts, sizeof(verts)); counter += 6; // If vertexList buffer full if (counter % TOTAL_VERTICES_IN_BLOCK == 0) { [mtlEncoder setVertexBytes:vertexList length:sizeof(vertexList) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:TOTAL_VERTICES_IN_BLOCK]; counter = 0; } } // Draw triangles using remaining vertices if any if (counter != 0) { [mtlEncoder setVertexBytes:vertexList length:sizeof(vertexList) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:counter]; } if (mtlc.clip.stencilMaskGenerationInProgress == JNI_TRUE) { if (shapeX1 < 0) shapeX1 = 0; if (shapeY1 < 0) shapeY1 = 0; if (shapeX1 > dest.width) shapeX1 = dest.width; if (shapeY1 > dest.height) shapeY1 = dest.height; if (shapeX2 < 0) shapeX2 = 0; if (shapeY2 < 0) shapeY2 = 0; if (shapeX2 > dest.width) shapeX2 = dest.width; if (shapeY2 > dest.height) shapeY2 = dest.height; mtlc.clip.shapeX = (NSUInteger) shapeX1; mtlc.clip.shapeY = (NSUInteger) shapeY1; mtlc.clip.shapeWidth = (NSUInteger) (shapeX2 - shapeX1); mtlc.clip.shapeHeight = (NSUInteger) (shapeY2 - shapeY1); } } void MTLRenderer_FillParallelogram(MTLContext *mtlc, BMTLSDOps * dstOps, jfloat fx11, jfloat fy11, jfloat dx21, jfloat dy21, jfloat dx12, jfloat dy12) { if (mtlc == NULL || dstOps == NULL || dstOps->pTexture == NULL) { J2dRlsTraceLn(J2D_TRACE_ERROR, "MTLRenderer_FillParallelogram: current dest is null"); return; } id dest = dstOps->pTexture; J2dTraceLn7(J2D_TRACE_INFO, "MTLRenderer_FillParallelogram" "(x=%6.2f y=%6.2f " "dx1=%6.2f dy1=%6.2f " "dx2=%6.2f dy2=%6.2f dst tex=%p)", fx11, fy11, dx21, dy21, dx12, dy12, dest); struct Vertex verts[QUAD_VERTEX_COUNT] = { { {fx11, fy11}}, { {fx11+dx21, fy11+dy21}}, { {fx11+dx12, fy11+dy12}}, { {fx11 + dx21 + dx12, fy11+ dy21 + dy12} }}; // Encode render command. id mtlEncoder = [mtlc.encoderManager getRenderEncoder:dstOps];; if (mtlEncoder == nil) { J2dRlsTraceLn(J2D_TRACE_ERROR, "MTLRenderer_FillParallelogram: error creating MTLRenderCommandEncoder."); return; } [mtlEncoder setVertexBytes:verts length:sizeof(verts) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount: QUAD_VERTEX_COUNT]; } void MTLRenderer_DrawParallelogram(MTLContext *mtlc, BMTLSDOps * dstOps, jfloat fx11, jfloat fy11, jfloat dx21, jfloat dy21, jfloat dx12, jfloat dy12, jfloat lwr21, jfloat lwr12) { // dx,dy for line width in the "21" and "12" directions. jfloat ldx21 = dx21 * lwr21; jfloat ldy21 = dy21 * lwr21; jfloat ldx12 = dx12 * lwr12; jfloat ldy12 = dy12 * lwr12; // calculate origin of the outer parallelogram jfloat ox11 = fx11 - (ldx21 + ldx12) / 2.0f; jfloat oy11 = fy11 - (ldy21 + ldy12) / 2.0f; J2dTraceLn8(J2D_TRACE_INFO, "MTLRenderer_DrawParallelogram" "(x=%6.2f y=%6.2f " "dx1=%6.2f dy1=%6.2f lwr1=%6.2f " "dx2=%6.2f dy2=%6.2f lwr2=%6.2f)", fx11, fy11, dx21, dy21, lwr21, dx12, dy12, lwr12); // Only