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lib/sbitmap: make sbitmap_get_shallow() internal
Because it's only used in sbitmap.c Signed-off-by: Yu Kuai <yukuai3@huawei.com> Reviewed-by: Damien Le Moal <dlemoal@kernel.org> Reviewed-by: Jan Kara <jack@suse.cz> Reviewed-by: Bart Van Assche <bvanassche@acm.org> Link: https://lore.kernel.org/r/20250807032413.1469456-3-yukuai1@huaweicloud.com Signed-off-by: Jens Axboe <axboe@kernel.dk>
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2 changed files with 16 additions and 19 deletions
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@ -209,23 +209,6 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
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*/
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int sbitmap_get(struct sbitmap *sb);
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/**
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* sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
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* limiting the depth used from each word.
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* @sb: Bitmap to allocate from.
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* @shallow_depth: The maximum number of bits to allocate from the bitmap.
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*
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* This rather specific operation allows for having multiple users with
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* different allocation limits. E.g., there can be a high-priority class that
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* uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
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* with a @shallow_depth of (sb->depth >> 1). Then, the low-priority
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* class can only allocate half of the total bits in the bitmap, preventing it
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* from starving out the high-priority class.
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*
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* Return: Non-negative allocated bit number if successful, -1 otherwise.
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*/
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int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth);
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/**
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* sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
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* @sb: Bitmap to check.
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@ -307,7 +307,22 @@ static int __sbitmap_get_shallow(struct sbitmap *sb,
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return sbitmap_find_bit(sb, shallow_depth, index, alloc_hint, true);
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}
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int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth)
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/**
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* sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
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* limiting the depth used from each word.
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* @sb: Bitmap to allocate from.
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* @shallow_depth: The maximum number of bits to allocate from the bitmap.
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*
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* This rather specific operation allows for having multiple users with
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* different allocation limits. E.g., there can be a high-priority class that
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* uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
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* with a @shallow_depth of (sb->depth >> 1). Then, the low-priority
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* class can only allocate half of the total bits in the bitmap, preventing it
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* from starving out the high-priority class.
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*
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* Return: Non-negative allocated bit number if successful, -1 otherwise.
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*/
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static int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth)
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{
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int nr;
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unsigned int hint, depth;
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@ -322,7 +337,6 @@ int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth)
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return nr;
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}
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EXPORT_SYMBOL_GPL(sbitmap_get_shallow);
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bool sbitmap_any_bit_set(const struct sbitmap *sb)
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{
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