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ZJIT: Load return value before frame teardown
Or else the following returns garbage since it loads after moving SP. Prior bad disassembly: def a(n1,n2,n3,n4,n5,n6,n7,n8) = n8 a(1,1,1,1,1,1,1,0) # Block: bb0(v0, v1, v2, v3, v4, v5, v6, v7, v8) stp x29, x30, [sp, #-0x10]! mov x29, sp # bump C stack pointer sub sp, sp, #0x10 # Insn: v10 Return v8 # pop stack frame adds x19, x19, #0x38 stur x19, [x20, #0x10] # restore C stack pointer add sp, sp, #0x10 mov sp, x29 ldp x29, x30, [sp], #0x10 ldur x0, [sp] ret
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2 changed files with 10 additions and 1 deletions
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@ -898,6 +898,10 @@ fn gen_return(jit: &JITState, asm: &mut Assembler, val: lir::Opnd) -> Option<()>
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asm.mov(CFP, incr_cfp);
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asm.mov(Opnd::mem(64, EC, RUBY_OFFSET_EC_CFP), CFP);
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// Order here is important. Because we're about to tear down the frame,
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// we need to load the return value, which might be part of the frame.
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asm.load_into(C_RET_OPND, val);
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// Restore the C stack pointer bumped for basic block arguments
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if jit.c_stack_bytes > 0 {
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asm_comment!(asm, "restore C stack pointer");
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@ -908,7 +912,7 @@ fn gen_return(jit: &JITState, asm: &mut Assembler, val: lir::Opnd) -> Option<()>
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asm.frame_teardown();
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// Return from the function
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asm.cret(val);
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asm.cret(C_RET_OPND);
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Some(())
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}
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