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8319324: FFM: Reformat javadocs
Reviewed-by: mcimadamore
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16 changed files with 3001 additions and 2166 deletions
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@ -46,26 +46,34 @@ import java.util.function.BiFunction;
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* A <em>symbol lookup</em> retrieves the address of a symbol in one or more libraries.
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* A symbol is a named entity, such as a function or a global variable.
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* <p>
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* A symbol lookup is created with respect to a particular library (or libraries). Subsequently, the {@link SymbolLookup#find(String)}
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* method takes the name of a symbol and returns the address of the symbol in that library.
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* A symbol lookup is created with respect to a particular library (or libraries).
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* Subsequently, the {@link SymbolLookup#find(String)} method takes the name of a symbol
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* and returns the address of the symbol in that library.
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* <p>
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* The address of a symbol is modeled as a zero-length {@linkplain MemorySegment memory segment}. The segment can be used in different ways:
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* The address of a symbol is modeled as a zero-length
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* {@linkplain MemorySegment memory segment}. The segment can be used in different ways:
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* <ul>
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* <li>It can be passed to a {@link Linker} to create a downcall method handle, which can then be used to call the foreign function at the segment's address.</li>
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* <li>It can be passed to an existing {@linkplain Linker#downcallHandle(FunctionDescriptor, Linker.Option...) downcall method handle}, as an argument to the underlying foreign function.</li>
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* <li>It can be {@linkplain MemorySegment#set(AddressLayout, long, MemorySegment) stored} inside another memory segment.</li>
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* <li>It can be used to access the region of memory backing a global variable (this requires
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* {@linkplain MemorySegment#reinterpret(long) resizing} the segment first).</li>
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* <li>It can be passed to a {@link Linker} to create a downcall method handle, which
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* can then be used to call the foreign function at the segment's address.</li>
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* <li>It can be passed to an existing
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* {@linkplain Linker#downcallHandle(FunctionDescriptor, Linker.Option...) downcall method handle},
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* as an argument to the underlying foreign function.</li>
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* <li>It can be {@linkplain MemorySegment#set(AddressLayout, long, MemorySegment) stored}
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* inside another memory segment.</li>
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* <li>It can be used to access the region of memory backing a global variable
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* (this requires {@linkplain MemorySegment#reinterpret(long) resizing}
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* the segment first).</li>
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* </ul>
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*
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* <h2 id="obtaining">Obtaining a symbol lookup</h2>
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*
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* The factory methods {@link #libraryLookup(String, Arena)} and {@link #libraryLookup(Path, Arena)}
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* create a symbol lookup for a library known to the operating system. The library is specified by either its name or a path.
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* The library is loaded if not already loaded. The symbol lookup, which is known as a <em>library lookup</em>, and its
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* lifetime is controlled by an {@linkplain Arena arena}. For instance, if the provided arena is a
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* confined arena, the library associated with the symbol lookup is unloaded when the confined arena
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* is {@linkplain Arena#close() closed}:
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* The factory methods {@link #libraryLookup(String, Arena)} and
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* {@link #libraryLookup(Path, Arena)} create a symbol lookup for a library known to
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* the operating system. The library is specified by either its name or a path.
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* The library is loaded if not already loaded. The symbol lookup, which is known as a
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* <em>library lookup</em>, and its lifetime is controlled by an {@linkplain Arena arena}.
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* For instance, if the provided arena is a confined arena, the library associated with
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* the symbol lookup is unloaded when the confined arena is {@linkplain Arena#close() closed}:
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*
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* {@snippet lang = java:
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* try (Arena arena = Arena.ofConfined()) {
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@ -76,8 +84,9 @@ import java.util.function.BiFunction;
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*}
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* <p>
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* If a library was previously loaded through JNI, i.e., by {@link System#load(String)}
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* or {@link System#loadLibrary(String)}, then the library was also associated with a particular class loader. The factory
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* method {@link #loaderLookup()} creates a symbol lookup for all the libraries associated with the caller's class loader:
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* or {@link System#loadLibrary(String)}, then the library was also associated with
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* a particular class loader. The factory method {@link #loaderLookup()} creates
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* a symbol lookup for all the libraries associated with the caller's class loader:
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*
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* {@snippet lang=java :
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* System.loadLibrary("GL"); // libGL.so loaded here
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@ -86,21 +95,24 @@ import java.util.function.BiFunction;
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* MemorySegment glGetString = libGL.find("glGetString").orElseThrow();
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* }
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*
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* This symbol lookup, which is known as a <em>loader lookup</em>, is dynamic with respect to the libraries associated
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* with the class loader. If other libraries are subsequently loaded through JNI and associated with the class loader,
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* then the loader lookup will expose their symbols automatically.
