Use better data structures (incomplete)

This commit is contained in:
Dmitry Stogov 2014-02-12 18:08:11 +04:00
parent 4e66abad54
commit be82a07776
13 changed files with 127 additions and 162 deletions

View file

@ -23,19 +23,7 @@
#include "zend_globals.h"
#include "zend_variables.h"
#include "zend_API.h"
#include "zend_objects_API.h"
#define FREE_BUCKET 1
#define IS_VALID(o) (!(((zend_uintptr_t)(o)) & FREE_BUCKET))
#define GET_BUCKET_NUMBER(o) (((zend_uintptr_t)(o)) >> 1)
#define SET_BUCKET_NUMBER(o, n) do { \
(o) = (((zend_uintptr_t)(n)) << 1) | FREE_BUCKET); \
} while (0)
#include "zend_objects_API.h"
ZEND_API void zend_objects_store_init(zend_objects_store *objects, zend_uint init_size)
{
@ -99,7 +87,7 @@ ZEND_API void zend_objects_store_free_object_storage(zend_objects_store *objects
if (IS_VALID(obj)) {
gc_remove_zval_from_buffer((zend_refcounted*)obj TSRMLS_CC);
//??? objects->object_buckets[i].valid = 0;
objects->object_buckets[i] = SET_INVALID(obj);
if (obj->handlers->free_obj) {
obj->handlers->free_obj(obj TSRMLS_CC);
}
@ -129,72 +117,55 @@ ZEND_API void zend_objects_store_put(zend_object *object TSRMLS_DC)
EG(objects_store).object_buckets[handle] = object;
}
#define ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST() \
EG(objects_store).object_buckets[handle].bucket.free_list.next = EG(objects_store).free_list_head; \
EG(objects_store).free_list_head = handle; \
EG(objects_store).object_buckets[handle].valid = 0;
#define ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle) \
SET_BUCKET_NUMBER(EG(objects_store).object_buckets[handle], EG(objects_store).free_list_head); \
EG(objects_store).free_list_head = handle;
/*
* Delete a reference to an objects store entry given the object handle.
*/
//???
#if 0
ZEND_API void zend_objects_store_del_ref_by_handle_ex(zend_object_handle handle, const zend_object_handlers *handlers TSRMLS_DC) /* {{{ */
ZEND_API void zend_objects_store_del(zend_object *object TSRMLS_DC) /* {{{ */
{
struct _store_object *obj;
int failure = 0;
if (!EG(objects_store).object_buckets) {
return;
}
obj = &EG(objects_store).object_buckets[handle].bucket.obj;
/* Make sure we hold a reference count during the destructor call
otherwise, when the destructor ends the storage might be freed
when the refcount reaches 0 a second time
*/
if (EG(objects_store).object_buckets[handle].valid) {
if (obj->refcount == 1) {
if (!EG(objects_store).object_buckets[handle].destructor_called) {
EG(objects_store).object_buckets[handle].destructor_called = 1;
if (EG(objects_store).object_buckets &&
IS_VALID(EG(objects_store).object_buckets[object->handle])) {
if (object->gc.refcount == 0) {
int failure = 0;
if (obj->dtor) {
if (handlers && !obj->handlers) {
obj->handlers = handlers;
}
if (!(object->gc.u.v.flags & IS_OBJ_DESTRUCTOR_CALLED)) {
object->gc.u.v.flags |= IS_OBJ_DESTRUCTOR_CALLED;
if (object->handlers->dtor_obj) {
object->gc.refcount++;
zend_try {
obj->dtor(obj->object, handle TSRMLS_CC);
object->handlers->dtor_obj(object TSRMLS_CC);
} zend_catch {
failure = 1;
} zend_end_try();
object->gc.refcount--;
}
}
/* re-read the object from the object store as the store might have been reallocated in the dtor */
obj = &EG(objects_store).object_buckets[handle].bucket.obj;
if (obj->refcount == 1) {
if (object->gc.refcount == 0) {
//??? GC_REMOVE_ZOBJ_FROM_BUFFER(obj);
if (obj->free_storage) {
if (object->handlers->free_obj) {
zend_try {
obj->free_storage(obj->object TSRMLS_CC);
object->handlers->free_obj(object TSRMLS_CC);
} zend_catch {
failure = 1;
} zend_end_try();
}
ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST();
ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(object->handle);
}
if (failure) {
zend_bailout();
}
} else {
object->gc.refcount--;
}
}
obj->refcount--;
if (failure) {
zend_bailout();
}
}
#endif
/* }}} */
//???
@ -230,28 +201,18 @@ ZEND_API zend_object *zend_objects_store_clone_obj(zval *zobject TSRMLS_DC)
* from the constructor function. You MUST NOT use this function for any other
* weird games, or call it at any other time after the object is constructed.
* */
//???
#if 0
ZEND_API void zend_object_store_set_object(zval *zobject, void *object TSRMLS_DC)
ZEND_API void zend_object_store_set_object(zval *zobject, zend_object *object TSRMLS_DC)
{
zend_object_handle handle = Z_OBJ_HANDLE_P(zobject);
EG(objects_store).object_buckets[handle].bucket.obj.object = object;
EG(objects_store).object_buckets[Z_OBJ_HANDLE_P(zobject)] = object;
}
#endif
/* Called when the ctor was terminated by an exception */
//???
#if 0
ZEND_API void zend_object_store_ctor_failed(zval *zobject TSRMLS_DC)
{
zend_object_handle handle = Z_OBJ_HANDLE_P(zobject);
zend_object_store_bucket *obj_bucket = &EG(objects_store).object_buckets[handle];
obj_bucket->bucket.obj.handlers = Z_OBJ_HT_P(zobject);;
obj_bucket->destructor_called = 1;
zend_object *obj = Z_OBJ_P(zobject);
obj->gc.u.v.flags |= IS_OBJ_DESTRUCTOR_CALLED;
}
#endif
/* Proxy objects workings */
typedef struct _zend_proxy_object {