jdk/src/java.base/share/classes/java/lang/foreign/SymbolLookup.java
Per Minborg f939542104 8319324: FFM: Reformat javadocs
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2023-11-09 15:18:43 +00:00

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Java

/*
* Copyright (c) 2022, 2023, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
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* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package java.lang.foreign;
import jdk.internal.access.JavaLangAccess;
import jdk.internal.access.SharedSecrets;
import jdk.internal.foreign.MemorySessionImpl;
import jdk.internal.foreign.Utils;
import jdk.internal.javac.Restricted;
import jdk.internal.loader.BuiltinClassLoader;
import jdk.internal.loader.NativeLibrary;
import jdk.internal.loader.RawNativeLibraries;
import jdk.internal.reflect.CallerSensitive;
import jdk.internal.reflect.Reflection;
import java.lang.invoke.MethodHandles;
import java.nio.file.Path;
import java.util.Objects;
import java.util.Optional;
import java.util.function.BiFunction;
/**
* A <em>symbol lookup</em> retrieves the address of a symbol in one or more libraries.
* A symbol is a named entity, such as a function or a global variable.
* <p>
* A symbol lookup is created with respect to a particular library (or libraries).
* Subsequently, the {@link SymbolLookup#find(String)} method takes the name of a symbol
* and returns the address of the symbol in that library.
* <p>
* The address of a symbol is modeled as a zero-length
* {@linkplain MemorySegment memory segment}. The segment can be used in different ways:
* <ul>
* <li>It can be passed to a {@link Linker} to create a downcall method handle, which
* can then be used to call the foreign function at the segment's address.</li>
* <li>It can be passed to an existing
* {@linkplain Linker#downcallHandle(FunctionDescriptor, Linker.Option...) downcall method handle},
* as an argument to the underlying foreign function.</li>
* <li>It can be {@linkplain MemorySegment#set(AddressLayout, long, MemorySegment) stored}
* inside another memory segment.</li>
* <li>It can be used to access the region of memory backing a global variable
* (this requires {@linkplain MemorySegment#reinterpret(long) resizing}
* the segment first).</li>
* </ul>
*
* <h2 id="obtaining">Obtaining a symbol lookup</h2>
*
* The factory methods {@link #libraryLookup(String, Arena)} and
* {@link #libraryLookup(Path, Arena)} create a symbol lookup for a library known to
* the operating system. The library is specified by either its name or a path.
* The library is loaded if not already loaded. The symbol lookup, which is known as a
* <em>library lookup</em>, and its lifetime is controlled by an {@linkplain Arena arena}.
* For instance, if the provided arena is a confined arena, the library associated with
* the symbol lookup is unloaded when the confined arena is {@linkplain Arena#close() closed}:
*
* {@snippet lang = java:
* try (Arena arena = Arena.ofConfined()) {
* SymbolLookup libGL = SymbolLookup.libraryLookup("libGL.so", arena); // libGL.so loaded here
* MemorySegment glGetString = libGL.find("glGetString").orElseThrow();
* ...
* } // libGL.so unloaded here
*}
* <p>
* If a library was previously loaded through JNI, i.e., by {@link System#load(String)}
* or {@link System#loadLibrary(String)}, then the library was also associated with
* a particular class loader. The factory method {@link #loaderLookup()} creates
* a symbol lookup for all the libraries associated with the caller's class loader:
*
* {@snippet lang=java :
* System.loadLibrary("GL"); // libGL.so loaded here
* ...
* SymbolLookup libGL = SymbolLookup.loaderLookup();
* MemorySegment glGetString = libGL.find("glGetString").orElseThrow();
* }
*
* This symbol lookup, which is known as a <em>loader lookup</em>, is dynamic with
* respect to the libraries associated with the class loader. If other libraries are
* subsequently loaded through JNI and associated with the class loader, then the loader
* lookup will expose their symbols automatically.
* <p>
* Note that a loader lookup only exposes symbols in libraries that were previously
* loaded through JNI, i.e., by {@link System#load(String)} or {@link System#loadLibrary(String)}.
