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Use better data structures (incomplete)
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parent
4e66abad54
commit
be82a07776
13 changed files with 127 additions and 162 deletions
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@ -23,19 +23,7 @@
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#include "zend_globals.h"
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#include "zend_variables.h"
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#include "zend_API.h"
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#include "zend_objects_API.h"
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#define FREE_BUCKET 1
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#define IS_VALID(o) (!(((zend_uintptr_t)(o)) & FREE_BUCKET))
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#define GET_BUCKET_NUMBER(o) (((zend_uintptr_t)(o)) >> 1)
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#define SET_BUCKET_NUMBER(o, n) do { \
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(o) = (((zend_uintptr_t)(n)) << 1) | FREE_BUCKET); \
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} while (0)
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#include "zend_objects_API.h"
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ZEND_API void zend_objects_store_init(zend_objects_store *objects, zend_uint init_size)
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{
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@ -99,7 +87,7 @@ ZEND_API void zend_objects_store_free_object_storage(zend_objects_store *objects
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if (IS_VALID(obj)) {
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gc_remove_zval_from_buffer((zend_refcounted*)obj TSRMLS_CC);
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//??? objects->object_buckets[i].valid = 0;
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objects->object_buckets[i] = SET_INVALID(obj);
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if (obj->handlers->free_obj) {
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obj->handlers->free_obj(obj TSRMLS_CC);
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}
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@ -129,72 +117,55 @@ ZEND_API void zend_objects_store_put(zend_object *object TSRMLS_DC)
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EG(objects_store).object_buckets[handle] = object;
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}
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#define ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST() \
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EG(objects_store).object_buckets[handle].bucket.free_list.next = EG(objects_store).free_list_head; \
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EG(objects_store).free_list_head = handle; \
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EG(objects_store).object_buckets[handle].valid = 0;
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#define ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle) \
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SET_BUCKET_NUMBER(EG(objects_store).object_buckets[handle], EG(objects_store).free_list_head); \
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EG(objects_store).free_list_head = handle;
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/*
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* Delete a reference to an objects store entry given the object handle.
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*/
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//???
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#if 0
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ZEND_API void zend_objects_store_del_ref_by_handle_ex(zend_object_handle handle, const zend_object_handlers *handlers TSRMLS_DC) /* {{{ */
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ZEND_API void zend_objects_store_del(zend_object *object TSRMLS_DC) /* {{{ */
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{
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struct _store_object *obj;
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int failure = 0;
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if (!EG(objects_store).object_buckets) {
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return;
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}
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obj = &EG(objects_store).object_buckets[handle].bucket.obj;
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/* Make sure we hold a reference count during the destructor call
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otherwise, when the destructor ends the storage might be freed
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when the refcount reaches 0 a second time
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*/
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if (EG(objects_store).object_buckets[handle].valid) {
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if (obj->refcount == 1) {
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if (!EG(objects_store).object_buckets[handle].destructor_called) {
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EG(objects_store).object_buckets[handle].destructor_called = 1;
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if (EG(objects_store).object_buckets &&
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IS_VALID(EG(objects_store).object_buckets[object->handle])) {
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if (object->gc.refcount == 0) {
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int failure = 0;
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if (obj->dtor) {
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if (handlers && !obj->handlers) {
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obj->handlers = handlers;
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}
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if (!(object->gc.u.v.flags & IS_OBJ_DESTRUCTOR_CALLED)) {
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object->gc.u.v.flags |= IS_OBJ_DESTRUCTOR_CALLED;
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if (object->handlers->dtor_obj) {
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object->gc.refcount++;
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zend_try {
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obj->dtor(obj->object, handle TSRMLS_CC);
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object->handlers->dtor_obj(object TSRMLS_CC);
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} zend_catch {
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failure = 1;
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} zend_end_try();
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object->gc.refcount--;
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}
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}
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/* re-read the object from the object store as the store might have been reallocated in the dtor */
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obj = &EG(objects_store).object_buckets[handle].bucket.obj;
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if (obj->refcount == 1) {
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if (object->gc.refcount == 0) {
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//??? GC_REMOVE_ZOBJ_FROM_BUFFER(obj);
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if (obj->free_storage) {
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if (object->handlers->free_obj) {
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zend_try {
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obj->free_storage(obj->object TSRMLS_CC);
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object->handlers->free_obj(object TSRMLS_CC);
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} zend_catch {
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failure = 1;
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} zend_end_try();
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}
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ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST();
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ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(object->handle);
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}
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if (failure) {
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zend_bailout();
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}
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} else {
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object->gc.refcount--;
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}
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}
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obj->refcount--;
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if (failure) {
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zend_bailout();
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}
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}
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#endif
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/* }}} */
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//???
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@ -230,28 +201,18 @@ ZEND_API zend_object *zend_objects_store_clone_obj(zval *zobject TSRMLS_DC)
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* from the constructor function. You MUST NOT use this function for any other
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* weird games, or call it at any other time after the object is constructed.
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* */
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//???
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#if 0
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ZEND_API void zend_object_store_set_object(zval *zobject, void *object TSRMLS_DC)
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ZEND_API void zend_object_store_set_object(zval *zobject, zend_object *object TSRMLS_DC)
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{
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zend_object_handle handle = Z_OBJ_HANDLE_P(zobject);
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EG(objects_store).object_buckets[handle].bucket.obj.object = object;
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EG(objects_store).object_buckets[Z_OBJ_HANDLE_P(zobject)] = object;
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}
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#endif
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/* Called when the ctor was terminated by an exception */
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//???
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#if 0
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ZEND_API void zend_object_store_ctor_failed(zval *zobject TSRMLS_DC)
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{
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zend_object_handle handle = Z_OBJ_HANDLE_P(zobject);
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zend_object_store_bucket *obj_bucket = &EG(objects_store).object_buckets[handle];
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obj_bucket->bucket.obj.handlers = Z_OBJ_HT_P(zobject);;
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obj_bucket->destructor_called = 1;
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zend_object *obj = Z_OBJ_P(zobject);
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obj->gc.u.v.flags |= IS_OBJ_DESTRUCTOR_CALLED;
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}
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#endif
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/* Proxy objects workings */
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typedef struct _zend_proxy_object {
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