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* This symbol lookup, which is known as a <em>loader lookup</em>, is dynamic with
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* respect to the libraries associated with the class loader. If other libraries are
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* subsequently loaded through JNI and associated with the class loader, then the loader
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* lookup will expose their symbols automatically.
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* <p>
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* Note that a loader lookup only exposes symbols in libraries that were previously loaded through JNI, i.e.,
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* by {@link System#load(String)} or {@link System#loadLibrary(String)}. A loader lookup does not expose symbols in libraries
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* that were loaded in the course of creating a library lookup:
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* Note that a loader lookup only exposes symbols in libraries that were previously
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* loaded through JNI, i.e., by {@link System#load(String)} or {@link System#loadLibrary(String)}.
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* A loader lookup does not expose symbols in libraries that were loaded in the course
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* of creating a library lookup:
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*
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* {@snippet lang = java:
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* libraryLookup("libGL.so", arena).find("glGetString").isPresent(); // true
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* loaderLookup().find("glGetString").isPresent(); // false
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*}
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*
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* Note also that a library lookup for library {@code L} exposes symbols in {@code L} even if {@code L} was previously loaded
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* through JNI (the association with a class loader is immaterial to the library lookup):
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* Note also that a library lookup for library {@code L} exposes symbols in {@code L}
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* even if {@code L} was previously loaded through JNI (the association with
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* a class loader is immaterial to the library lookup):
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*
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* {@snippet lang = java:
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* System.loadLibrary("GL"); // libGL.so loaded here
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@ -108,10 +120,11 @@ import java.util.function.BiFunction;
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*}
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*
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* <p>
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* Finally, each {@link Linker} provides a symbol lookup for libraries that are commonly used on the OS and processor
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* combination supported by that {@link Linker}. This symbol lookup, which is known as a <em>default lookup</em>,
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* helps clients to quickly find addresses of well-known symbols. For example, a {@link Linker} for Linux/x64 might choose to
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* expose symbols in {@code libc} through the default lookup:
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* Finally, each {@link Linker} provides a symbol lookup for libraries that are commonly
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* used on the OS and processor combination supported by that {@link Linker}. This
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* symbol lookup, which is known as a <em>default lookup</em>, helps clients to quickly
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* find addresses of well-known symbols. For example, a {@link Linker} for Linux/x64
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* might choose to expose symbols in {@code libc} through the default lookup:
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*
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* {@snippet lang = java:
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* Linker nativeLinker = Linker.nativeLinker();
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@ -126,27 +139,33 @@ public interface SymbolLookup {
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/**
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* Returns the address of the symbol with the given name.
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* @param name the symbol name.
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* @return a zero-length memory segment whose address indicates the address of the symbol, if found.
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*
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* @param name the symbol name
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* @return a zero-length memory segment whose address indicates the address of
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* the symbol, if found
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*/
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Optional<MemorySegment> find(String name);
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/**
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* {@return a composed symbol lookup that returns the result of finding the symbol with this lookup if found,
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* otherwise returns the result of finding the symbol with the other lookup}
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* {@return a composed symbol lookup that returns the result of finding the symbol
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* with this lookup if found, otherwise returns the result of finding
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* the symbol with the other lookup}
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*
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* @apiNote This method could be used to chain multiple symbol lookups together, e.g. so that symbols could
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* be retrieved, in order, from multiple libraries:
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* @apiNote This method could be used to chain multiple symbol lookups together,
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* e.g. so that symbols could be retrieved, in order, from multiple
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* libraries:
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* {@snippet lang = java:
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* var lookup = SymbolLookup.libraryLookup("foo", arena)
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* .or(SymbolLookup.libraryLookup("bar", arena))
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* .or(SymbolLookup.loaderLookup());
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*}
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* The above code creates a symbol lookup that first searches for symbols in the "foo" library. If no symbol is found
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* in "foo" then "bar" is searched. Finally, if a symbol is neither found in "foo" nor in "bar", the {@linkplain
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* SymbolLookup#loaderLookup() loader lookup} is used.