* A loader lookup does not expose symbols in libraries that were loaded in the course
* of creating a library lookup:
*
* {@snippet lang = java:
* libraryLookup("libGL.so", arena).find("glGetString").isPresent(); // true
* loaderLookup().find("glGetString").isPresent(); // false
*}
*
* Note also that a library lookup for library {@code L} exposes symbols in {@code L}
* even if {@code L} was previously loaded through JNI (the association with
* a class loader is immaterial to the library lookup):
*
* {@snippet lang = java:
* System.loadLibrary("GL"); // libGL.so loaded here
* libraryLookup("libGL.so", arena).find("glGetString").isPresent(); // true
*}
*
* <p>
* Finally, each {@link Linker} provides a symbol lookup for libraries that are commonly
* used on the OS and processor combination supported by that {@link Linker}. This
* symbol lookup, which is known as a <em>default lookup</em>, helps clients to quickly
* find addresses of well-known symbols. For example, a {@link Linker} for Linux/x64
* might choose to expose symbols in {@code libc} through the default lookup:
*
* {@snippet lang = java:
* Linker nativeLinker = Linker.nativeLinker();
* SymbolLookup stdlib = nativeLinker.defaultLookup();
* MemorySegment malloc = stdlib.find("malloc").orElseThrow();
*}
*
* @since 22
*/
@FunctionalInterface
public interface SymbolLookup {
/**
* Returns the address of the symbol with the given name.
*
* @param name the symbol name
* @return a zero-length memory segment whose address indicates the address of
* the symbol, if found
*/
Optional<MemorySegment> find(String name);
/**
* {@return a composed symbol lookup that returns the result of finding the symbol
* with this lookup if found, otherwise returns the result of finding
* the symbol with the other lookup}
*
* @apiNote This method could be used to chain multiple symbol lookups together,
* e.g. so that symbols could be retrieved, in order, from multiple
* libraries:
* {@snippet lang = java:
* var lookup = SymbolLookup.libraryLookup("foo", arena)
* .or(SymbolLookup.libraryLookup("bar", arena))
* .or(SymbolLookup.loaderLookup());
*}
* The above code creates a symbol lookup that first searches for symbols in
* the "foo" library. If no symbol is found in "foo" then "bar" is searched.
* Finally, if a symbol is neither found in "foo" nor in "bar", the
* {@linkplain SymbolLookup#loaderLookup() loader lookup} is used.
*
* @param other the symbol lookup that should be used to look for symbols not found
* in this lookup
*/
default SymbolLookup or(SymbolLookup other) {
Objects.requireNonNull(other);
return name -> find(name).or(() -> other.find(name));
}
/**
* Returns a symbol lookup for symbols in the libraries associated with the caller's
* class loader.
* <p>
* A library is associated with a class loader {@code CL} when the library is loaded
* via an invocation of {@link System#load(String)} or
* {@link System#loadLibrary(String)} from code in a class defined by {@code CL}.
* If that code makes further invocations of {@link System#load(String)} or
* {@link System#loadLibrary(String)} then more libraries are loaded and associated
* with {@code CL}. The symbol lookup returned by this method is always current: it
* reflects all the libraries associated with the relevant class loader, even if they
* were loaded after this method returned.
* <p>
* Libraries associated with a class loader are unloaded when the class loader becomes
* <a href="../../../java/lang/ref/package.html#reachability">unreachable</a>. The
* symbol lookup returned by this method is associated with an automatic
* {@linkplain MemorySegment.Scope scope} which keeps the caller's class loader
* reachable. Therefore, libraries associated with the caller's class loader are
* kept loaded (and their symbols available) as long as a loader lookup for that
* class loader, or any of the segments obtained by it, is reachable.
* <p>
* In cases where this method is called from a context where there is no caller
* frame on the stack (e.g. when called directly from a JNI attached thread), the
* caller's class loader defaults to the
* {@linkplain ClassLoader#getSystemClassLoader system class loader}.
*
* @return a symbol lookup for symbols in the libraries associated with
* the caller's class loader
* @see System#load(String)
* @see System#loadLibrary(String)
*/
@CallerSensitive
static SymbolLookup loaderLookup() {
Class<?> caller = Reflection.getCallerClass();
// If there's no caller class, fallback to system loader
ClassLoader loader = caller != null ?
caller.getClassLoader() :
ClassLoader.getSystemClassLoader();
Arena loaderArena;// builtin loaders never go away
if ((loader == null || loader instanceof BuiltinClassLoader)) {
loaderArena = Arena.global();
} else {
MemorySessionImpl session = MemorySessionImpl.createHeap(loader);
loaderArena = session.asArena();
}
return name -> {
Objects.requireNonNull(name);
if (Utils.containsNullChars(name)) return Optional.empty();
JavaLangAccess javaLangAccess = SharedSecrets.getJavaLangAccess();
// note: ClassLoader::findNative supports a null loader
long addr = javaLangAccess.findNative(loader, name);
return addr == 0L ?
