This commit simplifies warnings for hash keys duplication and when clause duplication,
based on the discussion of https://bugs.ruby-lang.org/issues/20331.
Warnings are reported only when strings are same to ohters.
If an exception is raised the FBuffer is leaked.
For example, the following script leaks memory:
o = Object.new
def o.to_json(a) = raise
10.times do
100_000.times do
begin
JSON(o)
rescue
end
end
puts `ps -o rss= -p #{$$}`
end
Before:
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58384
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65296
After:
24416
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24736
44df509dc2
Some extensions (like stringio) may need to differentiate between
chilled strings and frozen strings.
They can now use rb_str_chilled_p but must check for its presence since
the function will be removed when chilled strings are removed.
[Bug #20389]
[Feature #20205]
Co-authored-by: Jean Boussier <byroot@ruby-lang.org>
The simple names in `default_exclude_exts` do not match extension
paths under gems.
Extract each gem name from the gemspec file at the top level of each
gem directory. For example, if `ext` is `syslog-0.1.2/ext/syslog/`,
find out `syslog-0.1.2/syslog.gemspec` and take the base name `syslog`
without the suffix `.gemspec`.
[Feature #20205]
As a path toward enabling frozen string literals by default in the future,
this commit introduce "chilled strings". From a user perspective chilled
strings pretend to be frozen, but on the first attempt to mutate them,
they lose their frozen status and emit a warning rather than to raise a
`FrozenError`.
Implementation wise, `rb_compile_option_struct.frozen_string_literal` is
no longer a boolean but a tri-state of `enabled/disabled/unset`.
When code is compiled with frozen string literals neither explictly enabled
or disabled, string literals are compiled with a new `putchilledstring`
instruction. This instruction is identical to `putstring` except it marks
the String with the `STR_CHILLED (FL_USER3)` and `FL_FREEZE` flags.
Chilled strings have the `FL_FREEZE` flag as to minimize the need to check
for chilled strings across the codebase, and to improve compatibility with
C extensions.
Notes:
- `String#freeze`: clears the chilled flag.
- `String#-@`: acts as if the string was mutable.
- `String#+@`: acts as if the string was mutable.
- `String#clone`: copies the chilled flag.
Co-authored-by: Jean Boussier <byroot@ruby-lang.org>
This frees FL_USER0 on both T_MODULE and T_CLASS.
Note: prior to this, FL_SINGLETON was never set on T_MODULE,
so checking for `FL_SINGLETON` without first checking that
`FL_TYPE` was `T_CLASS` was valid. That's no longer the case.
The documentation for `rb_enc_interned_str_cstr` notes that `enc` can be
a null pointer, but this currently causes a segmentation fault when
trying to autoload the encoding. This commit fixes the issue by checking
for NULL before calling `rb_enc_autoload`.
ASAN greatly increases the memory footprint of Ruby, so these static
thresholds are not appropriate. There's no real need to run these tests
under ASAN.
[Bug #20274]
Found when compiling ruby for windows-arm64 using msys2
Missing return type for function Init_lock_native_thread
lock_native_thread.c:45:1: error: type specifier missing, defaults to 'int'; ISO C99 and later do not support implicit int [-Wimplicit-int]
45 | Init_lock_native_thread(void)
| ^
| int
integers
(https://github.com/ruby/strscan/pull/89)
This commit adds `scan_byte` and `peek_byte`. `scan_byte` will scan the
current byte, return it as an integer, and advance the cursor.
`peek_byte` will return the current byte as an integer without advancing
the cursor.
Currently `StringScanner#get_byte` returns a string, but I want to get
the current byte without allocating a string. I think this will help
with writing high performance lexers.
---------
873aba2e5d
Co-authored-by: Sutou Kouhei <kou@clear-code.com>
* Introduction of Happy Eyeballs Version 2 (RFC8305) in Socket.tcp
This is an implementation of Happy Eyeballs version 2 (RFC 8305) in Socket.tcp.
[Background]
Currently, `Socket.tcp` synchronously resolves names and makes connection attempts with `Addrinfo::foreach.`
This implementation has the following two problems.
1. In name resolution, the program stops until the DNS server responds to all DNS queries.
2. In a connection attempt, while an IP address is trying to connect to the destination host and is taking time, the program stops, and other resolved IP addresses cannot try to connect.
[Proposal]
"Happy Eyeballs" ([RFC 8305](https://datatracker.ietf.org/doc/html/rfc8305)) is an algorithm to solve this kind of problem. It avoids delays to the user whenever possible and also uses IPv6 preferentially.
I implemented it into `Socket.tcp` by using `Addrinfo.getaddrinfo` in each thread spawned per address family to resolve the hostname asynchronously, and using `Socket::connect_nonblock` to try to connect with multiple addrinfo in parallel.
[Outcome]
This change eliminates a fatal defect in the following cases.
Case 1. One of the A or AAAA DNS queries does not return
---
require 'socket'
class Addrinfo
class << self
# Current Socket.tcp depends on foreach
def foreach(nodename, service, family=nil, socktype=nil, protocol=nil, flags=nil, timeout: nil, &block)
getaddrinfo(nodename, service, Socket::AF_INET6, socktype, protocol, flags, timeout: timeout)
.concat(getaddrinfo(nodename, service, Socket::AF_INET, socktype, protocol, flags, timeout: timeout))
.each(&block)
end
def getaddrinfo(_, _, family, *_)
case family
when Socket::AF_INET6 then sleep
when Socket::AF_INET then [Addrinfo.tcp("127.0.0.1", 4567)]
end
end
end
end
Socket.tcp("localhost", 4567)
---
Because the current `Socket.tcp` cannot resolve IPv6 names, the program stops in this case. It cannot start to connect with IPv4 address.