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* The above code creates a symbol lookup that first searches for symbols in
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* the "foo" library. If no symbol is found in "foo" then "bar" is searched.
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* Finally, if a symbol is neither found in "foo" nor in "bar", the
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* {@linkplain SymbolLookup#loaderLookup() loader lookup} is used.
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*
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* @param other the symbol lookup that should be used to look for symbols not found in this lookup.
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* @param other the symbol lookup that should be used to look for symbols not found
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* in this lookup
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*/
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default SymbolLookup or(SymbolLookup other) {
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Objects.requireNonNull(other);
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@ -154,27 +173,33 @@ public interface SymbolLookup {
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}
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/**
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* Returns a symbol lookup for symbols in the libraries associated with the caller's class loader.
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* Returns a symbol lookup for symbols in the libraries associated with the caller's
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* class loader.
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* <p>
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* A library is associated with a class loader {@code CL} when the library is loaded via an invocation of
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* {@link System#load(String)} or {@link System#loadLibrary(String)} from code in a class defined by {@code CL}.
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* If that code makes further invocations of {@link System#load(String)} or {@link System#loadLibrary(String)},
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* then more libraries are loaded and associated with {@code CL}. The symbol lookup returned by this method is always
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* current: it reflects all the libraries associated with the relevant class loader, even if they were loaded after
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* this method returned.
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* A library is associated with a class loader {@code CL} when the library is loaded
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* via an invocation of {@link System#load(String)} or
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* {@link System#loadLibrary(String)} from code in a class defined by {@code CL}.
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* If that code makes further invocations of {@link System#load(String)} or
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* {@link System#loadLibrary(String)} then more libraries are loaded and associated
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* with {@code CL}. The symbol lookup returned by this method is always current: it
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* reflects all the libraries associated with the relevant class loader, even if they
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* were loaded after this method returned.
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* <p>
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* Libraries associated with a class loader are unloaded when the class loader becomes
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* <a href="../../../java/lang/ref/package.html#reachability">unreachable</a>. The symbol lookup
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* returned by this method is associated with an automatic {@linkplain MemorySegment.Scope scope} which keeps the caller's
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* class loader reachable. Therefore, libraries associated with the caller's class loader are kept loaded
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* (and their symbols available) as long as a loader lookup for that class loader, or any of the segments
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* obtained by it, is reachable.
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* <a href="../../../java/lang/ref/package.html#reachability">unreachable</a>. The
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* symbol lookup returned by this method is associated with an automatic
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* {@linkplain MemorySegment.Scope scope} which keeps the caller's class loader
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* reachable. Therefore, libraries associated with the caller's class loader are
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* kept loaded (and their symbols available) as long as a loader lookup for that
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* class loader, or any of the segments obtained by it, is reachable.
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* <p>
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* In cases where this method is called from a context where there is no caller frame on the stack
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* (e.g. when called directly from a JNI attached thread), the caller's class loader defaults to the
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* In cases where this method is called from a context where there is no caller
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* frame on the stack (e.g. when called directly from a JNI attached thread), the
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* caller's class loader defaults to the
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* {@linkplain ClassLoader#getSystemClassLoader system class loader}.
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*
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* @return a symbol lookup for symbols in the libraries associated with the caller's class loader.
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* @return a symbol lookup for symbols in the libraries associated with
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* the caller's class loader
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* @see System#load(String)
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* @see System#loadLibrary(String)
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*/
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@ -206,24 +231,28 @@ public interface SymbolLookup {
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}
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/**
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* Loads a library with the given name (if not already loaded) and creates a symbol lookup for symbols in that library.
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* The lifetime of the returned library lookup is controlled by the provided arena.
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* For instance, if the provided arena is a confined arena, the library
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* associated with the returned lookup will be unloaded when the provided confined arena is
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* {@linkplain Arena#close() closed}.