need to generate 4 quads if the interior still // has a hole in it (i.e. if the line width ratio was // less than 1.0) if (lwr21 < 1.0f && lwr12 < 1.0f) { // Note: "TOP", "BOTTOM", "LEFT" and "RIGHT" here are // relative to whether the dxNN variables are positive // and negative. The math works fine regardless of // their signs, but for conceptual simplicity the // comments will refer to the sides as if the dxNN // were all positive. "TOP" and "BOTTOM" segments // are defined by the dxy21 deltas. "LEFT" and "RIGHT" // segments are defined by the dxy12 deltas. // Each segment includes its starting corner and comes // to just short of the following corner. Thus, each // corner is included just once and the only lengths // needed are the original parallelogram delta lengths // and the "line width deltas". The sides will cover // the following relative territories: // // T T T T T R // L R // L R // L R // L R // L B B B B B // Every segment is drawn as a filled Parallelogram quad // Each quad is encoded using two triangles // For 4 segments - there are 8 triangles in total // Each triangle has 3 vertices const int TOTAL_VERTICES = 8 * 3; struct Vertex vertexList[TOTAL_VERTICES]; int i = 0; // TOP segment, to left side of RIGHT edge // "width" of original pgram, "height" of hor. line size fx11 = ox11; fy11 = oy11; fillVertex(vertexList + (i++), fx11, fy11); fillVertex(vertexList + (i++), fx11 + dx21, fy11 + dy21); fillVertex(vertexList + (i++), fx11 + dx21 + ldx12, fy11 + dy21 + ldy12); fillVertex(vertexList + (i++), fx11 + dx21 + ldx12, fy11 + dy21 + ldy12); fillVertex(vertexList + (i++), fx11 + ldx12, fy11 + ldy12); fillVertex(vertexList + (i++), fx11, fy11); // RIGHT segment, to top of BOTTOM edge // "width" of vert. line size , "height" of original pgram fx11 = ox11 + dx21; fy11 = oy11 + dy21; fillVertex(vertexList + (i++), fx11, fy11); fillVertex(vertexList + (i++), fx11 + ldx21, fy11 + ldy21); fillVertex(vertexList + (i++), fx11 + ldx21 + dx12, fy11 + ldy21 + dy12); fillVertex(vertexList + (i++), fx11 + ldx21 + dx12, fy11 + ldy21 + dy12); fillVertex(vertexList + (i++), fx11 + dx12, fy11 + dy12); fillVertex(vertexList + (i++), fx11, fy11); // BOTTOM segment, from right side of LEFT edge // "width" of original pgram, "height" of hor. line size fx11 = ox11 + dx12 + ldx21; fy11 = oy11 + dy12 + ldy21; fillVertex(vertexList + (i++), fx11, fy11); fillVertex(vertexList + (i++), fx11 + dx21, fy11 + dy21); fillVertex(vertexList + (i++), fx11 + dx21 + ldx12, fy11 + dy21 + ldy12); fillVertex(vertexList + (i++), fx11 + dx21 + ldx12, fy11 + dy21 + ldy12); fillVertex(vertexList + (i++), fx11 + ldx12, fy11 + ldy12); fillVertex(vertexList + (i++), fx11, fy11); // LEFT segment, from bottom of TOP edge // "width" of