#include "prism/enc/pm_encoding.h" /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ASCII character. */ static uint8_t pm_encoding_ascii_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ex 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding CP850 character. */ static uint8_t pm_encoding_cp850_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ex 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding CP852 character. */ static uint8_t pm_encoding_cp852_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ex 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding CP855 character. */ static uint8_t pm_encoding_cp855_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ex 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding IBM437 character. */ static uint8_t pm_encoding_ibm437_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ex 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding IBM720 character. */ static uint8_t pm_encoding_ibm720_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ex 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-1 character. */ static uint8_t pm_encoding_iso_8859_1_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-2 character. */ static uint8_t pm_encoding_iso_8859_2_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 7, 0, 7, 0, 7, 7, 0, 0, 7, 7, 7, 7, 0, 7, 7, // Ax 0, 3, 0, 3, 0, 3, 3, 0, 0, 3, 3, 3, 3, 0, 3, 3, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-3 character. */ static uint8_t pm_encoding_iso_8859_3_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 7, 0, 0, 0, 0, 7, 0, 0, 7, 7, 7, 7, 0, 0, 7, // Ax 0, 3, 0, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 0, 0, 3, // Bx 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 0, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 0, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-4 character. */ static uint8_t pm_encoding_iso_8859_4_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 7, 3, 7, 0, 7, 7, 0, 0, 7, 7, 7, 7, 0, 7, 0, // Ax 0, 3, 0, 3, 0, 3, 3, 0, 0, 3, 3, 3, 3, 7, 3, 3, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-5 character. */ static uint8_t pm_encoding_iso_8859_5_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, // Ax 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-6 character. */ static uint8_t pm_encoding_iso_8859_6_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Cx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-7 character. */ static uint8_t pm_encoding_iso_8859_7_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 0, 7, 0, 7, 7, 7, 0, 7, 0, 7, 7, // Bx 3, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, 3, 3, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-8 character. */ static uint8_t pm_encoding_iso_8859_8_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-9 character. */ static uint8_t pm_encoding_iso_8859_9_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-10 character. */ static uint8_t pm_encoding_iso_8859_10_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 0, 7, 7, // Ax 0, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 0, 3, 3, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-11 character. */ static uint8_t pm_encoding_iso_8859_11_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ax 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Bx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Cx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-13 character. */ static uint8_t pm_encoding_iso_8859_13_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 7, // Ax 0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 3, 0, 0, 0, 0, 3, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-14 character. */ static uint8_t pm_encoding_iso_8859_14_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 7, 3, 0, 7, 3, 7, 0, 7, 0, 7, 3, 7, 0, 0, 7, // Ax 7, 3, 7, 3, 7, 3, 0, 7, 3, 3, 3, 7, 3, 7, 3, 3, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-15 character. */ static uint8_t pm_encoding_iso_8859_15_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 