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Get rid of TOO_COMPLEX shape type
Instead it's now a `shape_id` flag. This allows to check if an object is complex without having to chase the `rb_shape_t` pointer.
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git
2025-06-04 11:14:02 +00:00
13 changed files with 82 additions and 118 deletions
136
shape.c
136
shape.c
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@ -20,8 +20,6 @@
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#define SHAPE_DEBUG (VM_CHECK_MODE > 0)
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#endif
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#define ROOT_TOO_COMPLEX_SHAPE_ID 0x1
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#define REDBLACK_CACHE_SIZE (SHAPE_BUFFER_SIZE * 32)
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/* This depends on that the allocated memory by Ruby's allocator or
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@ -381,12 +379,6 @@ shape_frozen_p(shape_id_t shape_id)
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}
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#endif
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static inline bool
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shape_too_complex_p(rb_shape_t *shape)
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{
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return shape->flags & SHAPE_FL_TOO_COMPLEX;
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}
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void
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rb_shape_each_shape_id(each_shape_callback callback, void *data)
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{
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@ -531,7 +523,6 @@ rb_shape_alloc_new_child(ID id, rb_shape_t *shape, enum shape_type shape_type)
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redblack_cache_ancestors(new_shape);
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}
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break;
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case SHAPE_OBJ_TOO_COMPLEX:
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case SHAPE_ROOT:
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case SHAPE_T_OBJECT:
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rb_bug("Unreachable");
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@ -541,8 +532,6 @@ rb_shape_alloc_new_child(ID id, rb_shape_t *shape, enum shape_type shape_type)
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return new_shape;
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}
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static rb_shape_t *shape_transition_too_complex(rb_shape_t *original_shape);
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#define RUBY_ATOMIC_VALUE_LOAD(x) (VALUE)(RUBY_ATOMIC_PTR_LOAD(x))
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static rb_shape_t *
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@ -581,7 +570,7 @@ retry:
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// If we're not allowed to create a new variation, of if we're out of shapes
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// we return TOO_COMPLEX_SHAPE.
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if (!new_variations_allowed || GET_SHAPE_TREE()->next_shape_id > MAX_SHAPE_ID) {
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res = shape_transition_too_complex(shape);
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res = NULL;
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}
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else {
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VALUE new_edges = 0;
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@ -623,9 +612,6 @@ retry:
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static rb_shape_t *
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get_next_shape_internal(rb_shape_t *shape, ID id, enum shape_type shape_type, bool *variation_created, bool new_variations_allowed)
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{
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// There should never be outgoing edges from "too complex", except for SHAPE_OBJ_ID
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RUBY_ASSERT(!shape_too_complex_p(shape) || shape_type == SHAPE_OBJ_ID);
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if (rb_multi_ractor_p()) {
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return get_next_shape_internal_atomic(shape, id, shape_type, variation_created, new_variations_allowed);
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}
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@ -660,7 +646,7 @@ get_next_shape_internal(rb_shape_t *shape, ID id, enum shape_type shape_type, bo
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// If we're not allowed to create a new variation, of if we're out of shapes
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// we return TOO_COMPLEX_SHAPE.
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if (!new_variations_allowed || GET_SHAPE_TREE()->next_shape_id > MAX_SHAPE_ID) {
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res = shape_transition_too_complex(shape);
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res = NULL;
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}
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else {
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rb_shape_t *new_shape = rb_shape_alloc_new_child(id, shape, shape_type);
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@ -695,6 +681,7 @@ remove_shape_recursive(rb_shape_t *shape, ID id, rb_shape_t **removed_shape)
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if (shape->parent_id == INVALID_SHAPE_ID) {
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// We've hit the top of the shape tree and couldn't find the
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// IV we wanted to remove, so return NULL
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*removed_shape = NULL;
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return NULL;
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}
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else {
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@ -710,23 +697,14 @@ remove_shape_recursive(rb_shape_t *shape, ID id, rb_shape_t **removed_shape)
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// We found a new parent. Create a child of the new parent that
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// has the same attributes as this shape.
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if (new_parent) {
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if (UNLIKELY(shape_too_complex_p(new_parent))) {
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return new_parent;
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}
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bool dont_care;
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rb_shape_t *new_child = get_next_shape_internal(new_parent, shape->edge_name, shape->type, &dont_care, true);
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if (UNLIKELY(shape_too_complex_p(new_child))) {
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return new_child;
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}
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RUBY_ASSERT(new_child->capacity <= shape->capacity);
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RUBY_ASSERT(!new_child || new_child->capacity <= shape->capacity);
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return new_child;
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}
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else {
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// We went all the way to the top of the shape tree and couldn't
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// find an IV to remove, so return NULL
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// find an IV to remove so return NULL.