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* Loads a library with the given name (if not already loaded) and creates a symbol
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* lookup for symbols in that library. The lifetime of the returned library lookup
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* is controlled by the provided arena. For instance, if the provided arena is a
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* confined arena, the library associated with the returned lookup will be unloaded
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* when the provided confined arena is {@linkplain Arena#close() closed}.
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*
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* @implNote The process of resolving a library name is OS-specific. For instance, in a POSIX-compliant OS,
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* the library name is resolved according to the specification of the {@code dlopen} function for that OS.
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* In Windows, the library name is resolved according to the specification of the {@code LoadLibrary} function.
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* @implNote The process of resolving a library name is OS-specific. For instance,
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* in a POSIX-compliant OS, the library name is resolved according to the
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* specification of the {@code dlopen} function for that OS. In Windows,
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* the library name is resolved according to the specification of the
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* {@code LoadLibrary} function.
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*
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* @param name the name of the library in which symbols should be looked up.
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* @param arena the arena associated with symbols obtained from the returned lookup.
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* @return a new symbol lookup suitable to find symbols in a library with the given name.
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* @param name the name of the library in which symbols should be looked up
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* @param arena the arena associated with symbols obtained from the returned lookup
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* @return a new symbol lookup suitable to find symbols in a library with the
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* given name
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* @throws IllegalStateException if {@code arena.scope().isAlive() == false}
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* @throws WrongThreadException if {@code arena} is a confined arena, and this method is called from a
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* thread {@code T}, other than the arena's owner thread
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* @throws WrongThreadException if {@code arena} is a confined arena, and this method
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* is called from a thread {@code T}, other than the arena's owner thread
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* @throws IllegalArgumentException if {@code name} does not identify a valid library
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* @throws IllegalCallerException If the caller is in a module that does not have native access enabled
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* @throws IllegalCallerException If the caller is in a module that does not have
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* native access enabled
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*/
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@CallerSensitive
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@Restricted
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@ -237,22 +266,26 @@ public interface SymbolLookup {
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}
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/**
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* Loads a library from the given path (if not already loaded) and creates a symbol lookup for symbols
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* in that library. The lifetime of the returned library lookup is controlled by the provided arena.
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* For instance, if the provided arena is a confined arena, the library
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* associated with the returned lookup will be unloaded when the provided confined arena is
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* {@linkplain Arena#close() closed}.
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* Loads a library from the given path (if not already loaded) and creates a symbol
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* lookup for symbols in that library. The lifetime of the returned library lookup
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* is controlled by the provided arena. For instance, if the provided arena is a
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* confined arena, the library associated with the returned lookup will be unloaded
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* when the provided confined arena is {@linkplain Arena#close() closed}.
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*
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* @implNote On Linux, the functionalities provided by this factory method and the returned symbol lookup are
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* implemented using the {@code dlopen}, {@code dlsym} and {@code dlclose} functions.
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* @param path the path of the library in which symbols should be looked up.
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* @param arena the arena associated with symbols obtained from the returned lookup.
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* @return a new symbol lookup suitable to find symbols in a library with the given path.
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* @implNote On Linux, the functionalities provided by this factory method and the
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* returned symbol lookup are implemented using the {@code dlopen},
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* {@code dlsym} and {@code dlclose} functions.
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*
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* @param path the path of the library in which symbols should be looked up
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* @param arena the arena associated with symbols obtained from the returned lookup
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* @return a new symbol lookup suitable to find symbols in a library with the given
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* path
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* @throws IllegalStateException if {@code arena.scope().isAlive() == false}
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* @throws WrongThreadException if {@code arena} is a confined arena, and this method is called from a
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* thread {@code T}, other than the arena's owner thread
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* @throws WrongThreadException if {@code arena} is a confined arena, and this method
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* is called from a thread {@code T}, other than the arena's owner thread
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* @throws IllegalArgumentException if {@code path} does not point to a valid library
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* @throws IllegalCallerException If the caller is in a module that does not have native access enabled
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* @throws IllegalCallerException If the caller is in a module that does not have
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* native access enabled
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*/
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@CallerSensitive
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@Restricted
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