7, 0, 3, 0, 3, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 7, 3, 0, 0, 3, 0, 3, 0, 7, 3, 7, 0, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding ISO-8859-16 character. */ static uint8_t pm_encoding_iso_8859_16_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 7, 3, 7, 0, 0, 7, 0, 3, 0, 7, 0, 7, 0, 3, 7, // Ax 0, 0, 7, 3, 7, 0, 0, 0, 3, 3, 3, 0, 7, 3, 7, 3, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding KOI8-R character. */ static uint8_t pm_encoding_koi8_r_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Cx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Dx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Ex 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding windows-1250 character. */ static uint8_t pm_encoding_windows_1250_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 7, 7, 7, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 3, 3, 3, // 9x 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, // Ax 0, 0, 0, 3, 0, 3, 0, 0, 0, 3, 3, 0, 7, 0, 3, 3, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding windows-1251 character. */ static uint8_t pm_encoding_windows_1251_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 7, 7, 0, 3, 0, 0, 0, 0, 0, 0, 7, 0, 7, 7, 7, 7, // 8x 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 3, 3, 3, // 9x 0, 7, 3, 7, 0, 7, 0, 0, 7, 0, 7, 0, 0, 0, 0, 7, // Ax 0, 0, 7, 3, 3, 3, 0, 0, 3, 0, 3, 0, 3, 7, 3, 3, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding windows-1252 character. */ static uint8_t pm_encoding_windows_1252_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 7, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 7, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding windows-1253 character. */ static uint8_t pm_encoding_windows_1253_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 3, 7, 0, 7, 7, 7, 0, 7, 0, 7, 7, // Bx 3, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, 3, 3, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding windows-1254 character. */ static uint8_t pm_encoding_windows_1254_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 0, 7, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding windows-1255 character. */ static uint8_t pm_encoding_windows_1255_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding windows-1256 character. */ static uint8_t pm_encoding_windows_1256_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Cx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding windows-1257 character. */ static uint8_t pm_encoding_windows_1257_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 7, // Ax 0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 3, 0, 0, 0, 0, 3, // Bx 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // Cx 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 3, // Dx 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // Ex 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, // Fx }; /** * Each element of the following table contains a bitfield that indicates a * piece of information about the corresponding windows-1258 character. */ static uint8_t pm_encoding_windows_1258_table[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 1x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2x 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, // 3x 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // 4x 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, // 5x 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 6x 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, // 7x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 9x 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ax 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Bx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Cx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Dx 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Ex 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Fx }; /** * Returns the size of the next character in the ASCII encoding. This basically * means that if the top bit is not set, the character is 1 byte long. */ static size_t pm_encoding_ascii_char_width(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { return *b < 0x80 ? 