linux/rust/helpers/helpers.c
Remo Senekowitsch a2801affa7 rust: device: Create FwNode abstraction for accessing device properties
Accessing device properties is currently done via methods on `Device`
itself, using bindings to device_property_* functions. This is
sufficient for the existing method property_present. However, it's not
sufficient for other device properties we want to access. For example,
iterating over child nodes of a device will yield a fwnode_handle.
That's not a device, so it wouldn't be possible to read the properties
of that child node. Thus, we need an abstraction over fwnode_handle and
methods for reading its properties.

Add a struct FwNode which abstracts over the C struct fwnode_handle.
Implement its reference counting analogous to other Rust abstractions
over reference-counted C structs.

Subsequent patches will add functionality to access FwNode and read
properties with it.

Tested-by: Dirk Behme <dirk.behme@de.bosch.com>
Signed-off-by: Remo Senekowitsch <remo@buenzli.dev>
Link: https://lore.kernel.org/r/20250611102908.212514-2-remo@buenzli.dev
[ Add temporary #[expect(dead_code)] to avoid a warning. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
2025-06-12 23:56:42 +02:00

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C

// SPDX-License-Identifier: GPL-2.0
/*
* Non-trivial C macros cannot be used in Rust. Similarly, inlined C functions
* cannot be called either. This file explicitly creates functions ("helpers")
* that wrap those so that they can be called from Rust.
*
* Sorted alphabetically.
*/
#include "auxiliary.c"
#include "blk.c"
#include "bug.c"
#include "build_assert.c"
#include "build_bug.c"
#include "clk.c"
#include "cpufreq.c"
#include "cpumask.c"
#include "cred.c"
#include "device.c"
#include "dma.c"
#include "drm.c"
#include "err.c"
#include "fs.c"
#include "io.c"
#include "jump_label.c"
#include "kunit.c"
#include "mm.c"
#include "mutex.c"
#include "page.c"
#include "platform.c"
#include "pci.c"
#include "pid_namespace.c"
#include "property.c"
#include "rbtree.c"
#include "rcu.c"
#include "refcount.c"
#include "security.c"
#include "signal.c"
#include "slab.c"
#include "spinlock.c"
#include "sync.c"
#include "task.c"
#include "uaccess.c"
#include "vmalloc.c"
#include "wait.c"
#include "workqueue.c"
#include "xarray.c"