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return NULL;
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}
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}
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@ -736,19 +714,27 @@ remove_shape_recursive(rb_shape_t *shape, ID id, rb_shape_t **removed_shape)
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shape_id_t
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rb_shape_transition_remove_ivar(VALUE obj, ID id, shape_id_t *removed_shape_id)
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{
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shape_id_t shape_id = rb_obj_shape_id(obj);
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rb_shape_t *shape = RSHAPE(shape_id);
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shape_id_t original_shape_id = RBASIC_SHAPE_ID(obj);
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RUBY_ASSERT(!shape_too_complex_p(shape));
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RUBY_ASSERT(!shape_frozen_p(shape_id));
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RUBY_ASSERT(!rb_shape_too_complex_p(original_shape_id));
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RUBY_ASSERT(!shape_frozen_p(original_shape_id));
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rb_shape_t *removed_shape = NULL;
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rb_shape_t *new_shape = remove_shape_recursive(shape, id, &removed_shape);
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if (new_shape) {
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rb_shape_t *new_shape = remove_shape_recursive(RSHAPE(original_shape_id), id, &removed_shape);
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if (removed_shape) {
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*removed_shape_id = raw_shape_id(removed_shape);
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return raw_shape_id(new_shape);
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}
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return shape_id;
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if (new_shape) {
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return shape_id(new_shape, original_shape_id);
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}
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else if (removed_shape) {
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// We found the shape to remove, but couldn't create a new variation.
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// We must transition to TOO_COMPLEX.
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return ROOT_TOO_COMPLEX_SHAPE_ID | (original_shape_id & SHAPE_ID_FLAGS_MASK);
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}
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return original_shape_id;
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}
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shape_id_t
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@ -760,24 +746,11 @@ rb_shape_transition_frozen(VALUE obj)
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return shape_id | SHAPE_ID_FL_FROZEN;
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}
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static rb_shape_t *
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shape_transition_too_complex(rb_shape_t *original_shape)
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{
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rb_shape_t *next_shape = RSHAPE(ROOT_TOO_COMPLEX_SHAPE_ID);
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if (original_shape->flags & SHAPE_FL_HAS_OBJECT_ID) {
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bool dont_care;
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next_shape = get_next_shape_internal(next_shape, ruby_internal_object_id, SHAPE_OBJ_ID, &dont_care, false);
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}
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return next_shape;
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}
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shape_id_t
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rb_shape_transition_complex(VALUE obj)
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{
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shape_id_t original_shape_id = RBASIC_SHAPE_ID(obj);
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return shape_id(shape_transition_too_complex(RSHAPE(original_shape_id)), original_shape_id);
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return ROOT_TOO_COMPLEX_SHAPE_ID | (original_shape_id & SHAPE_ID_FLAGS_MASK);
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}
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static inline bool
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@ -849,7 +822,6 @@ shape_get_iv_index(rb_shape_t *shape, ID id, attr_index_t *value)
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case SHAPE_ROOT:
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case SHAPE_T_OBJECT:
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return false;
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case SHAPE_OBJ_TOO_COMPLEX:
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case SHAPE_OBJ_ID:
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rb_bug("Ivar should not exist on transition");
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}
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@ -865,9 +837,6 @@ static inline rb_shape_t *
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shape_get_next(rb_shape_t *shape, VALUE obj, ID id, bool emit_warnings)
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{
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RUBY_ASSERT(!is_instance_id(id) || RTEST(rb_sym2str(ID2SYM(id))));
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if (UNLIKELY(shape_too_complex_p(shape))) {
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return shape;
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}
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#if RUBY_DEBUG
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attr_index_t index;
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@ -891,6 +860,11 @@ shape_get_next(rb_shape_t *shape, VALUE obj, ID id, bool emit_warnings)
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bool variation_created = false;
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rb_shape_t *new_shape = get_next_shape_internal(shape, id, SHAPE_IVAR, &variation_created, allow_new_shape);
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if (!new_shape) {
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// We could create a new variation, transitioning to TOO_COMPLEX.
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return NULL;
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}
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// Check if we should update max_iv_count on the object's class
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if (obj != klass && new_shape->next_field_index > RCLASS_MAX_IV_COUNT(klass)) {
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RCLASS_SET_MAX_IV_COUNT(klass, new_shape->next_field_index);
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@ -1016,11 +990,11 @@ shape_cache_get_iv_index(rb_shape_t *shape, ID id, attr_index_t *value)
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bool
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rb_shape_get_iv_index(shape_id_t shape_id, ID id, attr_index_t *value)
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{
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rb_shape_t *shape = RSHAPE(shape_id);
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// It doesn't make sense to ask for the index of an IV that's stored
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// on an object that is "too complex" as it uses a hash for storing IVs
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RUBY_ASSERT(!shape_too_complex_p(shape));
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RUBY_ASSERT(!rb_shape_too_complex_p(shape_id));
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rb_shape_t *shape = RSHAPE(shape_id);
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if (!shape_cache_get_iv_index(shape, id, value)) {
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// If it wasn't in the ancestor cache, then don't do a linear search
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@ -1083,9 +1057,6 @@ shape_traverse_from_new_root(rb_shape_t *initial_shape, rb_shape_t *dest_shape)
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case SHAPE_ROOT:
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case SHAPE_T_OBJECT:
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break;
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case SHAPE_OBJ_TOO_COMPLEX:
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rb_bug("Unreachable");
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break;
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}
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return next_shape;
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@ -1102,20 +1073,17 @@ rb_shape_traverse_from_new_root(shape_id_t initial_shape_id, shape_id_t dest_sha
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// Rebuild a similar shape with the same ivars but starting from
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// a different SHAPE_T_OBJECT, and don't cary over non-canonical transitions
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// such as SHAPE_OBJ_ID.
