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This patch simplifies the implementation of StringDecoder, fixes the failures from the new test cases, and also no longer relies on v8's WriteUtf8 function to encode individual surrogates.
185 lines
5.7 KiB
JavaScript
185 lines
5.7 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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function assertEncoding(encoding) {
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if (encoding && !Buffer.isEncoding(encoding)) {
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throw new Error('Unknown encoding: ' + encoding);
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}
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}
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var StringDecoder = exports.StringDecoder = function(encoding) {
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this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
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assertEncoding(encoding);
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switch (this.encoding) {
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case 'utf8':
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// CESU-8 represents each of Surrogate Pair by 3-bytes
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this.surrogateSize = 3;
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break;
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case 'ucs2':
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case 'utf16le':
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// UTF-16 represents each of Surrogate Pair by 2-bytes
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this.surrogateSize = 2;
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this.detectIncompleteChar = utf16DetectIncompleteChar;
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break;
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case 'base64':
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// Base-64 stores 3 bytes in 4 chars, and pads the remainder.
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this.surrogateSize = 3;
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this.detectIncompleteChar = base64DetectIncompleteChar;
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break;
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default:
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this.write = passThroughWrite;
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return;
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}
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this.charBuffer = new Buffer(6);
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this.charReceived = 0;
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this.charLength = 0;
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};
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StringDecoder.prototype.write = function(buffer) {
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var charStr = '';
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// if our last write ended with an incomplete multibyte character
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while (this.charLength) {
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// determine how many remaining bytes this buffer has to offer for this char
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var available = (buffer.length >= this.charLength - this.charReceived) ?
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this.charLength - this.charReceived :
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buffer.length;
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// add the new bytes to the char buffer
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buffer.copy(this.charBuffer, this.charReceived, 0, available);
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this.charReceived += available;
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if (this.charReceived < this.charLength) {
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// still not enough chars in this buffer? wait for more ...
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return '';
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}
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// remove bytes belonging to the current character from the buffer
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buffer = buffer.slice(available, buffer.length);
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// get the character that was split
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charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);
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// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
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var charCode = charStr.charCodeAt(charStr.length - 1);
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if (charCode >= 0xD800 && charCode <= 0xDBFF) {
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this.charLength += this.surrogateSize;
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charStr = '';
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continue;
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}
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this.charReceived = this.charLength = 0;
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// if there are no more bytes in this buffer, just emit our char
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if (buffer.length === 0) {
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return charStr;
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}
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break;
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}
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// determine and set charLength / charReceived
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this.detectIncompleteChar(buffer);
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var end = buffer.length;
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if (this.charLength) {
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// buffer the incomplete character bytes we got
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buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);
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end -= this.charReceived;
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}
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charStr += buffer.toString(this.encoding, 0, end);
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var end = charStr.length - 1;
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var charCode = charStr.charCodeAt(end);
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// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
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if (charCode >= 0xD800 && charCode <= 0xDBFF) {
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var size = this.surrogateSize;
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this.charLength += size;
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this.charReceived += size;
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this.charBuffer.copy(this.charBuffer, size, 0, size);
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buffer.copy(this.charBuffer, 0, 0, size);
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return charStr.substring(0, end);
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}
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// or just emit the charStr
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return charStr;
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};
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StringDecoder.prototype.detectIncompleteChar = function(buffer) {
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// determine how many bytes we have to check at the end of this buffer
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var i = (buffer.length >= 3) ? 3 : buffer.length;
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// Figure out if one of the last i bytes of our buffer announces an
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// incomplete char.
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for (; i > 0; i--) {
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var c = buffer[buffer.length - i];
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// See http://en.wikipedia.org/wiki/UTF-8#Description
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// 110XXXXX
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if (i == 1 && c >> 5 == 0x06) {
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this.charLength = 2;
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break;
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}
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// 1110XXXX
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if (i <= 2 && c >> 4 == 0x0E) {
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this.charLength = 3;
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break;
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}
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// 11110XXX
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if (i <= 3 && c >> 3 == 0x1E) {
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this.charLength = 4;
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break;
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}
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}
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this.charReceived = i;
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};
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StringDecoder.prototype.end = function(buffer) {
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var res = '';
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if (buffer && buffer.length)
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res = this.write(buffer);
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if (this.charReceived) {
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var cr = this.charReceived;
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var buf = this.charBuffer;
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var enc = this.encoding;
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res += buf.slice(0, cr).toString(enc);
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}
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return res;
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};
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function passThroughWrite(buffer) {
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return buffer.toString(this.encoding);
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}
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function utf16DetectIncompleteChar(buffer) {
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this.charReceived = buffer.length % 2;
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this.charLength = this.charReceived ? 2 : 0;
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}
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function base64DetectIncompleteChar(buffer) {
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this.charReceived = buffer.length % 3;
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this.charLength = this.charReceived ? 3 : 0;
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}
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