1 : 0; } /** * Return the size of the next character in the ASCII encoding if it is an * alphabetical character. */ size_t pm_encoding_ascii_alpha_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { return (pm_encoding_ascii_table[*b] & PRISM_ENCODING_ALPHABETIC_BIT); } /** * Return the size of the next character in the ASCII encoding if it is an * alphanumeric character. */ size_t pm_encoding_ascii_alnum_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { return (pm_encoding_ascii_table[*b] & PRISM_ENCODING_ALPHANUMERIC_BIT) ? 1 : 0; } /** * Return true if the next character in the ASCII encoding if it is an uppercase * character. */ bool pm_encoding_ascii_isupper_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { return (pm_encoding_ascii_table[*b] & PRISM_ENCODING_UPPERCASE_BIT); } /** * For a lot of encodings the default is that they are a single byte long no * matter what the codepoint, so this function is shared between them. */ static size_t pm_encoding_single_char_width(PRISM_ATTRIBUTE_UNUSED const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { return 1; } /** * Returns the size of the next character in the KOI-8 encoding. This means * checking if it's a valid codepoint in KOI-8 and if it is returning 1. */ static size_t pm_encoding_koi8_r_char_width(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { return ((*b >= 0x20 && *b <= 0x7E) || (*b >= 0x80)) ? 1 : 0; } #define PRISM_ENCODING_TABLE(name) \ static size_t pm_encoding_ ##name ## _alpha_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { \ return (pm_encoding_ ##name ## _table[*b] & PRISM_ENCODING_ALPHABETIC_BIT); \ } \ static size_t pm_encoding_ ##name ## _alnum_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { \ return (pm_encoding_ ##name ## _table[*b] & PRISM_ENCODING_ALPHANUMERIC_BIT) ? 1 : 0; \ } \ static bool pm_encoding_ ##name ## _isupper_char(const uint8_t *b, PRISM_ATTRIBUTE_UNUSED ptrdiff_t n) { \ return (pm_encoding_ ##name ## _table[*b] & PRISM_ENCODING_UPPERCASE_BIT); \ } PRISM_ENCODING_TABLE(cp850) PRISM_ENCODING_TABLE(cp852) PRISM_ENCODING_TABLE(cp855) PRISM_ENCODING_TABLE(ibm437) PRISM_ENCODING_TABLE(ibm720) PRISM_ENCODING_TABLE(iso_8859_1) PRISM_ENCODING_TABLE(iso_8859_2) PRISM_ENCODING_TABLE(iso_8859_3) PRISM_ENCODING_TABLE(iso_8859_4) PRISM_ENCODING_TABLE(iso_8859_5) PRISM_ENCODING_TABLE(iso_8859_6) PRISM_ENCODING_TABLE(iso_8859_7) PRISM_ENCODING_TABLE(iso_8859_8) PRISM_ENCODING_TABLE(iso_8859_9) PRISM_ENCODING_TABLE(iso_8859_10) PRISM_ENCODING_TABLE(iso_8859_11) PRISM_ENCODING_TABLE(iso_8859_13) PRISM_ENCODING_TABLE(iso_8859_14) PRISM_ENCODING_TABLE(iso_8859_15) PRISM_ENCODING_TABLE(iso_8859_16) PRISM_ENCODING_TABLE(koi8_r) PRISM_ENCODING_TABLE(windows_1250) PRISM_ENCODING_TABLE(windows_1251) PRISM_ENCODING_TABLE(windows_1252) PRISM_ENCODING_TABLE(windows_1253) PRISM_ENCODING_TABLE(windows_1254) PRISM_ENCODING_TABLE(windows_1255) PRISM_ENCODING_TABLE(windows_1256) PRISM_ENCODING_TABLE(windows_1257) PRISM_ENCODING_TABLE(windows_1258) #undef PRISM_ENCODING_TABLE /** US-ASCII encoding */ pm_encoding_t pm_encoding_ascii = { .name = "US-ASCII", .char_width = pm_encoding_ascii_char_width, .alnum_char = pm_encoding_ascii_alnum_char, .alpha_char = pm_encoding_ascii_alpha_char, .isupper_char = pm_encoding_ascii_isupper_char, .multibyte = false }; /** ASCII-8BIT encoding */ pm_encoding_t pm_encoding_ascii_8bit = { .name = "ASCII-8BIT", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_ascii_alnum_char, .alpha_char = pm_encoding_ascii_alpha_char, .isupper_char = pm_encoding_ascii_isupper_char, .multibyte = false }; /** CP850 */ pm_encoding_t pm_encoding_cp850 = { .name = "CP850", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_cp850_alnum_char, .alpha_char = pm_encoding_cp850_alpha_char, .isupper_char = pm_encoding_cp850_isupper_char, .multibyte = false }; /** CP852 */ pm_encoding_t pm_encoding_cp852 = { .name = "CP852", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_cp852_alnum_char, .alpha_char = pm_encoding_cp852_alpha_char, .isupper_char = pm_encoding_cp852_isupper_char, .multibyte = false }; /** CP855 */ pm_encoding_t pm_encoding_cp855 = { .name = "CP855", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_cp855_alnum_char, .alpha_char = pm_encoding_cp855_alpha_char, .isupper_char = pm_encoding_cp855_isupper_char, .multibyte = false }; /** IBM437 */ pm_encoding_t pm_encoding_ibm437 = { .name = "IBM437", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_ibm437_alnum_char, .alpha_char = pm_encoding_ibm437_alpha_char, .isupper_char = pm_encoding_ibm437_isupper_char, .multibyte = false }; /** IBM720 */ pm_encoding_t pm_encoding_ibm720 = { .name = "IBM720", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_ibm720_alnum_char, .alpha_char = pm_encoding_ibm720_alpha_char, .isupper_char = pm_encoding_ibm720_isupper_char, .multibyte = false }; /** ISO-8859-1 */ pm_encoding_t pm_encoding_iso_8859_1 = { .name = "ISO-8859-1", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_1_alnum_char, .alpha_char = pm_encoding_iso_8859_1_alpha_char, .isupper_char = pm_encoding_iso_8859_1_isupper_char, .multibyte = false }; /** ISO-8859-2 */ pm_encoding_t pm_encoding_iso_8859_2 = { .name = "ISO-8859-2", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_2_alnum_char, .alpha_char = pm_encoding_iso_8859_2_alpha_char, .isupper_char = pm_encoding_iso_8859_2_isupper_char, .multibyte = false }; /** ISO-8859-3 */ pm_encoding_t pm_encoding_iso_8859_3 = { .name = "ISO-8859-3", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_3_alnum_char, .alpha_char = pm_encoding_iso_8859_3_alpha_char, .isupper_char = pm_encoding_iso_8859_3_isupper_char, .multibyte = false }; /** ISO-8859-4 */ pm_encoding_t pm_encoding_iso_8859_4 = { .name = "ISO-8859-4", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_4_alnum_char, .alpha_char = pm_encoding_iso_8859_4_alpha_char, .isupper_char = pm_encoding_iso_8859_4_isupper_char, .multibyte = false }; /** ISO-8859-5 */ pm_encoding_t pm_encoding_iso_8859_5 = { .name = "ISO-8859-5", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_5_alnum_char, .alpha_char = pm_encoding_iso_8859_5_alpha_char, .isupper_char = pm_encoding_iso_8859_5_isupper_char, .multibyte = false }; /** ISO-8859-6 */ pm_encoding_t pm_encoding_iso_8859_6 = { .name = "ISO-8859-6", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_6_alnum_char, .alpha_char = pm_encoding_iso_8859_6_alpha_char, .isupper_char = pm_encoding_iso_8859_6_isupper_char, .multibyte = false }; /** ISO-8859-7 */ pm_encoding_t pm_encoding_iso_8859_7 = { .name = "ISO-8859-7", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_7_alnum_char, .alpha_char = pm_encoding_iso_8859_7_alpha_char, .isupper_char = pm_encoding_iso_8859_7_isupper_char, .multibyte = false }; /** ISO-8859-8 */ pm_encoding_t pm_encoding_iso_8859_8 = { .name = "ISO-8859-8", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_8_alnum_char, .alpha_char = pm_encoding_iso_8859_8_alpha_char, .isupper_char = pm_encoding_iso_8859_8_isupper_char, .multibyte = false }; /** ISO-8859-9 */ pm_encoding_t pm_encoding_iso_8859_9 = { .name = "ISO-8859-9", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_9_alnum_char, .alpha_char = pm_encoding_iso_8859_9_alpha_char, .isupper_char = pm_encoding_iso_8859_9_isupper_char, .multibyte = false }; /** ISO-8859-10 */ pm_encoding_t pm_encoding_iso_8859_10 = { .name = "ISO-8859-10", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_10_alnum_char, .alpha_char = pm_encoding_iso_8859_10_alpha_char, .isupper_char = pm_encoding_iso_8859_10_isupper_char, .multibyte = false }; /** ISO-8859-11 */ pm_encoding_t pm_encoding_iso_8859_11 = { .name = "ISO-8859-11", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_11_alnum_char, .alpha_char = pm_encoding_iso_8859_11_alpha_char, .isupper_char = pm_encoding_iso_8859_11_isupper_char, .multibyte = false }; /** ISO-8859-13 */ pm_encoding_t pm_encoding_iso_8859_13 = { .name = "ISO-8859-13", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_13_alnum_char, .alpha_char = pm_encoding_iso_8859_13_alpha_char, .isupper_char = pm_encoding_iso_8859_13_isupper_char, .multibyte = false }; /** ISO-8859-14 */ pm_encoding_t pm_encoding_iso_8859_14 = { .name = "ISO-8859-14", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_14_alnum_char, .alpha_char = pm_encoding_iso_8859_14_alpha_char, .isupper_char = pm_encoding_iso_8859_14_isupper_char, .multibyte = false }; /** ISO-8859-15 */ pm_encoding_t pm_encoding_iso_8859_15 = { .name = "ISO-8859-15", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_15_alnum_char, .alpha_char = pm_encoding_iso_8859_15_alpha_char, .isupper_char = pm_encoding_iso_8859_15_isupper_char, .multibyte = false }; /** ISO-8859-16 */ pm_encoding_t pm_encoding_iso_8859_16 = { .name = "ISO-8859-16", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_iso_8859_16_alnum_char, .alpha_char = pm_encoding_iso_8859_16_alpha_char, .isupper_char = pm_encoding_iso_8859_16_isupper_char, .multibyte = false }; /** KOI8-R */ pm_encoding_t pm_encoding_koi8_r = { .name = "KOI8-R", .char_width = pm_encoding_koi8_r_char_width, .alnum_char = pm_encoding_koi8_r_alnum_char, .alpha_char = pm_encoding_koi8_r_alpha_char, .isupper_char = pm_encoding_koi8_r_isupper_char, .multibyte = false }; /** Windows-1250 */ pm_encoding_t pm_encoding_windows_1250 = { .name = "Windows-1250", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_windows_1250_alnum_char, .alpha_char = pm_encoding_windows_1250_alpha_char, .isupper_char = pm_encoding_windows_1250_isupper_char, .multibyte = false }; /** Windows-1251 */ pm_encoding_t pm_encoding_windows_1251 = { .name = "Windows-1251", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_windows_1251_alnum_char, .alpha_char = pm_encoding_windows_1251_alpha_char, .isupper_char = pm_encoding_windows_1251_isupper_char, .multibyte = false }; /** Windows-1252 */ pm_encoding_t pm_encoding_windows_1252 = { .name = "Windows-1252", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_windows_1252_alnum_char, .alpha_char = pm_encoding_windows_1252_alpha_char, .isupper_char = pm_encoding_windows_1252_isupper_char, .multibyte = false }; /** Windows-1253 */ pm_encoding_t pm_encoding_windows_1253 = { .name = "Windows-1253", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_windows_1253_alnum_char, .alpha_char = pm_encoding_windows_1253_alpha_char, .isupper_char = pm_encoding_windows_1253_isupper_char, .multibyte = false }; /** Windows-1254 */ pm_encoding_t pm_encoding_windows_1254 = { .name = "Windows-1254", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_windows_1254_alnum_char, .alpha_char = pm_encoding_windows_1254_alpha_char, .isupper_char = pm_encoding_windows_1254_isupper_char, .multibyte = false }; /** Windows-1255 */ pm_encoding_t pm_encoding_windows_1255 = { .name = "Windows-1255", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_windows_1255_alnum_char, .alpha_char = pm_encoding_windows_1255_alpha_char, .isupper_char = pm_encoding_windows_1255_isupper_char, .multibyte = false }; /** Windows-1256 */ pm_encoding_t pm_encoding_windows_1256 = { .name = "Windows-1256", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_windows_1256_alnum_char, .alpha_char = pm_encoding_windows_1256_alpha_char, .isupper_char = pm_encoding_windows_1256_isupper_char, .multibyte = false }; /** Windows-1257 */ pm_encoding_t pm_encoding_windows_1257 = { .name = "Windows-1257", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_windows_1257_alnum_char, .alpha_char = pm_encoding_windows_1257_alpha_char, .isupper_char = pm_encoding_windows_1257_isupper_char, .multibyte = false }; /** Windows-1258 */ pm_encoding_t pm_encoding_windows_1258 = { .name = "Windows-1258", .char_width = pm_encoding_single_char_width, .alnum_char = pm_encoding_windows_1258_alnum_char, .alpha_char = pm_encoding_windows_1258_alpha_char, .isupper_char = pm_encoding_windows_1258_isupper_char, .multibyte = false };