including:
- Whether or not to pass by ref (replaces the old arg_types, with arg_info)
- Argument name (for future use, maybe introspection)
- Class/Interface name (for type hints)
- If a class/interface name is available, whether to allow a null instance
Both user and builtin functions share the same data structures.
To declare a builtin function that expects its first arg to be an instance
of class 'Person', its second argument as a regular arg, and its third by
reference, use:
ZEND_BEGIN_ARG_INFO(my_func_arg_info, 0)
ZEND_ARG_OBJ_INFO(0, someone, Person, 1)
ZEND_ARG_PASS_INFO(0)
ZEND_ARG_PASS_INFO(1)
ZEND_END_ARG_INFO();
and use my_func_arg_info as the arg_info parameter to the ZEND_FE() family
of macros.
The first arg to each ZEND_ARG_*() macro is whether or not to pass by ref.
The boolean arg to ZEND_BEGIN_ARG_INFO() tells the engine whether to treat
the arguments for which there's no explicit information as pass by reference
or not.
The boolean argument to ZEND_ARG_OBJ_INFO() (4th arg) is whether or not to allownull values.
Supply a dup version (like estrdup).
Fix tolower() handling.
# Havin copy and dup allows to use the faster version even with
# memory not allocated by emalloc.
1. Nested classes are gone.
2. New syntax for namespaces:
namespace foo {
class X { ... }
function bar { ... }
var x = 1;
const ZZ = 2;
}
3. Namespaced symbol access: $x = new foo::X; - etc.
For now, namespaces are case insensitive, just like classes.
Also, there can be no global class and namespace with the same name
(to avoid ambiguities in :: resolution).
We need separate cleanup stage because of the following problem:
Suppose we destroy class X, which destroys function table,
and in function table we have function foo() that has static $bar. Now if
object of class X was assigned to $bar, its destructor will be called and will
fail since X's function table is in mid-destruction.
So we want first of all to clean up all data and then move to tables
destruction.
Note that only run-time accessed data need to be cleaned up, pre-defined
data can not contain objects and thus are not probelmatic.
# Looks like we are having a lots of pain in the various parts of the body
# because of the destructors...