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rb_shape_t *
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rb_shape_rebuild_shape(rb_shape_t *initial_shape, rb_shape_t *dest_shape)
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static rb_shape_t *
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shape_rebuild(rb_shape_t *initial_shape, rb_shape_t *dest_shape)
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{
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RUBY_ASSERT(raw_shape_id(initial_shape) != ROOT_TOO_COMPLEX_SHAPE_ID);
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RUBY_ASSERT(raw_shape_id(dest_shape) != ROOT_TOO_COMPLEX_SHAPE_ID);
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rb_shape_t *midway_shape;
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RUBY_ASSERT(initial_shape->type == SHAPE_T_OBJECT || initial_shape->type == SHAPE_ROOT);
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if (dest_shape->type != initial_shape->type) {
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midway_shape = rb_shape_rebuild_shape(initial_shape, RSHAPE(dest_shape->parent_id));
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if (UNLIKELY(raw_shape_id(midway_shape) == ROOT_TOO_COMPLEX_SHAPE_ID)) {
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return midway_shape;
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midway_shape = shape_rebuild(initial_shape, RSHAPE(dest_shape->parent_id));
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if (UNLIKELY(!midway_shape)) {
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return NULL;
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}
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}
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else {
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@ -1130,9 +1098,6 @@ rb_shape_rebuild_shape(rb_shape_t *initial_shape, rb_shape_t *dest_shape)
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case SHAPE_ROOT:
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case SHAPE_T_OBJECT:
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break;
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case SHAPE_OBJ_TOO_COMPLEX:
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rb_bug("Unreachable");
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break;
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}
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return midway_shape;
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@ -1141,7 +1106,10 @@ rb_shape_rebuild_shape(rb_shape_t *initial_shape, rb_shape_t *dest_shape)
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shape_id_t
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rb_shape_rebuild(shape_id_t initial_shape_id, shape_id_t dest_shape_id)
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{
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return raw_shape_id(rb_shape_rebuild_shape(RSHAPE(initial_shape_id), RSHAPE(dest_shape_id)));
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RUBY_ASSERT(!rb_shape_too_complex_p(initial_shape_id));
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RUBY_ASSERT(!rb_shape_too_complex_p(dest_shape_id));
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return raw_shape_id(shape_rebuild(RSHAPE(initial_shape_id), RSHAPE(dest_shape_id)));
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}
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void
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@ -1185,18 +1153,6 @@ rb_shape_copy_complex_ivars(VALUE dest, VALUE obj, shape_id_t src_shape_id, st_t
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rb_obj_init_too_complex(dest, table);
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}
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RUBY_FUNC_EXPORTED bool
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rb_shape_obj_too_complex_p(VALUE obj)
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{
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return shape_too_complex_p(obj_shape(obj));
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}
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bool
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rb_shape_too_complex_p(shape_id_t shape_id)
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{
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return shape_too_complex_p(RSHAPE(shape_id));
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}
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size_t
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rb_shape_edges_count(shape_id_t shape_id)
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{
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@ -1233,8 +1189,7 @@ static VALUE
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shape_too_complex(VALUE self)
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{
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shape_id_t shape_id = NUM2INT(rb_struct_getmember(self, rb_intern("id")));
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rb_shape_t *shape = RSHAPE(shape_id);
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return RBOOL(shape_too_complex_p(shape));
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return RBOOL(rb_shape_too_complex_p(shape_id));
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}
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static VALUE
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@ -1486,13 +1441,6 @@ Init_default_shapes(void)
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GET_SHAPE_TREE()->root_shape = root;
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RUBY_ASSERT(raw_shape_id(GET_SHAPE_TREE()->root_shape) == ROOT_SHAPE_ID);
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bool dont_care;
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rb_shape_t *too_complex_shape = rb_shape_alloc_with_parent_id(0, ROOT_SHAPE_ID);
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too_complex_shape->type = SHAPE_OBJ_TOO_COMPLEX;
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too_complex_shape->flags |= SHAPE_FL_TOO_COMPLEX;
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too_complex_shape->heap_index = 0;
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RUBY_ASSERT(too_complex_shape == RSHAPE(ROOT_TOO_COMPLEX_SHAPE_ID));
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// Make shapes for T_OBJECT
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size_t *sizes = rb_gc_heap_sizes();
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for (int i = 0; sizes[i] > 0; i++) {
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t_object_shape->ancestor_index = LEAF;
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RUBY_ASSERT(t_object_shape == RSHAPE(rb_shape_root(i)));
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}
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// Prebuild TOO_COMPLEX variations so that they already exist if we ever need them after we
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// ran out of shapes.
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get_next_shape_internal(too_complex_shape, ruby_internal_object_id, SHAPE_OBJ_ID, &dont_care, true);
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}
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void
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