This patch:
1. Refactor the routines used to compile and run an embedder
entrypoint. In JS land special handling for SEA is done
directly in main/embedding.js instead of clobbering the CJS
loader. Add warnings to remind users that currently the
require() in SEA bundled scripts only supports loading builtins.
2. Don't use the bundled SEA code cache when compiling CJS
loaded from disk, since in that case we are certainly not
compiling the code bundled into the SEA. Use a is_sea_main
flag in CompileFunctionForCJSLoader() (which replaces an unused
argument) to pass this into the C++ land - the code cache is
still read directly from C++ to avoid the overhead of
ArrayBuffer creation.
3. Move SEA loading code into
MaybeLoadSingleExecutableApplication() which calls
LoadEnvironment() with its own StartExecutionCallback().
This avoids more hidden switches in StartExecution() and
make them explicit. Also add some TODOs about how to support
ESM in embedded applications.
4. Add more comments
PR-URL: https://github.com/nodejs/node/pull/53573
Reviewed-By: Geoffrey Booth <webadmin@geoffreybooth.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Previously we wrapped the embedder entry point callback into a
binding and then invoke the binding from JS land which was a bit
convoluted. Now we just call it directly from C++.
The main scripts that needed to tail call the embedder callback now
return the arguments in an array so that the C++ land can extract
the arguments and pass them to the callback. We also set
`PauseOnNextJavascriptStatement()` for --inspect-brk and mark
the bootstrap complete milestone directly in C++ for these
execution modes.
PR-URL: https://github.com/nodejs/node/pull/51557
Reviewed-By: Daniel Lemire <daniel@lemire.me>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
- Run the embedder entry point directly through
runEmbedderEntryPoint(), instead of going through another
JS -> C++ trip through the function returned by
getEmbedderEntryFunction()
- For --build-snapshot, read the snapshot script code directly in C++
and pass it to SnapshotBuilder::Generate(), this makes the entry point
more explicit instead of hiding it in JS land, and also makes it
possible to invoke SnapshotBuilder::Generate() internally to create
a custom snapshot.
- Previously we used process.execPath for the embedder to create
__filename and __dirname in the snapshot builder script while using
process.argv[1] for --build-snapshot (where it's always set) which
results in inconsistencies. We now require the embedder to also set
args[1] when creating the Environment if they intend to run snapshot
scripts with a context that contains __filename and __dirname, which
would be derived from args[1]. If they prefer not to include
build-time paths in the snapshot, we now provide
node::GetAnonymousMainPath() as an alternative.
PR-URL: https://github.com/nodejs/node/pull/48242
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
Since SEA is very similar in principle to embedding functionality,
it makes sense to share code paths where possible. This commit does
so and addresses a `TODO` while doing so.
It also adds a utility to directly run CJS code to the embedder
startup callback, which comes in handy for this purpose.
Finally, this commit is breaking because it aligns the behavior
of `require()`ing internal modules; previously, embedders could
use the `require` function that they received to do so.
(If this is not considered breaking because accessing internals
is not covered by the API, then this would need ABI compatibility
patches for becoming fully non-breaking.)
PR-URL: https://github.com/nodejs/node/pull/46825
Reviewed-By: Darshan Sen <raisinten@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Minwoo Jung <nodecorelab@gmail.com>