vert. line size , "height" of inner pgram fx11 = ox11 + ldx12; fy11 = oy11 + ldy12; fillVertex(vertexList + (i++), fx11, fy11); fillVertex(vertexList + (i++), fx11 + ldx21, fy11 + ldy21); fillVertex(vertexList + (i++), fx11 + ldx21 + dx12, fy11 + ldy21 + dy12); fillVertex(vertexList + (i++), fx11 + ldx21 + dx12, fy11 + ldy21 + dy12); fillVertex(vertexList + (i++), fx11 + dx12, fy11 + dy12); fillVertex(vertexList + (i++), fx11, fy11); // Encode render command. id mtlEncoder = [mtlc.encoderManager getRenderEncoder:dstOps]; if (mtlEncoder == nil) { J2dRlsTraceLn(J2D_TRACE_ERROR, "MTLRenderer_DrawParallelogram: error creating MTLRenderCommandEncoder."); return; } [mtlEncoder setVertexBytes:vertexList length:sizeof(vertexList) atIndex:MeshVertexBuffer]; [mtlEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:TOTAL_VERTICES]; } else { // The line width ratios were large enough to consume // the entire hole in the middle of the parallelogram // so we can just issue one large quad for the outer // parallelogram. dx21 += ldx21; dy21 += ldy21; dx12 += ldx12; dy12 += ldy12; MTLRenderer_FillParallelogram(mtlc, dstOps, ox11, oy11, dx21, dy21, dx12, dy12); } } static struct AAVertex aaVertices[6]; static jint vertexCacheIndex = 0; #define AA_ADD_VERTEX(OU, OV, IU, IV, DX, DY) \ do { \ struct AAVertex *v = &aaVertices[vertexCacheIndex++]; \ v->otxtpos[0] = OU; \ v->otxtpos[1] = OV; \ v->itxtpos[0] = IU; \ v->itxtpos[1] = IV; \ v->position[0]= DX; \ v->position[1] = DY; \ } while (0) #define AA_ADD_TRIANGLES(ou11, ov11, iu11, iv11, ou21, ov21, iu21, iv21, ou22, ov22, iu22, iv22, ou12, ov12, iu12, iv12, DX1, DY1, DX2, DY2) \ do { \ AA_ADD_VERTEX(ou11, ov11, iu11, iv11, DX1, DY1); \ AA_ADD_VERTEX(ou21, ov21, iu21, iv21, DX2, DY1); \ AA_ADD_VERTEX(ou22, ov22, iu22, iv22, DX2, DY2); \ AA_ADD_VERTEX(ou22, ov22, iu22, iv22, DX2, DY2); \ AA_ADD_VERTEX(ou12, ov12, iu12, iv12, DX1, DY2); \ AA_ADD_VERTEX(ou11, ov11, iu11, iv11, DX1, DY1); \ } while (0) #define ADJUST_PGRAM(V1, DV, V2) \ do { \ if ((DV) >= 0) { \ (V2) += (DV); \ } else { \ (V1) += (DV); \ } \ } while (0) // Invert the following transform: // DeltaT(0, 0) == (0, 0) // DeltaT(1, 0) == (DX1, DY1) // DeltaT(0, 1) == (DX2, DY2) // DeltaT(1, 1) == (DX1+DX2, DY1+DY2) // TM00 = DX1, TM01 = DX2, (TM02 = X11) // TM10 = DY1, TM11 = DY2, (TM12 = Y11) // Determinant = TM00*TM11 - TM01*TM10 // = DX1*DY2 - DX2*DY1 // Inverse is: // IM00 = TM11/det, IM01 = -TM01/det // IM10 = -TM10/det, IM11 = TM00/det // IM02 = (TM01 * TM12 - TM11 * TM02) / det, // IM12 = (TM10 * TM02 - TM00 * TM12) / det, #define DECLARE_MATRIX(MAT) \ jfloat MAT ## 00, MAT ## 01, MAT ## 02, MAT ## 10, MAT ## 11, MAT ## 12 #define GET_INVERTED_MATRIX(MAT, X11, Y11, DX1, DY1, DX2, DY2, RET_CODE) \ do { \ jfloat det = DX1*DY2 - DX2*DY1; \ if (det == 0) { \ RET_CODE; \ } \ MAT ## 00 = DY2/det; \ MAT ## 01 = -DX2/det; \ MAT ## 10 = -DY1/det; \ MAT ## 11 = DX1/det; \ MAT ## 02 = (DX2 * Y11 - DY2 * X11) / det; \ MAT ## 12 = (DY1 * X11 - DX1 * Y11) / det; \ } while (0) #define TRANSFORM(MAT, TX, TY, X, Y) \ do { \ TX = (X) * MAT ## 00 + (Y) * MAT ## 01 + MAT ## 02; \ TY = (X) * MAT ## 10 + (Y) * MAT ## 11 + MAT ## 12; \ } while (0) void MTLRenderer_FillAAParallelogram(MTLContext *mtlc, BMTLSDOps * dstOps, jfloat fx11, jfloat fy11, jfloat dx21, jfloat dy21, jfloat dx12, jfloat dy12) { DECLARE_MATRIX(om); // parameters for parallelogram bounding box jfloat bx11, by11, bx22, by22; // parameters for uv texture coordinates of parallelogram corners jfloat ou11, ov11, ou12, ov12, ou21, ov21, ou22, ov22; J2dTraceLn6(J2D_TRACE_INFO, "MTLRenderer_FillAAParallelogram " "(x=%6.2f y=%6.2f " "dx1=%6.2f dy1=%6.2f " "dx2=%6.2f dy2=%6.2f)", fx11, fy11, dx21, dy21, dx12, dy12); RETURN_IF_NULL(mtlc); RETURN_IF_NULL(dstOps); GET_INVERTED_MATRIX(om, fx11, fy11, dx21, dy21, dx12, dy12, return); bx11 = bx22 = fx11; by11 = by22 = fy11; ADJUST_PGRAM(bx11, dx21, bx22); ADJUST_PGRAM(by11, dy21, by22); ADJUST_PGRAM(bx11, dx12, bx22); ADJUST_PGRAM(by11, dy12, by22); bx11 = (jfloat) floor(bx11); by11 = (jfloat) floor(by11); bx22 = (jfloat) ceil(bx22); by22 = (jfloat) ceil(by22); TRANSFORM(om, ou11, ov11, bx11, by11); TRANSFORM(om, ou21, ov21, bx22, by11); TRANSFORM(om, ou12, ov12, bx11, by22); TRANSFORM(om, ou22, ov22, bx22, by22); id encoder = [mtlc.encoderManager getAAShaderRenderEncoder:dstOps]; AA_ADD_TRIANGLES(ou11, ov11, 5.f, 5.f, ou21, ov21, 6.f, 5.f, ou22, ov22, 6.f, 6.f, ou12, ov12, 5.f, 5.f, bx11, by11, bx22, by22); [encoder setVertexBytes:aaVertices length:sizeof(aaVertices) atIndex:MeshVertexBuffer]; [encoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:6]; vertexCacheIndex = 0; } void MTLRenderer_FillAAParallelogramInnerOuter(MTLContext *mtlc, MTLSDOps *dstOps, jfloat ox11, jfloat oy11, jfloat ox21, jfloat oy21, jfloat ox12, jfloat oy12, jfloat ix11, jfloat iy11, jfloat ix21, jfloat iy21, jfloat ix12, jfloat iy12) { DECLARE_MATRIX(om); DECLARE_MATRIX(im); // parameters for parallelogram bounding box jfloat bx11, by11, bx22, by22; // parameters for uv texture coordinates of outer parallelogram corners jfloat ou11, ov11, ou12, ov12, ou21, ov21, ou22, ov22; // parameters for uv texture coordinates of inner parallelogram corners jfloat iu11, iv11, iu12, iv12, iu21, iv21, iu22, iv22; RETURN_IF_NULL(mtlc); RETURN_IF_NULL(dstOps); GET_INVERTED_MATRIX(im, ix11, iy11, ix21, iy21, ix12, iy12, // inner parallelogram is degenerate // therefore it encloses no area // fill outer MTLRenderer_FillAAParallelogram(mtlc, dstOps, ox11, oy11, ox21, oy21, ox12, oy12); return); GET_INVERTED_MATRIX(om, ox11, oy11, ox21, oy21, ox12, oy12, return); bx11 = bx22 = ox11; by11 = by22 = oy11; ADJUST_PGRAM(bx11, ox21, bx22); ADJUST_PGRAM(by11, oy21, by22); ADJUST_PGRAM(bx11, ox12, bx22); ADJUST_PGRAM(by11, oy12, by22); bx11 = (jfloat) floor(bx11); by11 = (jfloat) floor(by11); bx22 = (jfloat) ceil(bx22); by22 = (jfloat) ceil(by22); TRANSFORM(om, ou11, ov11, bx11, by11); TRANSFORM(om, ou21, ov21, bx22, by11); TRANSFORM(om, ou12, ov12, bx11, by22); TRANSFORM(om, ou22, ov22, bx22, by22); TRANSFORM(im, iu11, iv11, bx11, by11); TRANSFORM(im, iu21, iv21, bx22, by11); TRANSFORM(im, iu12, iv12, bx11, by22); TRANSFORM(im, iu22, iv22, bx22, by22); id encoder = [mtlc.encoderManager getAAShaderRenderEncoder:dstOps]; AA_ADD_TRIANGLES(ou11, ov11, iu11, iv11, ou21, ov21, iu21, iv21, ou22, ov22, iu22, iv22, ou12, ov12, iu12, iv12, bx11, by11, bx22, by22); [encoder setVertexBytes:aaVertices length:sizeof(aaVertices) atIndex:MeshVertexBuffer]; [encoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:6]; vertexCacheIndex = 0; } void MTLRenderer_DrawAAParallelogram(MTLContext *mtlc, BMTLSDOps * dstOps, jfloat fx11, jfloat fy11, jfloat dx21, jfloat dy21, jfloat dx12, jfloat dy12, jfloat lwr21, jfloat lwr12) { // dx,dy for line width in the "21" and "12" directions. jfloat ldx21, ldy21, ldx12, ldy12; // parameters for "outer" parallelogram jfloat ofx11, ofy11, odx21, ody21, odx12, ody12; // parameters for "inner" parallelogram jfloat ifx11, ify11, idx21, idy21, idx12, idy12; J2dTraceLn8(J2D_TRACE_INFO, "MTLRenderer_DrawAAParallelogram " "(x=%6.2f y=%6.2f " "dx1=%6.2f dy1=%6.2f lwr1=%6.2f " "dx2=%6.2f dy2=%6.2f lwr2=%6.2f)", fx11, fy11, dx21, dy21, lwr21, dx12, dy12, lwr12); RETURN_IF_NULL(mtlc); RETURN_IF_NULL(dstOps); // calculate true dx,dy for line widths from the "line width ratios" ldx21 = dx21 * lwr21; ldy21 = dy21 * lwr21; ldx12 = dx12 * lwr12; ldy12 = dy12 * lwr12; // calculate coordinates of the outer parallelogram ofx11 = fx11 - (ldx21 + ldx12) / 2.0f; ofy11 = fy11 - (ldy21 + ldy12) / 2.0f; odx21 = dx21 + ldx21; ody21 = dy21 + ldy21; odx12 = dx12 + ldx12; ody12 = dy12 + ldy12; // Only process the inner parallelogram if the line width ratio // did not consume the entire interior of the parallelogram // (i.e. if the width ratio was less than 1.0) if (lwr21 < 1.0f && lwr12 < 1.0f) { // calculate coordinates of the inner parallelogram ifx11 = fx11 + (ldx21 + ldx12) / 2.0f; ify11 = fy11 + (ldy21 + ldy12) / 2.0f; idx21 = dx21 - ldx21; idy21 = dy21 - ldy21; idx12 = dx12 - ldx12; idy12 = dy12 - ldy12; MTLRenderer_FillAAParallelogramInnerOuter(mtlc, dstOps, ofx11, ofy11, odx21, ody21, odx12, ody12, ifx11, ify11, idx21, idy21, idx12, idy12); } else { MTLRenderer_FillAAParallelogram(mtlc, dstOps, ofx11, ofy11, odx21, ody21, odx12, ody12); } }