Optional.empty() :
Optional.of(MemorySegment.ofAddress(addr)
.reinterpret(loaderArena, null));
};
}
/**
* Loads a library with the given name (if not already loaded) and creates a symbol
* lookup for symbols in that library. The lifetime of the returned library lookup
* is controlled by the provided arena. For instance, if the provided arena is a
* confined arena, the library associated with the returned lookup will be unloaded
* when the provided confined arena is {@linkplain Arena#close() closed}.
*
* @implNote The process of resolving a library name is OS-specific. For instance,
* in a POSIX-compliant OS, the library name is resolved according to the
* specification of the {@code dlopen} function for that OS. In Windows,
* the library name is resolved according to the specification of the
* {@code LoadLibrary} function.
*
* @param name the name of the library in which symbols should be looked up
* @param arena the arena associated with symbols obtained from the returned lookup
* @return a new symbol lookup suitable to find symbols in a library with the
* given name
* @throws IllegalStateException if {@code arena.scope().isAlive() == false}
* @throws WrongThreadException if {@code arena} is a confined arena, and this method
* is called from a thread {@code T}, other than the arena's owner thread
* @throws IllegalArgumentException if {@code name} does not identify a valid library
* @throws IllegalCallerException If the caller is in a module that does not have
* native access enabled
*/
@CallerSensitive
@Restricted
static SymbolLookup libraryLookup(String name, Arena arena) {
Reflection.ensureNativeAccess(Reflection.getCallerClass(),
SymbolLookup.class, "libraryLookup");
if (Utils.containsNullChars(name)) {
throw new IllegalArgumentException("Cannot open library: " + name);
}
return libraryLookup(name, RawNativeLibraries::load, arena);
}
/**
* Loads a library from the given path (if not already loaded) and creates a symbol
* lookup for symbols in that library. The lifetime of the returned library lookup
* is controlled by the provided arena. For instance, if the provided arena is a
* confined arena, the library associated with the returned lookup will be unloaded
* when the provided confined arena is {@linkplain Arena#close() closed}.
*
* @implNote On Linux, the functionalities provided by this factory method and the
* returned symbol lookup are implemented using the {@code dlopen},
* {@code dlsym} and {@code dlclose} functions.
*
* @param path the path of the library in which symbols should be looked up
* @param arena the arena associated with symbols obtained from the returned lookup
* @return a new symbol lookup suitable to find symbols in a library with the given
* path
* @throws IllegalStateException if {@code arena.scope().isAlive() == false}
* @throws WrongThreadException if {@code arena} is a confined arena, and this method
* is called from a thread {@code T}, other than the arena's owner thread
* @throws IllegalArgumentException if {@code path} does not point to a valid library
* @throws IllegalCallerException If the caller is in a module that does not have
* native access enabled
*/
@CallerSensitive
@Restricted
static SymbolLookup libraryLookup(Path path, Arena arena) {
Reflection.ensureNativeAccess(Reflection.getCallerClass(),
SymbolLookup.class, "libraryLookup");
return libraryLookup(path, RawNativeLibraries::load, arena);
}
private static <Z>
SymbolLookup libraryLookup(Z libDesc,
BiFunction<RawNativeLibraries, Z, NativeLibrary> loadLibraryFunc,
Arena libArena) {
Objects.requireNonNull(libDesc);
Objects.requireNonNull(libArena);
// attempt to load native library from path or name
RawNativeLibraries nativeLibraries = RawNativeLibraries.newInstance(MethodHandles.lookup());
NativeLibrary library = loadLibraryFunc.apply(nativeLibraries, libDesc);
if (library == null) {
throw new IllegalArgumentException("Cannot open library: " + libDesc);
}
// register hook to unload library when 'libScope' becomes not alive
MemorySessionImpl.toMemorySession(libArena).addOrCleanupIfFail(new MemorySessionImpl.ResourceList.ResourceCleanup() {
@Override
public void cleanup() {
nativeLibraries.unload(library);
}
});
return name -> {
Objects.requireNonNull(name);
if (Utils.containsNullChars(name)) return Optional.empty();
long addr = library.find(name);
return addr == 0L ?
Optional.empty() :
Optional.of(MemorySegment.ofAddress(addr)
.reinterpret(libArena, null));
};
}
}