Though `Socket.tcp` with HEv2 can promptly start a connection attempt with IPv4 address in this case.
Case 2. Server does not promptly return ack for syn of either IPv4 / IPv6 address family
---
require 'socket'
fork do
socket = Socket.new(Socket::AF_INET6, :STREAM)
socket.setsockopt(:SOCKET, :REUSEADDR, true)
socket.bind(Socket.pack_sockaddr_in(4567, '::1'))
sleep
socket.listen(1)
connection, _ = socket.accept
connection.close
socket.close
end
fork do
socket = Socket.new(Socket::AF_INET, :STREAM)
socket.setsockopt(:SOCKET, :REUSEADDR, true)
socket.bind(Socket.pack_sockaddr_in(4567, '127.0.0.1'))
socket.listen(1)
connection, _ = socket.accept
connection.close
socket.close
end
Socket.tcp("localhost", 4567)
---
The current `Socket.tcp` tries to connect serially, so when its first name resolves an IPv6 address and initiates a connection to an IPv6 server, this server does not return an ACK, and the program stops.
Though `Socket.tcp` with HEv2 starts to connect sequentially and in parallel so a connection can be established promptly at the socket that attempted to connect to the IPv4 server.
In exchange, the performance of `Socket.tcp` with HEv2 will be degraded.
---
100.times { Socket.tcp("www.ruby-lang.org", 80) }
---
This is due to the addition of the creation of IO objects, Thread objects, etc., and calls to `IO::select` in the implementation.
* Avoid NameError of Socket::EAI_ADDRFAMILY in MinGW
* Support Windows with SO_CONNECT_TIME
* Improve performance
I have additionally implemented the following patterns:
- If the host is single-stack, name resolution is performed in the main thread. This reduces the cost of creating threads.
- If an IP address is specified, name resolution is performed in the main thread. This also reduces the cost of creating threads.
- If only one IP address is resolved, connect is executed in blocking mode. This reduces the cost of calling IO::select.
Also, I have added a fast_fallback option for users who wish not to use HE.
Here are the results of each performance test.
```ruby
require 'socket'
require 'benchmark'
HOSTNAME = "www.ruby-lang.org"
PORT = 80
ai = Addrinfo.tcp(HOSTNAME, PORT)
Benchmark.bmbm do |x|
x.report("Domain name") do
30.times { Socket.tcp(HOSTNAME, PORT).close }
end
x.report("IP Address") do
30.times { Socket.tcp(ai.ip_address, PORT).close }
end
x.report("fast_fallback: false") do
30.times { Socket.tcp(HOSTNAME, PORT, fast_fallback: false).close }
end
end
```
```
user system total real
Domain name 0.015567 0.032511 0.048078 ( 0.325284)
IP Address 0.004458 0.014219 0.018677 ( 0.284361)
fast_fallback: false 0.005869 0.021511 0.027380 ( 0.321891)
````
And this is the measurement result when executed in a single stack environment.
```
user system total real
Domain name 0.007062 0.019276 0.026338 ( 1.905775)
IP Address 0.004527 0.012176 0.016703 ( 3.051192)
fast_fallback: false 0.005546 0.019426 0.024972 ( 1.775798)
```
The following is the result of the run on Ruby 3.3.0.
(on Dual stack environment)
```
user system total real
Ruby 3.3.0 0.007271 0.027410 0.034681 ( 0.472510)
```
(on Single stack environment)
```
user system total real
Ruby 3.3.0 0.005353 0.018898 0.024251 ( 1.774535)
```
* Do not cache `Socket.ip_address_list`
As mentioned in the comment at https://github.com/ruby/ruby/pull/9374#discussion_r1482269186, caching Socket.ip_address_list does not follow changes in network configuration.
But if we stop caching, it becomes necessary to check every time `Socket.tcp` is called whether it's a single stack or not, which could further degrade performance in the case of a dual stack.
From this, I've changed the approach so that when a domain name is passed, it doesn't check whether it's a single stack or not and resolves names in parallel each time.
The performance measurement results are as follows.
require 'socket'
require 'benchmark'
HOSTNAME = "www.ruby-lang.org"
PORT = 80
ai = Addrinfo.tcp(HOSTNAME, PORT)
Benchmark.bmbm do |x|
x.report("Domain name") do
30.times { Socket.tcp(HOSTNAME, PORT).close }
end
x.report("IP Address") do
30.times { Socket.tcp(ai.ip_address, PORT).close }
end
x.report("fast_fallback: false") do
30.times { Socket.tcp(HOSTNAME, PORT, fast_fallback: false).close }
end
end
user system total real
Domain name 0.004085 0.011873 0.015958 ( 0.330097)
IP Address 0.000993 0.004400 0.005393 ( 0.257286)
fast_fallback: false 0.001348 0.008266 0.009614 ( 0.298626)
* Wait forever if fallback addresses are unresolved, unless resolv_timeout
Changed from waiting only 3 seconds for name resolution when there is no fallback address available, to waiting as long as there is no resolv_timeout.
This is in accordance with the current `Socket.tcp` specification.
* Use exact pattern to match IPv6 address format for specify address family